CR3

Anchor Chain (CR 5)



A vortex opens up in front of you, as a chain whips through it.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger proximity; Reset none

Effect

The vortex opens up to another dimension. Tailing at the end of the chain is a large anchor. Anchor (+11 vs CMD or target is hit by anchor, causing 3d6 damage and is pulled into the vortex by the anchor. The vortex then closes. While the anchor is on top of the target, which requires a DC 21 Strength, Escape Artist or CMB check to escape, the target is anchored into the dimension, and cannot leave by any means)

Dimensional Anchor

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How Thoughtful (CR 3)



What did he just say?

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none

Effect

The target thinks he can detect the surface thoughts of those around him. However, the target will be sensing what he thinks or wants the thoughts of those around him to be, and not the actual thoughts. Thoughtful (DC 18 Will Save or target hears what seems to be surface thoughts around him for 4 minutes. This causes a -2 to penalty to any skill checks, and spells require a concentration check at -2. Interactions with other people are also at a -2 penalty)

Detect Thoughts

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Abandoned Altar (CR 3)



Debris covers some kind of statue or altar in the middle of the room. Bones are scattered everywhere.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger touch; Reset none

Effect

Uncovering the altar does two things. It desecrates that area and also raises 8 skeletons from the bones. These skeletons also have a +1 bonus to attack, damage and saving throw rolls.

Desecrate

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If I Should Die Before I Wake (CR 3)



Is that a small needle protruding from the lock?

Type: magical; Perception DC 27; Disable Device DC 27

Trigger touch; Reset none

Effect

The needle has poison (pick your poison and make it nasty). If the target is stuck by the needle, he gets poisoned, but the effect is delayed. Poison (DC 18 Fortitude Save or poison is delayed until the subject goes to sleep, at which point the effects take place and do not wake the target)

Delay Poison

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Bad Touch (CR 3)



A statue sits in the middle of a fountain, pointing at you with a mocking face. Several coins are in the water.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none

Effect

If the target does not offer a donation, or takes any of the coins, he is stricken with a curse. Bad Touch (DC 18 Will save or any healing spells cast or received backfire. The spell instead kills the nearest PC or NPC with negative hit points within 60′ and add 1d8 hit points to the target. This effect lasts for 3 days)

Death Knell

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Dark Vision (CR 3)



It’s quite dark down here.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none

Effect

The target gains darkvision, sort of. Darkvision (DC 18 Will Save or target gains darkvision permanently. However, this darkvision causes normal vision to degrade. It limits vision to 60′ and makes everything black and white)

Darkvision

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Light Switch (CR 3)



A switch is on the wall next to the door in this dimly lit room.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger touch; Reset none

Effect

If the switch is thrown, the room is plunged into darkness for 3 minutes.

Darkness

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Good Aura (CR 3)



An altar is in this room, a tribute to a long forgotten deity.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none

Effect

Any spells cast from a necromancy school cause the entire area to be bathed in a pale, golden light. Good Aura (For 6 hours, any targets in the area get a +2 bonus to saves vs. necromancy spells or effects. Ongoing effects are also cancelled); multiple targets (all targets within 60′)

Consecrate

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Cold Ladder (CR 3)



Metal rungs have been placed into the 100ft tall wall, forming a ladder.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger touch; Reset none

Effect

Touching one of the rungs about 50 feet up causing them to become cold. Cold Ladder (Climbing the ladder is a DC 5 Climb check. On the 1st and 7th rounds, the target takes no damage, but the climb check is DC 7, on the 2nd and 6th rounds, the target takes 1 point of damage, and the climb check DC increases to 10.  On the 3rd-5th rounds, the target takes 2 cold damage, and the Climb DC increases to 14); multiple targets (all targets on ladder)

Chill Metal

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Ooh, Shiny (CR 3)



A large cat statue is in the middle of the room, surrounded by coins.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none

Effect

If a target leaves the room without leaving a coin, they get “blessed”. Shiny (DC 18 Will Save or target gains a +4 bonus to Dex based rolls, and a -4 penalty to Wisdom based rolls the next time they make a Wisdom based roll. The effect lasts for an additional 3 minutes after that)

Cat’s Grace

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