CR3

It’s Here (CR 3)



The jewelry was hidden in a small drawer.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger touch; Reset none

Effect

Once per day, anything the jewelry touched becomes findable by it’s original owner. The original owner will know if someone has possessed his missing jewelry if he comes within 500 feet of it, even if the jewelry has moved on.

Locate Object

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Illumination (CR 1)



The corridor ahead is dark.

Type: magical; Perception DC 25; Disable Device DC 25

Trigger proximity; Reset none

Effect

As the party moves down the corridor, it begins to light up on the far side, around the corner, alerting the guards.

Light

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That Was There Just a Second Ago (CR 3)



A platform is suspended in mid air above the deep crevasse.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none

Effect

If a target jumps for the platform (DC 10 Jump) the platform levitates. Platform (DC 19 Reflex Save or target falls, taking 8d6 damage)

Levitate

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Vanishing Death (CR 3,8)



A laughing idol guards the entrance.

Type: magical; Perception DC 27,32; Disable Device DC 27,32

Trigger proximity; Reset auto

Effect

As each target passes the idol to enter the caves, it tells the target a joke. Idol (DC 18 or DC 25 Will Save or target laughs. Also, if the save failed, the next time the target is reduced to 0 HP, they turn invisible. Unless searched for, someone trying to target the downed PC (friend or foe) must make a DC 40 Perception check, unless they physically locate the target)

Invisibility

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Light Show (CR 3)



An empty stage fills the far end of the room.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none

Effect

The stage springs to life with the illusion of a musical performance, complete with a light show in time to the music. Light Show (2d4 + 4 creatures become fascinated for 2 rounds); multiple targets (all targets within 60′ of stage)

Hypnotic Pattern

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Faceplant (CR 3)



A small opening up ahead opens you up from cover. Beware arrows!

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none

Effect

When the party reaches the open area, arrows begin to rain down. About halfway across the 100′ clearing, all the party’s mounts are held and paralyzed. Faceplant (DC 18 Will save for target’s mount, else mount is immediately paralyzed for 3 rounds. Rider must make a DC 15 Ride save or be thrown from mount. As it’s only action, the mount may attempt a new save each round. While in the opening, each target is attacked by 1d2 arrows, +4 ranged melee for 1d8 damage); multiple targets (all targets in clearing)

Hold Animal

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Deadliest Joke (CR 3)



Something has been written on the walls, but is obscured by dust.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none

Effect

If the words are cleaned and read, everyone that reads or hears them bursts out in uncontrollable laughter… (something about a bawdy halfling maiden). Joke (DC 18 Will save or target falls prone laughing for 3 rounds. The target can take no action during this time, except to make another saving throw to end the effect); multiple targets (all targets that see/hear the joke)

Hideous Laughter

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Hot Lock (CR 3)



The door is locked.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset auto

Effect

The thieves’ tools are heated when put into the lock. On round 1, it becomes warm, on round 2, it becomes hot, dealing 1d4 points of fire damage. In rounds 3-5, it glows bright red, dealing 2d4 points of fire damage. It cools to hot on round 6, dealing 1d4 damage, and becomes warm, dealing no damage on round 7. On round 8, it resets, and picks up at round 2. If during the searing phase, the target is attempting to pick the lock, the tools must make a DC 15 Fortitude save or the tools become broken.

Heat Metal

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All That Glitters (CR 3)



It’s very dark in here, but the gold is supposed to be here, right?

Type: magical; Perception DC 27; Disable Device DC 27

Trigger touch; Reset none

Effect

There is a pile of gold in here. If touched, it disintegrates into golden dust which sprays everywhere. Gold (DC 18 Fortitude Save or target is blinded for 3 rounds, at the end of each round, target receives new saving throw. Also, target gets a -40 penalty to Stealth checks for 3 rounds); multiple targets (all targets within 10′)

Glitterdust

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Ghoul Butler (CR 3)



Next to the doors to the courtyard stands a lifelike statue of a butler or valet.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none

Effect

When the occupants do not wish to be disturbed, they activate the butler golem. Anyone passing by the golem gets touched. Ghoul Butler (+3 touch attack to paralyze target and cause the target to emit a stench that sickens all within 10′ . A DC 18 Fortitude save negates the paralyzation, and will also negate the sickened condition for those within 10 feet. The effect lasts for 1d6+2 rounds)

Ghoul Touch

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