Author Archives: pfworks

Stuck Double Portcullis (CR 1)



A closed portcullis is ahead.

Type: mechanical; Perception DC 19; Disable Device DC 19

Trigger touch; Reset none

Effect

There are two portcullises here, one of them is open and in the ceiling. The other is closed and stuck (DC 25 Strength check to open). If opened, the other one comes slamming down. Portcullis (DC 18 Reflex save or take 3d6 damage and be knocked prone)

Categories: CR1, Pathfinder | Tags: | Leave a comment

Popcorn Floor (CR 5)



The floor begins to heat up.

Type: mechanical; Perception DC 21; Disable Device DC 29

Trigger proximity; Reset none

Effect

The floor is made of tiles that expand rapidly when heated. Popcorn Floor (1d6 damage every round for 1d6+3 rounds, DC 18 Reflex Save for half damage); multiple targets (all targets in room)

Categories: CR5, Pathfinder | Tags: | Leave a comment

Interrupt


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

This chamber is filled with voices that can’t quite be made out. After leaving this chamber, whenever someone speaks, the target must make a Will save or they interrupt the speaker. For spells, this causes the spellcaster to make a concentration check on spells with verbal components.

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Paper Box (CR 2)



You are trapped inside a large paper walled box.

Type: mechanical; Perception DC 22; Disable Device DC 19

Trigger touch; Reset none

Effect

The paper, if torn, causes nasty paper cuts. Paper (+8 vs. AC for 1d6 bleed damage)

Categories: CR2, Pathfinder | Tags: | Leave a comment

Partially Opened Sliding Doors (CR 4)



A set of sliding doors, like an elevator door, sits partially open.

Type: mechanical; Perception DC 23; Disable Device DC 19

Trigger touch; Reset repair

Effect

If the doors are opened separately, nothing happens. However, if touched together, they electrocute the target. Doors (6d6 electricity damage, DC 24 Fortitude save for half damage)

Categories: CR4, Pathfinder | Tags: | Leave a comment

Itchy Curtains (CR 1/2)



The doorway is covered in thick curtains.

Type: mechanical; Perception DC 18; Disable Device DC 18

Trigger touch; Reset Auto

Effect

The curtains are covered in an itching powder. Itchy Curtains (DC 14 Fortitude Save or become sickened for 1 hour or until target can remove and clean body and clothes)

Categories: Pathfinder, CR0.5 | Tags: | Leave a comment

Help Me Out Here (CR 3)



A barber’s pole is on the wall.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none

Effect

When a party member is injured, the target is compelled to help them out. Help (DC 18 Will Save or target must aid injured ally via spells or heal checks until fully treated or 3 rounds pass)

Categories: CR3, Pathfinder | Tags: | Leave a comment

Nauseous Surface (CR 1/2)



Everything in here is covered in a thin dust.

Type: mechanical; Perception DC 19; Disable Device DC 18

Trigger touch; Reset none

Effect

The dust is nauseous if touched. Dust ( DC 16 Fortitude save or gain the nauseated condition for 1d6+3 rounds)

Categories: CR0.5, Pathfinder | Tags: | Leave a comment

Vanity Mirror (CR 2)



An ornate mirror is along the far wall.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger proximity; Reset none

Effect

The target is compelled to look at his own reflection. Vanity Mirror (DC 16 Will Save or target must stare at mirror for 2 rounds. While staring at the mirror, all creatures gain concealment from the target’s attack. If the target loses LOS, he becomes blinded for 1 round and the effect ends)

Categories: CR2, Pathfinder | Tags: | Leave a comment

Huge Drop of Acid


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

A huge drop of liquid hangs precariously from the ceiling of the cavern. Any vibration, such as somatic spell casting or combat, hitting walls, etc, causes it to fall. It is acid, and when it hits the floor, it sprays acid everywhere.

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

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