Author Archives: pfworks

Broken Vase (CR 3)



A vase sits very close to the edge of the table.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none

Effect

When a target gets within 5′ of the vase, it falls off the table and shatters, filling the target with shame and remorse. Vase (Target cowers with fear for 3 rounds, a DC 18 Will save, which can be made each round, just causes target to be shaken for 1 round)

Categories: Pathfinder, CR3 | Tags: | Leave a comment

Grease Fire (CR 3)



As you go through the kitchen, fire breaks out.

Type: mechanical; Perception DC 19; Disable Device DC 17

Trigger proximity; Reset none

Effect

Fire breaks out, and the grease all over burns. Grease Fire (1d4 fire damage per round, if water is used to put out the fire, it causes an explosion, doing 6d6 fire damage, DC 18 Reflex Save for half damage); multiple targets (all targets within 30′)

Categories: CR3, Pathfinder | Tags: | Leave a comment

Wrathful Door (CR 2)



A heavy wooden door is in front of you.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger touch; Reset none

Effect

When the target opens the door, his enemies gain morale bonus on attacks. Wrathful door (DC 16 Will Save or enemies get a +1 morale bonus on weapon attack and damage rolls against the target)

Categories: CR2, Pathfinder | Tags: | Leave a comment

Bell Rung (CR 1/2)



A set of rungs allow for an easy climb up the wall.

Type: mechanical; Perception DC 18; Disable Device DC 17

Trigger touch; Reset auto

Effect

The rungs form a ladder that is easy to climb (DC 8 Climb check). However, one of the rungs in the middle rings a bell when weight is applied. Rung Bell (Bell rings that can be heard for a radius of 100′)

Categories: CR0.5, Pathfinder | Tags: | Leave a comment

Acid Fog


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The air in here is close and damp, and seems to permeate everything. It is lightly acidic. After a short time, non-magical items vulnerable to acid gain the broken condition, while magical items get a saving throw.

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Player Piano (CR 6)



As the enemy bursts into the room, a player piano plays an off-key tune.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger proximity; Reset none

Effect

When a PC attacks, he instead attacks his nearest ally. Foe (DC 22 Will Save or target attacks nearest ally for 1 round and is also considered an enemy for flanking purposes)

Categories: CR6, Pathfinder | Tags: | Leave a comment

Mud Trap Door (CR 4)



A trap door is in the ceiling.

Type: mechanical; Perception DC 19; Disable Device DC 34

Trigger touch; Reset none

Effect

The top of the trap door is covered in mud, when it is opened, the mud cascades down. Mud (DC 18 Reflex Save or take 1d6 damage and be knocked prone, requiring a DC 18 Acrobatics check to stand up. Area in a 10′ radius is treated as difficult terrain)

Categories: CR4, Pathfinder | Tags: | Leave a comment

Hexagonal Floor Tiles (CR 2)



The floor is made up of hexagonal tiles.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger location; Reset none

Effect

Several of the tiles have been enchanted with Hex Vulnerability.

Categories: CR8, Pathfinder | Tags: | Leave a comment

Leaking Steam Pipes (CR 2)



The brick wall is unevenly constructed.

Type: mechanical; Perception DC 18; Disable Device DC 19

Trigger proximity; Reset none

Effect

The brick wall is easy to climb. However, at irregular intervals, jets of steam shoot through the wall. Steam Jets (DC 19 Reflex save or take 1d6 heat damage, adding +5 to the difficulty of the next climb check)

Categories: CR2, Pathfinder | Tags: | Leave a comment

Restful Sleep (CR 5)



A plush, comfy bed is in the middle of the bedroom.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger touch; Reset 5 minutes

Effect

Underneath the pillows are several gems and jewelry. If they are touched, the target falls asleep. Sleep (DC 21 Will save or target falls asleep and loses the memory of events that happened 5 minutes before falling asleep)

Categories: CR5, Pathfinder | Tags: | Leave a comment

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