Author Archives: pfworks

Revolver Door (CR 3)



The revolving door has six chambers.

Type: mechanical; Perception DC 22; Disable Device DC 19

Trigger touch; Reset Repair (after 6 times)

Effect

Each time a target uses the door, a bullet fires from above. Revolver Door (+8 vs. touch AC for 1d8 damage)

Categories: CR3, Pathfinder | Tags: | Leave a comment

Spinning Into the Ground Door (CR 5)



A revolving door leads to the next room.

Type: mechanical; Perception DC 22; Disable Device DC 22

Trigger touch; Reset repair

Effect

The door is fashioned like a corkscrew, once the target enters, it spins, driving down into the ground, smashing the target. Door (DC 22 Reflex Save or target takes 6d6 crushing damage and is pinned, requiring a DC 25 Escape Artist of CMB check to escape)

Categories: Pathfinder, CR5 | Tags: | Leave a comment

Tower of Babel (CR 5)



A golden model of a tower is in the middle of the room.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger touch; Reset none

Effect

If the tower is removed, it radiates magic which causes all nearby to be unable to speak the same language. Tower of Babel (DC 21 Will save or target is unable to communicate with anyone, those that can hear him will hear gibberish. This also makes verbal spellcasting, or any spell effect that requires speech impossible. If the save is not made, this effect lasts until the tower is returned or a remove curse spell is cast vs. CL 7); multiple targets (all targets within 30′ of tower)

Categories: CR5, Pathfinder | Tags: | Leave a comment

Exploding Glass Pane (CR 7)



A large glass window is along one wall.

Type: mechanical; Perception DC 24; Disable Device DC 22

Trigger touch; Reset none

Effect

If the glass is struck in any way, it shatters, sending sharp glass shards everywhere. Glass Pane (6d6 damage plus 1d6 bleed damage, DC 22 Reflex Save for half damage and negates bleed damage); multiple targets (all targets within 30′)

Categories: Pathfinder, CR7 | Tags: | Leave a comment

Mosaic Maze (CR 3)



The floor is a mosaic maze.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset auto

Effect

While walking on the floor, the target attacks random targets with melee attacks. Maze (DC 18 Will save or target’s melee attacks target a random target)

Categories: Pathfinder, CR3 | Tags: | Leave a comment

Fireman Pole (CR 5)



A pole leads down to the next level.

Type: mechanical; Perception DC 22; Disable Device DC 17

Trigger touch; Reset Auto

Effect

The pole only goes down a few feet before a gap appears, but the surrounding area is cleverly painted to make it appear as if it goes down to the floor, where the other part of the pole sticks up in a sharp spike. Pole (DC 27 Reflex Save or become impaled on pole below, taking 4d6 bleed damage)

Categories: Pathfinder, CR5 | Tags: | Leave a comment

Blooming Flowers


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The flowers here are in heavy bloom. Those in the area must make a Fortitude save or suffer a -2 penalty to Dex and sight based checks.

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Spider Mirror (CR 6)



A large mirror covers an entire wall.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger proximity; Reset none

Effect

When a target looks into the mirror, he sees himself trapped in a web crawling with spiders. Mirror (DC 22 Will save or target believes he is trapped in a web, as per web spell for 9 rounds (CL 9), but also believes he is swarming with spiders, requiring a DC 22 Fortitude save at the beginning of each round or target is nauseated for one round); multiple targets (all targets in visual range of mirror)

Categories: CR6, Pathfinder | Tags: | Leave a comment

Broken Glass Shards and Gold (CR 1)



A chest full of irregularly shaped gold pieces is here.

Type: mechanical; Perception DC 18; Disable Device DC 17

Trigger touch; Reset none

Effect

Several pieces of sharp glass are in with the gold pieces. Glass (+8 vs. AC for 1d6 damage plus 1 bleed damage)

Categories: CR1, Pathfinder | Tags: | Leave a comment

Droning Orator (CR 2)



A small statue is spouting boring poetry.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger proximity; Reset none

Effect

The first target to get within 30′ of the statue becomes bored and his senses are dulled. Droning Orator (DC 16 Will Save or take a -4 penalty on Init checks and Reflex Saves for 1 minute)

Categories: CR2, Pathfinder | Tags: | Leave a comment

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