Author Archives: pfworks

Smoldering Ruins


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Bits of smoldering embers are everywhere in this ruined complex.

Whenever a target is damaged by any means, a gout of flame bursts from the injured target to strike a random target within 30′. This requires a ranged touch attack (+15) and deals 4d6 damage. If there is no target within 30′ the flame strikes the original target. This damage does not trigger another flame attack, unless you want it to.

Contagious Flame

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

I Confess (CR 3)


 

The shop is full of eclectic items.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger question; Reset auto

Effect

The shop is enchanted so that the effect is triggered anytime a target and the shopkeeper make an opposed bluff, negotiation, diplomacy, etc check. I Confess (If the targets does not truthfully answer the question asked, they take 1d6 damage and are sickened for 2d4 rounds. A DC 18 Will Save negates the sickened effect and halves the damage. Stealing anything from the shop also triggers the trap)

Confess

Categories: CR3, Pathfinder | Tags: | Leave a comment

Wind Door (CR 4)


 

A slight breeze blows through the wooden door.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger touch; Reset 1 day

Effect

If the door is touched, winds swirl violently around it. Wind Door (DC 19 Fortitude Save or target is knocked prone and pushed back against the wall, taking 3d6 points of nonlethal damage plus 1d6 lethal damage. A target that suceeds on the saving throw may interact with the door to open it, but takes a -10 penalty to any check. The wind lasts for 5 minutes)

Cloak of Winds

Categories: CR4, Pathfinder | Tags: | Leave a comment

Lamp Shade (CR 2)


 

The torches hear seem to burn with a heatless, magical flame.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger touch; Reset 1 day

Effect

If any torch is removed, all the flames go out. Lamp Shade (All light sources within 60′ of the target are reduced in effectiveness, causing the illumination to be reduced by 1 step)

Cloak of Shade

Categories: CR2, Pathfinder | Tags: | Leave a comment

Curtain of Dreams (CR 6)


 

A curtain separates the two sides of the room.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger touch; Reset 1 day

Effect

The curtain stirs gently in a light breeze. Curtain of Dreams (Any target that begins their turn or ends movement within 5′ of the curtain must make a DC 22 Will Save or fall asleep for 1 minute. Sleeping targets can be awakened with a standard action or by taking damage)

Cloak of Dreams

Categories: Pathfinder, CR6 | Tags: | Leave a comment

Cleansing Shower (CR 6)


 

A fountain full of coins is in the center of the room.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger touch; Reset none

Effect

If the coins are disturbed the trap is activated. Cleansing Shower (When ever the target strikes an opponent, and that attack would incapacitate or kill the opponent, the opponent is covered in a misty shower which cures 4d8 + 9 HP of damage and ends any and all of the following conditions: ability damage, blinded, confused, dazzled, deafened, diseased, exhausted, fatigued, nauseated, poisoned and sickened, and also removes a single harmful enchantment)

Cleanse

Categories: CR6, Pathfinder | Tags: | Leave a comment

Crystal Shield (CR 10)


 

Nestled between the sides of two small mountains is a crystal shield that gleams brightly, even though not directly touched by sunlight.

Type: magical; Perception DC 34; Disable Device DC 34

Trigger touch; Reset none

Effect

If the shield is touched (it’s worth quite a bit) the two small mountains crash together, shattering the shield into small, worthless shards, and of course, whoever touched it. Crystal Shield (+13 ranged touch attack for 20d6 of bludgeoning damage and target is knocked prone. A DC 28 Reflex Save is required, or the target will also be buried in rubble as if it were a cave-in. If the attack misses, the target takes 10d6 and is knocked prone, but a DC 28 Reflex save reduces the damage by half and the target is not knocked prone. Any target within 30′ also suffers from this “missed” attack)

Clashing Rocks

Categories: CR10, Pathfinder | Tags: | Leave a comment

Chameleon Cave


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The walls of this cave are constantly shifting. All opponents get a +4 bonus to stealth checks and any opponent more than 5ft away has concealment (20% miss chance). All of this is because the walls are adapting to the opponents’ and causing them to blend in. The brave adventurers, alas, get no such benefit.

Chameleon Stride

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Challenge Accepted (CR 2)


 

A small banner flies near the door.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger touch; Reset none

Effect

The banner is magical and imparts a +2 bonus to melee on the target’s next attack. However… Challenge Accepted (DC 16 Will Save or for the next minute, any evil creature within 25 ft will attack the target)

Challenge Evil

Categories: CR2, Pathfinder | Tags: | Leave a comment

Confessional (CR 6)


 

A large booth’s entrance is covered by a thick velvet curtain.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger touch; Reset none

Effect

Opening the curtain reveals a confessional booth and triggers the trap. Confessional (Target cowers in fear, begging for forgiveness, a DC 22 Will Save negates this effect and target instead is shaken for 1 round. Effect lasts for 9 rounds, but target gets a new saving throw every round to end the effect); multiple targets (all targets within 30′)

Castigate

Categories: CR6, Pathfinder | Tags: | Leave a comment

Blog at WordPress.com.