CR3

Whoa! (CR 3)



A small statue, mounted on a spring, pops out of a music box as you ride by.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none

Effect

The statue and music cause animals within 30′ to stop and stare. Whoa! (DC 18 Will save or target animal is fascinated for 2d6 rounds.) multiple targets (2dd HD worth of animals in a 30′ radius)

Animal Trance

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Mouse (CR 3)



A small hole, perhaps chewed by a rodent, is at the bottom of the door.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none

Effect

If a target approaches the door, a small mouse, carrying a small bell, runs out of the wall and through the door, causing the bell to ring. The bell can be heard for 3 rounds.

Animal Messenger

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I Can’t See (CR 7)



This room is full of rings, wands and whatnot.

Type: magical; Perception DC 31; Disable Device DC 31

Trigger touch; Reset none

Effect

If any of the objects are touched, the target’s vision is obscured by the multitude of different, now visible, magic auras in the room. Aura (DC 24 Will Save or target is blinded for 11 rounds); multiple targets (all targets in room)

Analyze Dweomer

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Aligning Aura (CR 3)



A golden framed chest sits in the back of the room.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger touch; Reset none

Effect

If the chest is opened, the target takes on an aura that grants align weapon to the target’s attackers. Aura (DC 18 Will Save or when target is attacked, the target attacker’s weapons are granted an alignment that allows it to bypass any DR. If there is no DR, the target becomes vulnerable to that weapon. This effect lasts for 3 minutes)

Align Weapon

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Bad Directions (CR 3)



The path goes many ways, but signs are posted along the way, with helpful arrows pointed out the correct way.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none

Effect

If the target strays from the path, the arrow fires at the target. Arrow (+4 ranged touch attack for 2d4 acid damage. Unless neutralized, it deals another 2d4 damage the following round)

Acid Arrow

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Ornate Sarcophagus (CR 3)



An ornate sarcophagus, inlaid with gold is here. A sword and shield is mounted on top.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger touch; Reset 1 day

Effect

Anyone who touches the sarcophagus is paralyzed. Sarcophagus (DC 18 Fortitude Save or target is paralyzed for 1d6+2 rounds and emits a stench which causes all creatures in a 10 foot radius to become sickened if they fail a DC 18 Fortitude Save. The sickened condition is a poison effect)

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Liar, Liar, Pants on Fire (CR 3)



You walk into a stately courtroom.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none

Effect

The area is under a Zone of Truth like effect. If someone lies while in this area, a permanent flame appears on the target’s pants. Liar (DC 18 Will Save when target lies, or the flame appears on the pants); multiple targets (all targets in room)

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Uneven Terrain (CR 3)



The floors look a little bit sketchy in here.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none

Effect

An illusion has been placed over the floor, causing it to look in disrepair and even making some parts move. Of course, the floor actually is in disrepair. Floor (DC 18 Acrobatics check for each move or target falls prone. Also, any Dex based or Perception based checks or saves have a -2 penalty)

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Fidgety (CR 3)



A fidget spinner is attached to a small pole.

Type: mechanical; Perception DC 22; Disable Device DC 22

Trigger touch; Reset Repair

Effect

The spinner can’t be removed without breaking it, but if it is spun, several blades pop out. Spinner (+8 melee for 1d6 bleed damage)

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Split Needle (CR 3)



A locked chest is in the corner of this room.

Type: mechanical; Perception DC 21; Disable Device DC 19

Trigger proximity; Reset none

Effect

A sharp needle pokes you when you open the chest. Unseen, inside the chest, another needle punctures a bladder of toxic gas. Split Needle (+4 melee for 1d4 damage; When chest is opened – DC 17 Fortitude Save or take 1d3 Con damage and fall asleep for 1 hour, on a successful save, target takes 1 Con damage); multiple targets (all targets within 30′ for gas)

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