Posts Tagged With: Grimtooth

This Place is Hard on Gear


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Every door, chest, drawer, etc in this keep is trapped. When triggered, the trap targets a random magic item within 40′ and tries to destroy it. The item must make a Will Save (of at least DC 33) or it is destroyed.

Mage’s Disjunction 

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

The Mighty Oak Forest


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The forest is full of large oaks. One at a time, should the party enter the forest, they will animate into an ent and attack the party.

Liveoak

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Don’t Knock It


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Every thing that the party tries to secure in this area, be it a door, piton, rope, whatever, is automatically loosened or opened as if a knock spell were cast on it.

Knock

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Horrifying Images


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

This dungeon is filled with horrifying images and creatures. However, they are all invisible and harmless, until a trap is triggered. The trap causes the target to purge invisibility in a 15′ radius sphere around him. The sight of the images and creatures drives the target mad. Every 10 minutes, the subject must make a Wisdom (Will) save, or suffer a loss of 2 Wisdom.

Invisibility Purge

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Leave that Campfire Alone


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

A campfire smolders in the middle of the cave. If it is disturbed in any way (i.e. added to or extinguished), great roiling white clouds of smoke billow forth, filled with glowing embers. Anyone in the cloud has zero visibility, and takes 6d6 fire damage per round. The cloud lasts for 2 minutes and moves away from the campfire towards a small lake. It reaches the lake in 6 rounds, unless dispersed. The lake is topped with a layer of oil that explodes when the cloud reaches it, doing massive fire damage to all within the chamber.

Incendiary Cloud

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Icy Caverns


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The caverns are filled with ice. The floor and ceiling slowly drop water melting off of great icicles and patches of ice. While in these caverns, sometime the ice on the ceiling will fall, dealing separate cold and bludgeoning damage to everyone. Also, because of these storms and the temperature, the entire area is difficult terrain, and perception checks are at -4.

Ice Storm

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Moral Relatavism


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

This entire area is protecting by strong holy magic that protects from evil. Evil is a relative term, however, and in this case, it means the PC’s. When the PC’s encounter hostile creatures, they hostiles are protected by a shimmering aura. This blinds the target if he strikes the hostile, subject to a DC 26 Fortitude save, protects the hostiles from possession and mental influence, grants the hostiles SR 25 from spells cast by the party, and finally gives the hostiles a +4 deflection bonus to AC, and a +4 resistance bonus to saves.

Holy Aura

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Heroic Dungeon


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

All party members in this dungeon get a +2 morale bonus on attack rolls, saves, and skill checks. Unfortunately, the denizens are even more heroic, and get a +4 bonus to the above, plus immunity to fear effects and 15 temporary hit points.

Heroism

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

In Harm’s Way


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

There is an optimal path through this dungeon. This path is mostly devoid of traps, monsters, encounters and treasure. Those are through other doors. However, straying from the path causes the targets to be harmed every time they do so, taking 11d6 damage, with a DC 24 Will Save halving this damage. This damage can never reduce a target below 1 HP. This happens only when they begin to stray from the path. Of course, once they get back on the path, they will take this damage again the next time they stray.

Harm

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Slippery


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The very air of the dungeon is slick. Targets in the dungeon, whenever they take a standard action, act as if either the objects that they hold have been greased, or the area around them has been greased. (as per spell)

Grease

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Blog at WordPress.com.