Posts Tagged With: Generic

Fragile Caves


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The walls, ceiling and floors in this cavern complex are very unstable. Any activity that causes force on the walls, such as breaking doors built into the walls, or certain effects that cause AoE damage, such as flaming oil or fireballs, cause localized collapses.

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Boulder Door


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

A boulder is blocking the entrance to a cave. If it is moved or destroyed, the entire mountain slides down onto the party.

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Poison Oak


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Everything in here is dry and covered in dust. The dust is old, decayed poison oak. Those that disturb the dust must make Fortitude saves, and depending on the degree of failure, effects range from being merely distracted, to incapacitated, blindness, or even death.

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Lava Pool


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The ground here is made up of volcanic rock, and is warm to the touch. Huge boulders hand off the hillsides all around. If too much motion happens, one of the boulders will fall, and the weight will crash through the ground and into the lava lake below, causing lava to geyser up and spread out everywhere, coating the area.

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Trippy


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Everything here causes PC’s to trip. Nails protrude from the floor, boards shift, puddles of oil mysteriously appear. Every time a PC takes a move action, he must make a Reflex Save or trip and fall prone.

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Wax and Bane


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The entire area is under a bane-like effect. While in the area, all targets take a -1 penalty on attack rolls. For each failed attack that happens, this penalty increases by one. There is no upper limit. The bane effect wears off 1d4 hours after the target leaves the area.

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Leaking Dam


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The back wall of this cavern is convex and smooth. Water drips through in spots. If any pressure is applied to the wall (touching, etc) it shatters, spewing millions of gallons of water into the cavern complex. Or acid. Your choice.

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Mirror Effect


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Everything in this area is seen as being opposite, like a mirror. This gives a -4 effect to any action that requires sight, such as Perception, most combat actions, reading, etc.

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Don’t Throw That Switch


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

A spiral staircase ascends hundreds of feet up from a small island in the middle of a lava lake, ending in a small landing with a chest. The chest has a single switch to open. When the switch is toggled, the switch opens, but the magic staircase, landing, and island below vanish. The switch turns on an anti-magic field in the entire area. So, would-be thieves get to fall 500feet down into a lava lake.

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Damage Parity


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

A field is in place here. When damage from any source is applied to a target, it is always evenly divided (round down) to all targets within 60′ of intended target.

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