Not Me, Him! (CR 9)



Two sarcophagi are in this room.

Type: magical; Perception DC 33; Disable Device DC 33

Trigger touch; Reset none

Effect

A target that opens the left sarcophagus will find the form of a body in it, which takes the form of the target. The target is then killed and his form interred into the other sarcophagus. (DC 27 Fortitude Save negates). The target’s soul then enters the clone, with 2 negative levels, or, if at level 1, 2 Con Damage. Every 24 hours, the target returns to the other body, losing levels or Con until his Con reaches 0, when he is permanently dead. Only a wish or limited wish can remove this curse. A wish also restores lost levels and Con, but a limited wish does not.

Clone

Categories: CR9, Pathfinder | Tags: | Leave a comment

Nice Cloak


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The party enters a wondrous wardrobe full of cloaks, coats and the like. They seem to be magical and to infer bonuses when tested, but when worn, will grant the targets’ opponents bonuses. The opponents get +4 deflection bonus to AC, and a +4 bonus to all saves. They also get SR 25 vs. lawful spells, and any lawful creature that strikes them in melee is confused for 1 round thereafter. (DC 27 Will Save negates) This bonus effect lasts for 25 rounds, and can happen once every 24 hours. Only a very strong dispel magic, remove curse, wish or the like can remove this effect, which has a CL of 25.

Cloak of Chaos

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Do Not Disturb (CR 9)



A large door is here. On the door is a massive bronze door knocker, shaped like a hand. A small sign hangs underneath that says, “Do not disturb”.

Type: magical; Perception DC 33; Disable Device DC 33

Trigger touch; Reset none

Effect

If the door is opened, or the knocker used, the hand turns into a giant fist and begins to strike the targets in front of it. Do Not Disturb (+15 melee vs nearest target for 1d8+11 damage. On a successful hit, target must make a DC 27 Fortitude Save or be stunned for one round. The fist can move 60′ and attack in the same round and lasts for 15 rounds); multiple targets (will attack nearest target)

Clenched Fist

Categories: CR9, Pathfinder | Tags: | Leave a comment

The Best Laid Plans (CR 4)



There is a hidden entrance under a pile of leaves.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger touch; Reset none

Effect

Anyone who opens the entrance becomes linked, enabling the owner to hear everything they say. Plans (Target and those around can be heard for 5 hours. The listener gets a +2 circumstance bonus to any skill checks, saves or attack rolls when encountered.

Clairaudience/Clairvoyance

Categories: CR4, Pathfinder | Tags: | Leave a comment

The Last Supper (CR 7)



The path goes many ways, but signs are posted along the way, with helpful arrows pointed out the correct way.

Type: magical; Perception DC 31; Disable Device DC 31

Trigger touch; Reset none

Effect

A feast has been laid out on a large round table with seating for more than eight. Supper (If the wine or other alcohol is opened, the cork explodes, sending a wave of death. 11d4 HD worth of creatures at the table, starting with the lowest HD creatures, and using closest creatures to cork, are killed unless they make a DC 24 Fortitude Save. Excess HD of damage are lost); multiple targets (all targets within 40′ of opened bottle)

Circle of Death

Categories: CR7, Pathfinder | Tags: | Leave a comment

Cold Ladder (CR 3)



Metal rungs have been placed into the 100ft tall wall, forming a ladder.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger touch; Reset none

Effect

Touching one of the rungs about 50 feet up causing them to become cold. Cold Ladder (Climbing the ladder is a DC 5 Climb check. On the 1st and 7th rounds, the target takes no damage, but the climb check is DC 7, on the 2nd and 6th rounds, the target takes 1 point of damage, and the climb check DC increases to 10.  On the 3rd-5th rounds, the target takes 2 cold damage, and the Climb DC increases to 14); multiple targets (all targets on ladder)

Chill Metal

Categories: CR3, Pathfinder | Tags: | Leave a comment

Do Me A Favor (CR 2)



A well dressed man is standing near an alley, looking down a sewer grate.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger proximity; Reset none

Effect

The man asks if the target can remove the grate and retrieve money that he dropped down it. If the target looks, they can see money about 10 feet down. If the target refuses, he is charmed. Favor (DC 16 Will Save or target is charmed for one hour. During this time, the target won’t be asked to do anything dangerous, except to follow the man around town and listen to him talk)

Charm Person

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Autoforge (CR 5)



Several hammers are pounding away at nearly finished swords. The hammers are animated by themselves, there is no smith wielding them.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger touch; Reset none

Effect

If any of the unfinished swords are touched, one of the hammers strikes down, releasing a blinding, multi-colored flash of light. Autoforge (3d8 damage and target is slowed for 1d6 rounds, DC 21 Will Save for half damage and negate slow effect) multiple targets (all non-chaotic targets within 20′ of primary target)

Chaos Hammer

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Staff Meeting


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

A beautiful oaken staff hangs on the wall. It is carved exquisitely into a motif of trees and leaves. If this staff is disturbed, it immediately turns into a 24 foot tall (Huge) treant. Not only does it attack the party, but the growth spurt collapses the ceiling, causing rocks and rubble to rain down on the party.

Changestaff

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A Kickstarter I’m In


I’ve written a demon-based adventure for this kickstarter. Demon Delve.

Categories: 5e, Dungeons and Dragons, Kickstarter | Tags: , , | Leave a comment

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