Posts Tagged With: exTRAPaganza

Trading Places


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

When one of the PC’s is attempting a task that is especially dangerous and requires a skill, like tight rope walking, disarming a trap, etc, they randomly swap places with another PC.

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Philosopher’s Stone


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

This large stone has as depression in it, and claims that, once full, all items in it turn to gold. Once full, everything turns to gold, molten gold. The stone then collapses into the ground, taking all within 30′ with it into a pool of molten gold that happens to be there. After a few days, the ground is mended and the stone reappears.

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One Way Lift


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

A huge pit, accessible via a small opening opens up below you. A steel carriage, operated by a mechanical winch, can be lowered into the pit. Below, in the pit, is a vast lake with a small island directly underneath. Gold glitters below.

The winch works fine and takes the party down without effort. As they descend, the PC’s will notice an odd smell in the air. Open flames will begin to ignite pockets of gas about 1/4 of the way down. By the time they are halfway down, the entire cavern will ignite.

There is lots of gold on the bottom, and also a few skeletons in the gold, but the lake is made of flammable liquid. When it is time to return, the winch will be stubborn, and smart PC’s will deduce that it may very well spark (which it will after 10 feet of travel, igniting the entire cavern). The chain is also greased, making it extremely difficult to climb.

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Rapidly Changing Weather


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

I’m in Scotland right now. This stuff is real.

The weather changes rapidly and often. Unless the PC’s have a variety of gear on them, this can trigger frequent Survival checks.

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Should I Stay or Should I Go Now?


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The 23rd is a big day here in the UK.

The PC’s pass a ballot box. Several voting slips are outside, labeled “Yay” or “Nay”. Each PC must put in a slip for the door (or whatever) to open. If the vote is “Yay”, the door opens and nothing happens. If it is “Nay”, the door opens, but the PC’s will find that anyone they encounter will treat them differently, and interactions with them will move one step towards hostile. If it is a tie, the door remains closed, and the box empties and the ballots reappear.

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Trampoline Room


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The floor in this room is springy. A large boulder, set into the ceiling falls into the middle of the floor, projecting the party upwards into the spiked ceiling. Once the party hits the ceiling and falls, they will notice that the floor has collapsed, revealing a pool of lava 100′ below. At least the spike wounds will be cauterized.

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Boulder on the Bridge


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

A large boulder sits on a stone bridge, blocking the path. It can be pushed aside easily into the chasm below. However, 10 ft down, the boulder disappears and is teleported 10 ft above it’s original spot, where it crashes into the bridge (and anyone still there) smashing the bridge in two and causing it to collapse.

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Acid Shoot!


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

An inclined chute crosses this cavernous room. Far below, the bottom of the room is filled in lava. A gate is on the far side. When the gate is open, a wall of acid that completely fills the chute comes pouring out. The PC’s have a choice – die from the acid or jump into the pit of lava. Either way is certain to be entertaining.

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Acid Fog


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The air in here is close and damp, and seems to permeate everything. It is lightly acidic. After a short time, non-magical items vulnerable to acid gain the broken condition, while magical items get a saving throw.

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Molten Ceiling


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The ceiling melts and drops on the party. First, the party takes massive heat damage, then massive crushing damage, then even more massive heat damage. If they survive all of this, they still have to somehow float to the top (a round) and get out, while taking massive heat damage.

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