Tough Room (CR 3)



The walls of the corridor are painted, depicting scenes from a theater, complete with an audience.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none

Effect

If any morale bonuses are in effect or are started in this hall, the images on the wall animate, and the audience is booing. Tough Room (DC 18 Will Save or all morale bonuses are negated, and target cannot initiate any violent action); multiple targets (all targets within 100′)

Calm Emotions

Categories: CR3, Pathfinder | Tags: | Leave a comment

Whoa (CR 2)



The hillside looks unstable.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger proximity; Reset none

Effect

The party’s animals become calm. Whoa (All the party’s animals stop for 1 minute); multiple targets (all animals within 30′) Once stopped, the hillside collapses on the party.

Calm Animals

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Lightning Ladder (CR 4)



A shaft leads upwards, with metal rungs on one side forming a ladder.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger touch; Reset none

Effect

The shaft is 30′ high. When a target gets to the top and opens the grate, a bolt of lightning shoots down the shaft. Lightning (3d6 damage, DC 19 Reflex Save for half damage); multiple targets (all targets in 30′ vertical line)

Call Lightning

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Hand Holds


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The party finds themselves stuck in the middle of a sheer cliff that is covered in marble hands. These can be used to climb or descend. However, each set of hands, when touched, shoots out flame.

Burning Hands

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Bull In A China Shop (CR 3)



The lock in this door is very delicate.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger touch; Reset none

Effect

The lock grants incredible strength, but at a price. Bull (DC 18 Will Save or next time the target makes a Dexterity based check or ability, he suffers a -4 penalty, but is also granted a +4 bonus to Strength based checks and abilities. This effect lasts for 3 minutes once activated by the Dex based check)

Bull’s Strength

Categories: CR3, Pathfinder | Tags: | Leave a comment

Fresh Breeze (CR 6)



Several guards protect a stout chest.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger touch; Reset none

Effect

If the chest is touched, the target’s foes are healed as a gentle wind passes through the room. Fresh Breeze (Slain opponents gain 5d8 + 9 hit points if trap is activated within 5 rounds of their death); multiple targets (all opponents within 15′ of chest)

Breath of Life

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As You Were (CR 5)



You enter an empty dressing chamber, with mirrors and space to hang clothes.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger proximity; Reset none

Effect

When the targets leave the room, any magical enhancements are negated. As You Were (All magical enhancements up to caster level 14 are negated); multiple targets (all targets within 30′)

Break Enchantment

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Squint (CR 3)



A mist appears…

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none

Effect

A mist appears, causing the target’s sight to be blurry. Mist (DC 19 Fortitude Save or target has a 20% miss chance on attack rolls for 3 minutes)

Blur

Categories: CR3, Pathfinder | Tags: | Leave a comment

Thru the Hedge (CR 6)



The path goes down into a deep cave, but the entrance is covered with a huge hedge that can be used to climb down.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger proximity; Reset none

Effect

When a target gets about halfway down, the plant is stricken and immediately withers and dies. Hedge (DC 22 Reflex save or target falls, taking 6d6 damage)

Blight

Categories: CR3, Pathfinder | Tags: | Leave a comment

Don’t Blink (CR 4)



A flash of light fills the room as you strike the opponent.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger proximity; Reset none

Effect

The target is affected by some of the qualities of the blink spell. (DC 19 Will Save or the following effects happen on the target, the target gains a 20% miss chance on attacks, and healing spells have a 50% miss chance)

Blink

Categories: CR4, Pathfinder | Tags: | Leave a comment

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