Posts Tagged With: exTRAPaganza

Grief


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

It happens sometimes…

The PC’s are hit by the most intense grief they can imagine, rendering them helpless.

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Fragile Tower


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Kind of like Jenga

The PCs are exploring an ancient tower. It’s pretty fragile, though, so anything like area effect spells that have energy effects can bring the whole thing down on top of them.

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Drunken Tower


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

I’ve been in a lot of towers in the past few days…

The PC’s are in a tall, narrow tower. Deep underground, the water naturally ferments and the vapors slowly fill the tower. After 15 minutes, the vapors begin to slowly inebriate the PCs, who won’t notice the effects at first.

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Desiccating Dungeon


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

I’m writing something else, and used the word “desiccate”.

The moisture from the PCs is slowly leeched away. It begins with being thirsty, turns into fatigue, then exhaustion, then starts becoming real damage until it kills the party. However, great treasure is inside…

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Greenhouse Gasses


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

I’m watching a show and they are in a cave.

As the PC’s descend into the cave complex, it slowly gets hotter and the air gets harder to breathe. After a time, PC’s become fatigued, then exhausted, and eventually, unconscious where they will die.

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Meteor


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

I was reading about kinetic weapons

A meteor falls from the sky, landing near the party. It could be small, but that would be no fun. It should be the size of a barn and do some truly epic damage.

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Canon Manhole Cover


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Sewers… it’s always sewers

The PC’s come across a cleverly concealed manhole cover that offers them access to the sewers, or lower, hidden levels, or even a way out. The cover actually covers the barrel of a giant cannon, which fires as soon as the cover is removed.

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Gateway to Another Dimension


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Not Cthulhu related…

The PC’s come across what appears to be a large stone gateway, with swirling stars in the middle, looking like some kind of portal. The portal reacts to detection spells and physical contact. Should anyone cast a detection spell, like detect magic, or actually physically break the plane of the gateway, it opens up into the vacuum of space, sucking the party into an airless vacuum, with no return portal on the other side.

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Bouncy Floor and a Very, Very, Big Rock


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Seems fun.

The exit to the cave is blocked by a huge boulder. After some investigation, it appears that the rock can be tipped over by some special machinery towards the top by a single character. The floor of the cavern is actually somewhat springy, but it takes something very large, like a very big rock, to notice. When the rock is toppled, the floor acts like a trampoline, hurtling the party into the craggy ceiling.

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Gravity


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

I just spent some time getting my encumbrance down to “light” on my pfs character…

The PC’s go underground, and suddenly, gravity increases. Speed is reduced by half, items weight twice as much, checks that require movement, like jump, climb, etc are increased by 4, and attack rolls and reflex saves have a -4 penalty. Ranged melee increments are also halved.

Categories: exTRAPaganza | Tags: , , , , | 1 Comment

Blog at WordPress.com. The Adventure Journal Theme.

Follow

Get every new post delivered to your Inbox.

Join 40 other followers