CR3

Good Aura (CR 3)



An altar is in this room, a tribute to a long forgotten deity.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none

Effect

Any spells cast from a necromancy school cause the entire area to be bathed in a pale, golden light. Good Aura (For 6 hours, any targets in the area get a +2 bonus to saves vs. necromancy spells or effects. Ongoing effects are also cancelled); multiple targets (all targets within 60′)

Consecrate

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Cold Ladder (CR 3)



Metal rungs have been placed into the 100ft tall wall, forming a ladder.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger touch; Reset none

Effect

Touching one of the rungs about 50 feet up causing them to become cold. Cold Ladder (Climbing the ladder is a DC 5 Climb check. On the 1st and 7th rounds, the target takes no damage, but the climb check is DC 7, on the 2nd and 6th rounds, the target takes 1 point of damage, and the climb check DC increases to 10.  On the 3rd-5th rounds, the target takes 2 cold damage, and the Climb DC increases to 14); multiple targets (all targets on ladder)

Chill Metal

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Ooh, Shiny (CR 3)



A large cat statue is in the middle of the room, surrounded by coins.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none

Effect

If a target leaves the room without leaving a coin, they get “blessed”. Shiny (DC 18 Will Save or target gains a +4 bonus to Dex based rolls, and a -4 penalty to Wisdom based rolls the next time they make a Wisdom based roll. The effect lasts for an additional 3 minutes after that)

Cat’s Grace

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Tough Room (CR 3)



The walls of the corridor are painted, depicting scenes from a theater, complete with an audience.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none

Effect

If any morale bonuses are in effect or are started in this hall, the images on the wall animate, and the audience is booing. Tough Room (DC 18 Will Save or all morale bonuses are negated, and target cannot initiate any violent action); multiple targets (all targets within 100′)

Calm Emotions

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Bull In A China Shop (CR 3)



The lock in this door is very delicate.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger touch; Reset none

Effect

The lock grants incredible strength, but at a price. Bull (DC 18 Will Save or next time the target makes a Dexterity based check or ability, he suffers a -4 penalty, but is also granted a +4 bonus to Strength based checks and abilities. This effect lasts for 3 minutes once activated by the Dex based check)

Bull’s Strength

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Squint (CR 3)



A mist appears…

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none

Effect

A mist appears, causing the target’s sight to be blurry. Mist (DC 19 Fortitude Save or target has a 20% miss chance on attack rolls for 3 minutes)

Blur

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Thru the Hedge (CR 6)



The path goes down into a deep cave, but the entrance is covered with a huge hedge that can be used to climb down.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger proximity; Reset none

Effect

When a target gets about halfway down, the plant is stricken and immediately withers and dies. Hedge (DC 22 Reflex save or target falls, taking 6d6 damage)

Blight

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I Feel Strong! (CR 3)



The decor of this area is bear-themed.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none

Effect

A target (or multiple targets if mass, which raises the CR to 7) gets a +4 enhancement bonus (DC 18 or 22 Will save negates) for 1 round. After that, they gain the fatigued condition, or exhausted if already fatigued.

Bear’s Endurance

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Let Me Out (CR 3)



The door shuts behind you.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none

Effect

The door on this side has no visible way to open it. It must be broken down. When struck, it gets covered in a bark-like substance, that adds 2 Hardness and 10 HP to the door.

Barkskin

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Bad Advice (CR 3)



A small glass booth has a bust of a fortune teller in it, and a slot in front that fits a gold piece.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger touch; Reset none

Effect

If a gold piece is inserted, the target can ask advice about an upcoming action. The answer will be either weal or woe. When the action is taken, the opposite, if possible, will happen.

Augury

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