CR2

Drapes (CR 2)


 

A thick set of drapes cover the southern wall.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger touch; Reset none

Effect

The drapes reveal a bright flash of light. Drapes (DC 16 Fortitude save or target is dazzled for 1 minute); multiple targets (all targets within 10′)

Flare Burst

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Feather in Your Cap (CR 2)


 

The floor is covered in feathers.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger location; Reset none

Effect

The feathers on the floor allows opponents to ignore adverse effects of difficult terrain and also allows them to make 5-foot steps in difficult terrain. A PC can spend a standard action to clear a 5 foot square of feathers, negating the effect.

Feather Step

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Door Pit (CR 2)


 

The floors here are earthen and slightly uneven.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger touch; Reset none

Effect

When the door is opened, a 5 foot pit appears beneath the target, and dust is thrown up in the air. Door Pit (DC 16 Reflex Save or target falls prone in the 5 foot pit. Otherwise, target may be in pit standing up, or in an adjacent square. Additionally, any creature in the pit square or an adjacent square is granted concealment for 1 round)

Expeditious Excavation

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Aberration (CR 2)


 

Several rare tomes line these bookshelves.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger touch; Reset auto

Effect

The trap is triggered by touching any of the books. Aberration (For the next 10 minutes, the subject detects creatures of the aberration type everywhere he looks. There are so many, that anytime the target needs to perform anything other than a simple action, the target takes a -2 penalty due to distraction. If the target is casting a spell, they must make a concentration check to successfully cast the spell)

Detect Aberration

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Dancing Torch (CR 2)


 

Several ever-burning torches line the walls.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger touch; Reset none

Effect

The torches disappear when touched, plunging the room into darkness. 1 round later, one of the torches appears 5 feet from the target, hovering in mid-air. It follows the target for 1 hour. While the torch is near the target, it flickers and moves about. This causes the lighting to change, causing a -2 penalty to sight based perception checks.

Dancing Lantern

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Good Traps (CR 2)


 

The entrance to the cave has been sealed with a new wooden door.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger touch; Reset none

Effect

The trap is set off if the door is opened. Good Traps (DC 16 Will Save, or the next trap encountered will have been upgraded as if the skill of the person making it was better. Add +1d2 to the DC’s of all checks of the improved trap)

Crafter’s Fortune

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Masterwork Tools (CR 2)


 

An impressive array of magical tools are in this wizard’s study.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger touch; Reset none

Effect

The tools are beautiful and help in the creation of magic items. Using them lowers the cost of creation by 10%. Masterwork Tools (Every time the tools are used, the target must make a DC 16 Will Save, or all Craft Skill checks for the next 24 hours suffer a -5 penalty)

Crafter’s Curse

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Lamp Shade (CR 2)


 

The torches hear seem to burn with a heatless, magical flame.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger touch; Reset 1 day

Effect

If any torch is removed, all the flames go out. Lamp Shade (All light sources within 60′ of the target are reduced in effectiveness, causing the illumination to be reduced by 1 step)

Cloak of Shade

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Challenge Accepted (CR 2)


 

A small banner flies near the door.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger touch; Reset none

Effect

The banner is magical and imparts a +2 bonus to melee on the target’s next attack. However… Challenge Accepted (DC 16 Will Save or for the next minute, any evil creature within 25 ft will attack the target)

Challenge Evil

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Say Hello To My Little Friend (CR 2)


 

A small cache of supplies is hidden under some leaves.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger touch; Reset none

Effect

If the supplies are disturbed, the trap is activated. Say Hello (The next time the party camps for the night, or is otherwise occupied, a small rodent comes forth and chews through unattended supplies for 1 hour)

Call Animal

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