Posts Tagged With: Pathfinder

Fetch (CR 6)



An abandoned doghouse sits in front of the castle.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger proximity; Reset none

Effect

An invisible dog follows the party for 9 hours. Any unattended items are snagged by the dog, and anytime the party tries a stealth check, the dog will bark, giving a -20 penalty. During combat, the dog will attack random party members. (+10 bite, 2d6+3 damage)

Mage’s Faithful Hound

Categories: CR6, Pathfinder | Tags: | Leave a comment

This Place is Hard on Gear


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Every door, chest, drawer, etc in this keep is trapped. When triggered, the trap targets a random magic item within 40′ and tries to destroy it. The item must make a Will Save (of at least DC 33) or it is destroyed.

Mage’s Disjunction 

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Handy Wires (CR 1)



Several small statues of hands point down the hall.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger proximity; Reset none

Effect

Small wires run across the hall, hidden in the cracks between tiles on the floor. When a target passes a hand, it raises the next wire by 1 foot. Moving characters must make a DC 15 Reflex save to avoid tripping over the wire. Those moving through the wired area after the fact must make a DC 15 Acrobatics check every 5 feet or fall prone.

Mage Hand

Categories: CR1, Pathfinder | Tags: | Leave a comment

Armored Chest (CR 2)



A small chest sits in the corner of the wizard’s study.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger touch; Reset none

Effect

The chest has been magically locked (arcane lock) and is a DC 30 to open. If it is broken open, the target that breaks it has an enchantment on them that protects their enemies. Armored Chest (any enemy that is engaged in melee combat by target gains a +4 deflection bonus to AC. This effect lasts one hour)

Mage Armor

Categories: CR2, Pathfinder | Tags: | Leave a comment

Music Box (CR 1)



A delicate music box is just inside the door.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger location; Reset none

Effect

If the target enters the room, the music box begins to softly play. Music Box (DC 15 Will Save  or target gets a -5 penalty to Perception checks and -2 to sleep effects for 1d10+1 rounds); multiple targets (all targets in room)

Lullaby

Categories: CR1, Pathfinder | Tags: | Leave a comment

I Can’t Stop (CR 2)



A sign next to the passage says, “Stop Do Not Enter”.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger proximity; Reset none

Effect

If the target proceeds down the path, each time he makes a movement, he must move 10′ more than planned. This lasts for 1 hour.

Longstrider

Categories: CR2, Pathfinder | Tags: | Leave a comment

It’s Here (CR 3)



The jewelry was hidden in a small drawer.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger touch; Reset none

Effect

Once per day, anything the jewelry touched becomes findable by it’s original owner. The original owner will know if someone has possessed his missing jewelry if he comes within 500 feet of it, even if the jewelry has moved on.

Locate Object

Categories: CR3, Pathfinder | Tags: | Leave a comment

Followed? (CR 5)



A small chest in the study looks like it contains the merchant’s riches.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger touch; Reset none

Effect

If the chest is touched, the target get the feeling he’s being followed. Followed (DC 21 Will Save or target feels like he’s being followed. He’ll look over his shoulder and generally try to locate the person that is causing the hair on the back of his neck to be raised. This imparts a -2 penalty to Perception checks, but makes the target immune to surprise. It lasts for 70 minutes.)

Locate Creature

Categories: CR5, Pathfinder | Tags: | Leave a comment

The Mighty Oak Forest


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The forest is full of large oaks. One at a time, should the party enter the forest, they will animate into an ent and attack the party.

Liveoak

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The Sky’s the Limited (CR 8)



A dusty bottle lays on the corridor.

Type: magical; Perception DC 32; Disable Device DC 32

Trigger touch; Reset none

Effect

If the bottle is picked up, it glows and magic runes appear on it that say, “Speak your wish and it shall be granted”. Whatever the target wishes for, the opposite will happen. So if he wishes for riches, he will be poor. If he wishes for a spell effect, the opposite will happen (damage instead of healing, penalty instead of bonus, etc). For effects that cause damage or penalties that would normally have a saving throw, the DC of the saving throw is DC 24.

Limited Wish

Categories: CR8, Pathfinder | Tags: | Leave a comment

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