Author Archives: pfworks

Dimensionally Barricaded Door (CR 5)



The door at the end of the hallway has been barricaded and boarded shut.

Type: magical; Perception DC 29; Disable Device 29

Trigger touch; Reset None

Effect

Any attacks on the door pass through the door and hit the attacker.

Categories: CR5, Pathfinder | Tags: | Leave a comment

Black Powder Carpet (CR 7)



A plush carpet runs the length of the hall.

Type: mechanical; Perception DC 22; Disable Device 21

Trigger location; Reset None

Effect

When the PC’s get about halfway down the carpet, the ends ignite and burn towards the middle, where it reaches a patch of carpet made from black powder 1 round later. Black powder (6d6 damage, DC 22 Reflex save for half damage); multiple targets (all targets within 30′)

Categories: CR7, Pathfinder | Tags: | Leave a comment

Dragon Pistol Door (CR 3)



A door is in the far wall.

Type: mechanical; Perception DC 22; Disable Device 19

Trigger touch; Reset repair

Effect

If the door is opened, a pistol fires. Pistol (+8 ranged touch for 1d6 damage); multiple targets (all targets in 15′ cone)

Categories: CR3, Pathfinder | Tags: | Leave a comment

Facade (CR 1)



A tall building stands before you.

Type: mechanical; Perception DC 19; Disable Device 19

Trigger touch; Reset repair

Effect

A facade has been attached to the real wall. Attempts to scale the wall, either manually or with a grappling hook, cause it to fall. Facade (DC 19 Reflex save or fall, taking 2d6 damage)

Categories: CR1, Pathfinder | Tags: | Leave a comment

Pressurized Potion Bottle


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Let’s try this.

A single ceramic potion bottle sits on a table, and can’t be moved. It is a valve on top of a large tank of pressurized acid. If it is opened, hundreds of gallons of caustic acid explode into the room.

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Pollen (CR 3)



A fine yellow dust covers everything.

Type: mechanical; Perception DC 23; Disable Device 19

Trigger location; Reset None

Effect

Anyone that wanders through the area breathes in pollen. Pollen (DC 18 Fortitude save or become exhausted next time the target engages in an activity more strenuous then walking; combat, acrobatics check, running, etc); multiple targets (all targets in area)

Categories: CR3, Pathfinder | Tags: | Leave a comment

Sap Trap (CR 3)



The hallway ahead is narrow and ends in a tiny door.

Type: mechanical; Perception DC 22; Disable Device 19

Trigger location; Reset Reset

Effect

When the door is opened, sticky sap pours down from the ceiling. Sap (DC 22 Reflex save or become covered in sticky sap, which reduces Dex by 4 until it is cleaned off. Cleaning off takes 1 hour)

Categories: CR3, Pathfinder | Tags: | Leave a comment

Cold Wine Carafe (CR 1)



A carafe of chilled wine sits on a table.

Type: magical; Perception DC 25; Disable Device 25

Trigger touch; Reset None

Effect

If the wine is picked up, it strikes the target with a cold ray of frost. Ray of Frost (+0 ranged touch attack for 1d3 cold damage)

Categories: CR1, Pathfinder | Tags: | Leave a comment

Magic Missile Lock (CR 6)



An ornate lock is on this gilded chest.

Type: magical; Perception DC 30; Disable Device 30

Trigger touch; Reset None

Effect

If the trap is activated (by opening the chest) 5 magic missiles strike random targets, each doing 1d4+1 points of damage.

Categories: CR6, Pathfinder | Tags: | Leave a comment

Rolling Boulder Corridor (CR 7)



A boulder begins to roll down the corridor, straight at you!

Type: mechanical; Perception DC 21; Disable Device 22

Trigger location; Reset None

Effect

A boulder, 10′ away, begins rolling at the party at a rate of 40′ per round. Just ahead, is a doorway to a stone tower. Boulder (4d6 damage, DC 24 Reflex save for half damage); multiple targets (all targets in hallway that the boulder occupies same space, which is 5×5). However, once the boulder strikes the doorway, it collapses the tower. Tower Collapse (10d6 damage and knocked prone, DC 24 Reflex save for half damage and avoids prone); multiple targets (all targets in tower). Terrain becomes difficult terrain after collapse.

Categories: CR7, Pathfinder | Tags: | Leave a comment

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