Posts Tagged With: exTRAPaganza

Gunpowder Chasm


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

It is very dark in this cave. A narrow bridge crosses a very deep chasm. The chasm is filled with gunpowder. Any fire source dropped into the pit blows off the top of the mountain that it is under.

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Oily


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Every surface in here is covered in a thin layer of very viscous oil. Every action requires an Acrobatics or Dexterity check, or has a penalty. Failing the check causes the target to fall prone. Somatic spellcasting requires a check and a concentration check as well.

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Light Lens


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

There’s a magic field in here that bends lightwaves. All sight-based skills, checks, attack rolls, etc are at a -2 to -10 penalty, depending on distance.

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Echo Chamber


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Normal sounds in here are amplified. Footsteps become loud thuds. Metal on metal (such as a sword striking armor) become very loud. These types of noise now cause sonic damage and can even stun those in the room.

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Random Portal Doors


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Every door in this dungeon is a random portal through another doorway. Just remember to remind your players to map carefully…

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Snow Boulder


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

A giant snowball comes crashing down the hillside. It is easily dodged, but it hits a patch of icicles along the way, spraying them out in a deadly barrage of razor sharp daggers in all directions!

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Sodium Bridge


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

A stone bridge crosses a deep river. The bridge collapses and falls into the water when a few people are on it. The coating quickly wears off, exposing sodium, which explodes. Like 50d6 exploding.

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Molasses


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

A large batch of molasses in this cave complex boils over, sending a 10ft wave of molasses thru the caves. Anyone stuck in the molasses immediately begins drowning, and it takes a pretty hefty check to escape, and subsequently move, without getting stuck again.

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Valve Room


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

This enormous room has a wall full of valves. All over the room, steam escapes from nozzles on the floor. The steam is hot and burns. Each wall valve closes a nozzle. However, if more than half of the nozzles are closed (required to safely traverse the room without damage), the pressure build up below cause the floor to explode in 1d4 rounds.

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Fragile Caves


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The walls, ceiling and floors in this cavern complex are very unstable. Any activity that causes force on the walls, such as breaking doors built into the walls, or certain effects that cause AoE damage, such as flaming oil or fireballs, cause localized collapses.

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