Posts Tagged With: Pathfinder

Hallow Words (CR 6)

Various holy symbols have been etched into the floor.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none


A 40′ radius circle has been etched out into the floor with holy symbols. While in this zone, the DC to resist positive channeled energy is +4, and the DC for negative energy is -4. Also, no one can be turned into an undead creature while in the zone. However, if any spells are cast from the zone, the zone becomes affected by silence with a DC 22 Will Save required to negate the effect.


Categories: CR6, Pathfinder | Tags: | Leave a comment

Gusty Corridor (CR 7)

Sand trickles down through several holes in the ceiling. Oddly enough, there are not large piles of sand in here.

Type: magical; Perception DC 31; Disable Device DC 31

Trigger proximity; Reset 1 round


Every other round, a huge wind blast sweeps through the corridor. Tiny or smaller creatures are knocked down and rolled 1d4x10 ft, taking 1d4 nonlethal damage per 10 feet, Small creatures are knocked prone, Medium creatures must make a DC 15 Strength check to move, and Large and bigger creatures are unaffected. Ranged attacks and Perception checks are at -4. Also, the sand blows. The sand deals 1d6 damage and blinds the target for 1 round, A DC 22 Fortitude save halves the damage and negates the blindness.

Gust of Wind

Categories: CR7, Pathfinder | Tags: | Leave a comment

A Bit of Guidance (CR 1)

A fountain depicts a goddess of luck spewing out water.

Type: magical; Perception DC 25; Disable Device DC 25

Trigger touch; Reset none


If an offer is made, the target gains a +2 bonus to their next attack roll or skill check. This bonus supersedes all other bonuses.


Categories: CR1, Pathfinder | Tags: | Leave a comment

False Lair (CR 7)

You have fought your way to the end… There’s nothing here.

Type: magical; Perception DC 31; Disable Device DC 31

Trigger proximity; Reset none


Once triggered at the end, the entire complex is covered by a guards and wards spell. The exit door from each level is covered by the silent image, and stinking cloud is in 2 places. The effect lasts for 22 hours. Saves and checks are DC 24.

Guards and Wards

Categories: CR7, Pathfinder | Tags: | Leave a comment


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The very air of the dungeon is slick. Targets in the dungeon, whenever they take a standard action, act as if either the objects that they hold have been greased, or the area around them has been greased. (as per spell)


Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Big Hug (CR 8)

A picture of a lonely wizard is on the wall. A small caption under the portrait says “I will love and hold you”.

Type: magical; Perception DC 32; Disable Device DC 32

Trigger proximity; Reset none


A huge hand grasps the target. Hug (+24 vs CMD to grapple target, hand has a CMD of 34 to escape. The hand holds the target for 13 rounds)

Grasping Hand

Categories: CR8, Pathfinder | Tags: | Leave a comment

Hope Chest (CR 4)

A wooden chest is in this room.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger touch; Reset none


If the chest is opened, it begins to sing loudly, which not only alerts the guards, but gives them a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Good Hope

Categories: CR4, Pathfinder | Tags: | Leave a comment

Goodberry Shower (CR 2)

The far side of this hall has a canopy of vines, with lots of ripe berries on the vine.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger proximity; Reset none


Berries start to fall at the far end of the hall from the vines. This also happens to be where the bad guys are. Each round, each bad guy in the area of these vines is struck by 1d4 berries. Each berry heals 1 hp.


Categories: CR2, Pathfinder | Tags: | Leave a comment

Chambers of the Orc King (CR 7)

A pair or ornate doors is before you.

Type: magical; Perception DC 31; Disable Device DC 31

Trigger proximity; Reset 1 day


If the doorway is passed, an ancient ward transforms the target into a female orc. Sultry Ward (DC 22 Will Save or target is transformed into a female orc, losing an racial bonuses/penalties of original race and gaining +4 Str, and -2 to Int, Wis and Cha). Long ago, this was the private chambers of an Orc King who hated unwanted visitors. As such, he warded his doors to turn any visitor into someone he actually wanted to see.

Glyph of Warding

Categories: CR7, Pathfinder | Tags: | Leave a comment

No Healing Spheres (CR 5, 7)

A chandelier sits high on the ceiling, covered in glass spheres.

Type: magical; Perception DC 29,31; Disable Device DC 29,31

Trigger proximity; Reset none


The chandelier falls, and those near to the beads are surrounded in a faintly shimmering sphere that follows the target. Spheres (DC 21 or DC 24 Reflex save or target is surrounded by a sphere in 10′ radius for 7 or 11 rounds. While in the sphere, the target cannot be the recipient of any beneficial spells – mostly spells with the harmless keyword – of 3rd/4th level or lower); multiple targets (all targets within 20′ of chandelier)

Globe of Invulnerability

Categories: CR5, CR7, Pathfinder | Tags: | Leave a comment

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