Posts Tagged With: Grimtooth

Who Farted?


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

It smells bad in here. Every time a character exerts himself (attack, physical skill check, etc) they must make a Fortitude Save, or become nauseated for 1d4+1 rounds.

Stinking Cloud

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World Wide Web


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Most of the surfaces in the inner chambers are vertical, with narrow horizontal passageways. It seems that everyone in here can easily climb to and fro, except you, of course.

Spider Climb

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I See Dead People


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Every time an intelligent opponent is killed, it babbles to the target. The target must make a Will Save or take 1d2 Wisdom damage. This occurs all throughout this particular area or dungeon.

Speak with Dead

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Snary A Safe Spot


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The docks are covered in coils of rope, with loose ends everywhere. Every single piece of rope is actually a magical snare.

Snare

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A Quiet Place


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Every target that enters this dungeon has a silence effect centered on them. The only way to counter it is to have no overlap of silence effects, i.e. each target must be at least 40 feet away from the other targets.

Silence

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Lawful Dungeon


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Everything in this dungeon is protected from chaos. Every creature and object gets a +4 deflection bonus to AC and a +4 resistance bonus to saves vs. effect/attacks from chaotic creatures, as well as being granted SR 25 and immunity from possession and mental influence. Also, a successful melee attack from a chaotic being slows (as per the slow spell) the attacker for 5 rounds, unless the attacker makes a DC 27 Will save. This applies to attacks from characters whose alignment has “chaotic” in it.

Shield of Law

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Shadow Wave


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Hordes of creatures attack at every opportunity. These are really only shadow images, but if the party fails their Will saves, they seem real nonetheless.

Shadow Conjuration

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Mobile Jail


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The entrances to the important parts of the complex have a unique defense mechanism. If any of these doors are opened without disabling or bypassing the magical wards, the party is surrounded by a nice, comfortable shelter. The doors and windows are barred, and in al respects it acts like a good jail cell.

Secure Shelter

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Stained Glass Windows


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Several stained glass windows are in this hall. They reflect and refract light in strange ways, such that the source of any light is hit by a blinding ray every round, doing 4d6 damage.

Scorching Ray

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Up and Down


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The entire area has a reverse gravity effect. Anytime a target does not have a body part touching the floor, gravity reverses, causing them to fall to the ceiling and take damage. Gravity remains this way until they remove all contact with the ceiling, and they fall back to the floor.

Reverse Gravity

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