Posts Tagged With: exTRAPaganza

Wax and Bane


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The entire area is under a bane-like effect. While in the area, all targets take a -1 penalty on attack rolls. For each failed attack that happens, this penalty increases by one. There is no upper limit. The bane effect wears off 1d4 hours after the target leaves the area.

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Leaking Dam


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The back wall of this cavern is convex and smooth. Water drips through in spots. If any pressure is applied to the wall (touching, etc) it shatters, spewing millions of gallons of water into the cavern complex. Or acid. Your choice.

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Mirror Effect


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Everything in this area is seen as being opposite, like a mirror. This gives a -4 effect to any action that requires sight, such as Perception, most combat actions, reading, etc.

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Don’t Throw That Switch


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

A spiral staircase ascends hundreds of feet up from a small island in the middle of a lava lake, ending in a small landing with a chest. The chest has a single switch to open. When the switch is toggled, the switch opens, but the magic staircase, landing, and island below vanish. The switch turns on an anti-magic field in the entire area. So, would-be thieves get to fall 500feet down into a lava lake.

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Damage Parity


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

A field is in place here. When damage from any source is applied to a target, it is always evenly divided (round down) to all targets within 60′ of intended target.

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Don’t Disturb Anything


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The entire area is littered with seemingly bottomless pits. These pits are extremely deep (> 400 ft), and all lead to a huge underground pool of a super reactive liquid. Anything dropped into a pit will cause the pool below to explode when it lands 1 round (5s) later. The force of the explosion is > 100d6 and completely seals off the underground complex.

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You Didn’t Need That Anyway


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Something in the air reacts with gold, causing it to become volatile. It starts to foam, them bubbles and melts, squirting molten gold all around, where it turns into steam, burning everything and then vanishing. Bummer about all those coins.

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Echo Chamber


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The sound in here echoes strangely, causing delays in hearing. Spellcasting requires a concentration check, and any skills that are sound based are at a -2 penalty.

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Really Full


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The cavern complex is very large. While in the complex, anyone that eats suddenly becomes very full, requiring a Fortitude Save or they fall asleep for 1d4 hours. If the save succeeds, the target is fatigued for 1d4 hours.

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Magic Time Zone


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

There is a magical effect in this area that causes all magic effects that have a duration of 1 round or more to only last one round.

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