Stone stairs lead down into the cellar. |
Mechanical Trap |
The stairs are loosely stacked stone slabs and are not supported. They collapse then used. A DC 12 Intelligence (Investigation) check reveals the stairs are not held together by anything. When a target steps on the stairs, they must make a DC 12 Dexterity saving throw. On a failure, they fall as the stairs collapse, taking 3d6 bludgeoning damage and falling prone. In order to bypass the stairs, they will have to be collapsed first, which can be done with a DC 12 Strength check from the top. |