Posts Tagged With: Generic

Silence


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Still more stuff…

The PC’s wander into a tower or dungeon or something. They are affected by silence. They can no longer speak to each other, although they can speak with others.

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Temporary Hit Points


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Kind of like a barbarian…

The PC’s, when they take damage, instead take no damage, but the damage is kept track of. At some point, the damage hits them cumulatively, which of course, may result in death.

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Super Flammable


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Some friends were talking about the oil filled passages in Skyrim…

Everything in the dungeon is super flammable. If flame contacts anything, it starts on fire, and quickly spreads.

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Overanalyze


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Yeah, this is me sometimes…

Doubt and uncertainty creeps into the party’s heads. All actions which require a check become either harder (adding to DC) or take longer to accomplish.

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Grief


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

It happens sometimes…

The PC’s are hit by the most intense grief they can imagine, rendering them helpless.

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Fragile Tower


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Kind of like Jenga

The PCs are exploring an ancient tower. It’s pretty fragile, though, so anything like area effect spells that have energy effects can bring the whole thing down on top of them.

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Drunken Tower


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

I’ve been in a lot of towers in the past few days…

The PC’s are in a tall, narrow tower. Deep underground, the water naturally ferments and the vapors slowly fill the tower. After 15 minutes, the vapors begin to slowly inebriate the PCs, who won’t notice the effects at first.

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Desiccating Dungeon


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

I’m writing something else, and used the word “desiccate”.

The moisture from the PCs is slowly leeched away. It begins with being thirsty, turns into fatigue, then exhaustion, then starts becoming real damage until it kills the party. However, great treasure is inside…

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Greenhouse Gasses


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

I’m watching a show and they are in a cave.

As the PC’s descend into the cave complex, it slowly gets hotter and the air gets harder to breathe. After a time, PC’s become fatigued, then exhausted, and eventually, unconscious where they will die.

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Meteor


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

I was reading about kinetic weapons

A meteor falls from the sky, landing near the party. It could be small, but that would be no fun. It should be the size of a barn and do some truly epic damage.

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