Snary A Safe Spot


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The docks are covered in coils of rope, with loose ends everywhere. Every single piece of rope is actually a magical snare.

Snare

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Cone Zone (CR 4)


 

Several orange cones are set around a chest.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger proximity; Reset none

Effect

If a target enters the coned off area, they move slowly. Cone Zone (DC 19 Will Save or target is slowed for 5 rounds. Slowed creatures are staggered, move at half speed, jump half distance, and take a -1 penalty to attack rolls, AC and Reflex Saves); multiple targets (up to 5 creatures within 30′)

Slow

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Icy Stairway (CR 4)


 

A long circular stairway goes up the tower.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger location; Reset none

Effect

About halfway up, one of the stairs is trapped with a pressure plate. Icy Stairway (Entire area is engulfed in a sleet storm, blocking vision and requiring a DC 10 Acrobatics check to move at half speed. Failure means no movement, and failure by 5 or more means the target falls, taking (1d6) d6 damage from falling down stairs); multiple targets (all targets on stairs)

Sleet Storm

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Comfy Bed (CR 2)


 

A few jewels and coins are scattered on a plush bed.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger touch; Reset none

Effect

If the valuables are disturbed the trap is sprung. Comfy Bed (DC 16 Will Save or target falls asleep for 1 minute); multiple targets (up to 4HD of creatures, lowest HD first, within 10′)

Sleep

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Gygax Button (CR 6)


 

The door has a red and blue button on it.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger touch; Reset none

Effect

Either button unlocks the door; either button sets off the trap. Gygax Button (12d6 + 9 damage, DC 22 Fortitude Save for 3d6 +9 damage)

Slay Living

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Snow Buddy (CR 8)


 

Snow falls from above!

Type: magical; Perception DC 32; Disable Device DC 32

Trigger proximity; Reset none

Effect

When the target is covered in snow, a pit opens up beneath them. Snow Buddy (DC 25 Reflex save or target falls into pit, taking 3d6 damage and is then covered in snow. The target must make a DC 15 Survival check each minute, or become fatigued due to the cold. The target can dig themselves out of the snow up to the trap door, which is now closed, at the rate of 5 feet per round. While under the snow, anyone above cannot hear them. However, atop the trap door, covered in a small amount of snow, and exact duplicate of the target has been created, which is being controlled by a nearby entity. This duplicate will appear unharmed, and only a DC 25 Perception check will reveal this as a duplicate, otherwise, it will appear to be the target. It will work against the party, however, each time it takes a contrary action, another DC 25 Perception check or DC 20 Sense Motive check may be performed to determine that it is a duplicate, and not the original target)

Simulacrum

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Treasure (CR 2)


 

A rope bridge leads across the chasm to a stone spire, where a chest sits precariously near the edge.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger proximity; Reset none

Effect

The chest is an illusion, and when a target gets within 5′, the chest falls off the edge. If the target attempts to catch it, they must make a DC 16 Reflex Save, or fall off the edge with the illusionary chest, taking 4d6 damage.

Silent Image

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A Quiet Place


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Every target that enters this dungeon has a silence effect centered on them. The only way to counter it is to have no overlap of silence effects, i.e. each target must be at least 40 feet away from the other targets.

Silence

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Speaking Tube (CR 9)


 

The door is closed, and a small speaking tube is next to it.

Type: magical; Perception DC 33; Disable Device DC 33

Trigger touch; Reset none

Effect

If the door is forced open, a voice booms from the tube, “Knock?”. Speaking Tube (10d6 sonic damage, plus target is deafened for 4d6 rounds and stunned for 1 round. A DC 27 Fortitude save halves the damage and deafened duration. Exposed crystalline objects take 16d6 damage. Objects wielded by the target can avoid damage with a DC 27 Reflex Save); multiple targets (all targets in a 30′ cone)

Shout

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Shocking Rung (CR 2)


 

A metal ladder descends into the sewer.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger touch; Reset none

Effect

A rung 10′ down shocks the target. Shocking Rung (+4 melee touch for 1d6 electricity damage, on a successful hit, target must make a DC 16 Reflex Save or fall 20′, taking 2d6 damage)

Shocking Grasp

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