Posts Tagged With: Pathfinder

Pay Phone (CR 6)



A wooden box hangs on the wall. A banana shaped device hangs from it. It begins to make a ringing noise.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger proximity; Reset none

Effect

If the device is picked up, an unearthly voice will ask, “What do you want?” PayPhone (DC 10 Intelligence check or Int and Cha reduced to 8 for 2 weeks); multiple targets (all targets within 60′)

Contact Other Plane

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Good Aura (CR 3)



An altar is in this room, a tribute to a long forgotten deity.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none

Effect

Any spells cast from a necromancy school cause the entire area to be bathed in a pale, golden light. Good Aura (For 6 hours, any targets in the area get a +2 bonus to saves vs. necromancy spells or effects. Ongoing effects are also cancelled); multiple targets (all targets within 60′)

Consecrate

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Confucious Say… (CR 5)



The table has a bowl of fortune cookies.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger touch; Reset none

Effect

If any of the cookies are broken, the pieces scatter in a 15 ft radius. The fortune in the cookie cannot be read, except by magical means, like a comprehend languages. If read that way, it simply says, “Confucious say that you shouldn’t steal cookies” Confucious Say… (DC 21 Will Save or target is confused for 7 rounds); multiple targets (all targets in 15′ radius)

Confusion

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Bocca della Verità (CR 6)



A face, with an open mount has been carved into the stone door. The handle lies within the mouth.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger proximity and touch; Reset none

Effect

If the target puts his hand in the mouth, it sets off the trap. Also, anyone telling a lie also sets off tha trap. Bocca della Verità (9d6 cold damage, DC 22 Reflex Save for half damage); multiple targets (all targets in 60′ cone)

Cone of Cold

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I Don’t Think This Means What You Think It Means


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

After perusing some mystical books, you are able to read all kinds of languages. Unfortunately, key details in those languages will be a little off. Like right vs. left, or subtle feelings. That kind of thing. There’s lots of books in here, they teach magic and detail the locations of mystical items. Good luck with that.

Comprehend Languages

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Freak of Nature (CR 6)



A tree speaks softly to you.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger proximity; Reset none

Effect

The target, if it answers the tree will be given general knowledge of the surrounding area, minus some key details. For example, some plants may be poisonous or deadly, but the target will think them benign. Or perhaps the ground is unstable, but the target will think otherwise.

Commune with Nature

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God Crystal (CR 6)



A crystal shines brightly on a table. It speaks, “Ask me anything”.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger voice; Reset none

Effect

The target may ask up to 9 questions. The yes or no answers, especially answers that pertain to the current environment will be wrong. For example, if there are 2 ways to cross a chasm, it will tell the target to use the way that is trapped, or will collapse, etc. If the trap is disarmed, the questions will be answered truthfully.

Commune

Categories: CR6, Pathfinder | Tags: | Leave a comment

Command Center (CR 2)



A small console is in this side room. It has a few colorful buttons on it.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger touch; Reset none

Effect

If any of the buttons are pushed, the console lights up and begins to spark. Command Center (DC 16 Will Save or target must halt in place for 1 round. Anyone still in the room in 1 round, just before the target can act, takes 1d6 electrical damage from the console overloading); multiple targets (all targets in room after 1 round)

Command

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Dream Catcher (CR 2)



A dream catcher hangs in front of the shutter doors.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger touch; Reset none

Effect

If the doors are opened, the sunlight pours through the dream catchers, creating a cascade of colors. Dream Catcher (DC 16 Will Save or creatures of 2HD or less are knocked unconscious, blinded and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, then stunned for 1 round; 3-4HD are blinded and stunned for 1d4 rounds, then stunned for 1 round, 5HD or more are stunned for 1 round); multiple targets (all targets in 15′ cone)

Color Spray

Categories: CR2, Pathfinder | Tags: | Leave a comment

Pull My Finger (CR 6)



A statue points down the hall. On the pointing finger is a ring.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger touch; Reset none

Effect

If the ring is removed, the statue lets out a gas cloud. Pull My Finger (Creatures of 3 HD or less are killed, 4-6HD must make DC 22 Fortitude Save or die, a successful save causes 1d4 Con damage, 6+HD take 1d4 Con Damage, DC 22 Fortitude Save for half damage); multiple targets (all targets within 20′. the 20′ diameter, 20′ high cloud moves away from the statue at 10′ per round for 9 minutes)

Cloudkill

Categories: CR6, Pathfinder | Tags: | Leave a comment

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