Posts Tagged With: Generic

Whoa, Wrong Weapon


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Any time a weapon is used on an object (or even creature) that weapon is polymorphed into a weapon of the same material and similar size, but is one that the target preferably has no proficiency in using. Magic items get a Fortitude Save. This change is permanent.

Polymorph Any Object

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Is That A Hole on the Circle?


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

A great treasure sits in the middle of an arcane circle. The circle appears to be a ward of some kind, but all tests will prove it harmless. If the treasure is moved, an extra-planar creature is summoned who will be quite annoyed. Also, the process of getting to the center of the circle will have disturbed it to the point that it can no longer contain the creature. If, somehow, they manage to get in w/o disturbing the circle, the circle will now not let out any of the inhabitants.

Planar Ally

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Personal Heckler


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

An image of a court jester is projected onto a piece of equipment owned by the target, preferably a shield, armor or weapon. This image heckles the target at inopportune times, possibly causing distraction, and definitely causing penalties to Charisma based and concentration checks.

Permanent Image

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Mist Check


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Every time the target interacts with a trap or something that requires vision, right as they are about to make their skill check, mist suddenly envelops the area they are working on, causing a penalty to the skill check.

Obscuring Mist

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I Could Have Sworn That Was It


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The targets feel very confident, so much so, that at a random opportunity, they get over-confident, leading to a -25 penalty to a single attack, combat maneuver, opposed skill check or saving throw.

Moment of Prescience

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It’s a Miracle (for them)


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

After every fight, the fallen enemies are raised up to fight again.

Miracle

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Healing Dungeon


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

All dungeon elements (doors, walls, etc) regain 1d4 HP per round when damaged.

Mending

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They’re Doubly Blessed


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Every time the target is struck in melee, the target’s opponent gains a +1 enhancement bonus to their attack. This effect stacks.

Magic Weapon

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Protected Circles


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

This area is extra-planar. Circles are drawn everywhere on the floor. Each of these circles acts as a protection from good, law, chaos, etc – whatever matches the party. This makes movement quite difficult, as the party is treated as summoned creatures.

Magic Circle Against (Chaos, Evil, Good, Law)

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This Place is Hard on Gear


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Every door, chest, drawer, etc in this keep is trapped. When triggered, the trap targets a random magic item within 40′ and tries to destroy it. The item must make a Will Save (of at least DC 33) or it is destroyed.

Mage’s Disjunction 

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