exTRAPaganza

Acid Fog


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The air in here is close and damp, and seems to permeate everything. It is lightly acidic. After a short time, non-magical items vulnerable to acid gain the broken condition, while magical items get a saving throw.

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Molten Ceiling


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The ceiling melts and drops on the party. First, the party takes massive heat damage, then massive crushing damage, then even more massive heat damage. If they survive all of this, they still have to somehow float to the top (a round) and get out, while taking massive heat damage.

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Free Standing Tower


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

A tall stone tower is perched next to a precarious cliffside. Inside, on the top floor, a pile of treasure has been stacked on the cliffside, in an alcove that overhangs the cliff. If anyone gets within 5′ of the treasure, the tower overbalances and plunges into the sea 500′ below.

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Extreme Pollen


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

This one isn’t deadly in and of itself. The air is full of pollen. Each character must make a Fortitude save each hour or become affected by the pollen. The pollen causes itching, sneezing, etc. This translates to penalties to Dexterity and Charisma. Spells require a concentration check to cast successfully. Stealth checks take a hefty penalty, as do Perception checks.

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Ballista Bridge


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

A long, narrow bridge stretches out and upward across the deep canyon. It almost reaches the other side, close enough to jump. However, this is actually a giant arrow loaded into a giant ballista. When someone gets about 3/4 of the way across, it fires, flying about a mile before landing. Oh, the people on top, they go for the ride, or they fall off. Either way…

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Blade Slide


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The party comes across a huge, inverted dome shaped depression. Way down at the bottom appears to be gold. The only obvious way down is to gently slide down the sides. About 1/4 of the way down, small, sharp blades rise from the dome which are nearly invisible. They slowly grow in size to the bottom. With almost no way to stop the sliding, these will be nasty.

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Anesthesia


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The air here is filled with an anesthetic gas. Every round a DC 15 Fortitude save must be made with the following effects.

1st failed save – Dexterity checks are at -2

2nd failed save – HP loss is no longer counted in concentration or other checks

3rd failed save – character acts as if under the confusion spell

4th failed save – Character becomes unconscious

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Brittle


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

A cloud of spores erupts as you walk into the cave. The spores cause all non-magical metal (magical metal gets a Fortitude save) to instantly become brittle. The next time the metal object is used or force is applied to it, it breaks.

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Planar Traps


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Several silver bear traps have been placed in the room. Each one does 1d6 damage to the target. However, at some point, everyone in the room that isn’t trapped is gated to another dimension.

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Traumatic Memory


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

As the party enters the great hall, each member is greeted by a long-lost traumatic memory which causes them to gain an affliction, unless a successful Will Save is made.

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Blog at WordPress.com. The Adventure Journal Theme.

Follow

Get every new post delivered to your Inbox.

Join 44 other followers