Posts Tagged With: Grimtooth

My Weapon Hurts


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The targets are affected with a temporary disease that gives them undead traits, and makes them undead for purposes of vulnerabilities. All of the traps in this area have been enhanced with to destroy undead creatures that they strike. Thus, anyone who takes damage from a trap will be utterly destroyed; only a wish or similar will bring them back.

Disrupting Weapon

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

I Know Where You Are


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The boss, BBG, whatever, knows exactly where the party is at all times as soon as they enter the dungeon, and plans accordingly.

Discern Location

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Bring Me Your Undead!


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

A device here allows the target to search for undead. He simply asks the device to detect a specific type of undead from a list of powerful undead types, and it will tell him how many and how close. However, these undead are not there until the device is asked. The device conveniently summons the undead for the target.

Detect Undead

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Chaotic Caves


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Every room in this cavern complex grants the targets the power to detect chaos. Every room has a lingering overpowering aura. Any lawful targets are stunned for 1 round every time they enter a new cave.

Detect Chaos

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Deadly Timepiece


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

A clock is in this room and has stopped functioning. If it is activated, the person activated it gets the ability to determine the condition of creatures within 30 ft. as per the deathwatch spell. However, every hour, on the hour, the target’s hit points become equal to the hour (1-12). This effect goes away when the clock stops again, 1d6+5 days later.

Deathwatch

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

There are Four Lights


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Four spheres of light dance around the room. A disembodied voice asks how many lights there are. Every time the target answers “four”, he is punished. If he finally answers other then “four”, the punishment stops and he is free to go. However, he must make an alignment check if he is lawful.

Dancing Lights

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Don’t Die Here


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The entire complex is full of deadly traps (from trapaday, of course!). Whenever a target fails a death save while in this complex, they immediately die and reanimate as a ghoul, ghast, mummy, mohrg, shadow, wraith, spectre or devourer.

Create Undead, Create Greater Undead

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Light My Fire


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Every time the target touches something, a flame appears on it. The flame is heatless and magical, but remains until dispelled. Only a remove curse or similar spell will remove this condition.

Continual Flame

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

I Don’t Think This Means What You Think It Means


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

After perusing some mystical books, you are able to read all kinds of languages. Unfortunately, key details in those languages will be a little off. Like right vs. left, or subtle feelings. That kind of thing. There’s lots of books in here, they teach magic and detail the locations of mystical items. Good luck with that.

Comprehend Languages

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Nice Cloak


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The party enters a wondrous wardrobe full of cloaks, coats and the like. They seem to be magical and to infer bonuses when tested, but when worn, will grant the targets’ opponents bonuses. The opponents get +4 deflection bonus to AC, and a +4 bonus to all saves. They also get SR 25 vs. lawful spells, and any lawful creature that strikes them in melee is confused for 1 round thereafter. (DC 27 Will Save negates) This bonus effect lasts for 25 rounds, and can happen once every 24 hours. Only a very strong dispel magic, remove curse, wish or the like can remove this effect, which has a CL of 25.

Cloak of Chaos

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Blog at WordPress.com.