All That Glitters (CR 3)



It’s very dark in here, but the gold is supposed to be here, right?

Type: magical; Perception DC 27; Disable Device DC 27

Trigger touch; Reset none

Effect

There is a pile of gold in here. If touched, it disintegrates into golden dust which sprays everywhere. Gold (DC 18 Fortitude Save or target is blinded for 3 rounds, at the end of each round, target receives new saving throw. Also, target gets a -40 penalty to Stealth checks for 3 rounds); multiple targets (all targets within 10′)

Glitterdust

Categories: CR3, Pathfinder | Tags: | Leave a comment

Too Glib


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

When lying to pass a bluff check or the like, the target’s words alter reality and become the actual truth. So, trying to get guards to move by saying that there are 100 orcs chasing the party actually causes 100 orcs to be chasing the party, for example.

Glibness

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Big Bugs (CR 5)



The chest seems to be unlocked and untrapped.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger touch; Reset none

Effect

Inside the chest are 3 centipedes, crawling on the gold. If the inside of the chest is disturbed, these 3 centipedes turn into giant centipedes and attack.

Giant Vermin

Categories: CR5, Pathfinder | Tags: | Leave a comment

One Giant Mess (CR 9)



The door is covered in delicate vials, each filled with some kind of gas or poison.

Type: magical; Perception DC 34; Disable Device DC 34

Trigger proximity; Reset none

Effect

While removing the vials (which require a DC 18 Dexterity or Sleight of Hand check) the target is suddenly turned into a huge giant (DC 27 Will Save negates) for 18 minutes. This causes a -4 penalty to the current check, and a -1 penalty on further checks. If the vial drops, it shatters, filling the area with gas. Gas (DC 27 Fortitude Save or target is reduced to 0 hit points, on a successful save, target loses half of his hit points); multiple targets (gas affects a 30′ radius and stays around for 1d6+2 rounds)

Giant Form

Categories: CR9, Pathfinder | Tags: | Leave a comment

Ghoul Butler (CR 3)



Next to the doors to the courtyard stands a lifelike statue of a butler or valet.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none

Effect

When the occupants do not wish to be disturbed, they activate the butler golem. Anyone passing by the golem gets touched. Ghoul Butler (+3 touch attack to paralyze target and cause the target to emit a stench that sickens all within 10′ . A DC 18 Fortitude save negates the paralyzation, and will also negate the sickened condition for those within 10 feet. The effect lasts for 1d6+2 rounds)

Ghoul Touch

Categories: CR3, Pathfinder | Tags: | Leave a comment

Ghost Buddies (CR 1)



Many doors lead from this dark hallway.

Type: magical; Perception DC 25; Disable Device DC 25

Trigger proximity; Reset none

Effect

If any of the doors are opened, the shouts of several guards can be heard, yelling things like “Thieves”, “Arrest Them”,  and “Don’t let them get away”. These sounds last for 1 round.

Ghost Sound

Categories: CR1, Pathfinder | Tags: | Leave a comment

Dead Again (CR 4)



Is that body part moving?

Type: magical; Perception DC 28; Disable Device DC 28

Trigger proximity; Reset none

Effect

When a creature is slain by the target, a hand, foot whatever gets stuck in the target’s equipment and does not decay. It will come to life later at an inopportune time to attack the target. Until then, it does not decay.

Gentle Repose

Categories: CR4, Pathfinder | Tags: | Leave a comment

Exclamation Point (CR 7)



The door to this scriptorium has a large “!” on it.

Type: magical; Perception DC 31; Disable Device DC 31

Trigger touch; Reset none

Effect

If any of the scrolls are touched, the subject becomes the target of a geas/quest. The quest is detailed in the scroll touched. Like a normal geas, the target takes a -3 penalty (cumulative) to each of its ability scores each day spent away from the quest. These penalties abate 24 hours after resuming the quest. A remove curse of CL 13 will break the quest, as will limited wish, wish and miracle.

Geas/Quest

Categories: CR7, Pathfinder | Tags: | Leave a comment

Broken Gate


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

A gate hangs awkwardly from it’s hinges, under an archway that is the entrance to this dark house and garden. A tarnished bronze plaque says “The Lengs”. Anyone who goes through the gate is instantly transported to the Plane of Leng. From the other side, it appears as if they simply vanished. Unfortunately, the gate is damaged and there is no way back, unless the gate is mechanically repaired on the original side first.

Gate

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Bad Humours (CR 4)



The rope bridge seems sturdy enough, even though it sways in the wind.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger proximity; Reset none

Effect

About halfway across, the target is changed into gaseous form, and then blown off the bridge. Bad Humours (DC 21 Fortitude Save or target is changed into gaseous form and blown off the bridge down the ravine 10 ft. per round, for 4 rounds. Then the gaseous form ends. Target can move 10′ per round, but not in the direction of the wind. If target is not over land when effect ends, target falls into ravine, taking 8d6 damage)

Gaseous Form

Categories: CR4, Pathfinder | Tags: | Leave a comment

Blog at WordPress.com.