CR8

Don’t Look (CR 8)


 

A velvet cloth covers something on the polished walnut table.

Type: magical; Perception DC 32; Disable Device DC 32

Trigger touch; Reset none

Effect

Under the cloth is a crystal ball that is used for observing the owner’s pet basilisk. Anyone removing the cloth meets the gaze of the basilisk, and must make as DC 15 Fortitude Save or be turned to stone.

Scrying

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I’m Alive! (CR 8)


 

An archway leads to the next room. Inscribed in draconic, it reads, “New Life to All Who Pass”.

Type: magical; Perception DC 32; Disable Device DC 32

Trigger proximity; Reset none

Effect

The target is restored to full HP and health, and has no loss of spells. However, just like if the targets was resurrected, it gains a permanent negative level. A DC 20 Fortitude Save negates the negative level.

Resurrection

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Give Them the Finger (CR 8)


 

The lock on the chest appears complex.

Type: magical; Perception DC 32; Disable Device DC 32

Trigger touch; Reset none

Effect

The target’s finger is severed. Finger (Target’s finger is severed, causing 2d6 damage plus 2 Dex damage, on a successful DC 20 Reflex save, target merely takes 1d6 damage, however, after the damage, a new finger is grown back one round later. This heals 4d8+13 points of damage. If the finger was severed, the Dex bonus is removed in 24 hours. If the finger was not severed, this causes a -2 penalty on all Dex-based rolls until the finger is removed. A DC 20 Fortitude save negates the healing and regenerated finger effect)

Regenerate

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Guardian (CR 8)


 

The tower door is made of stout wood, and decorated with magic symbols.

Type: magical; Perception DC 32; Disable Device DC 32

Trigger touch; Reset none

Effect

If the door is opened, a robed figure appears, warning off the intruders. It will the fire appropriate offensive spells for a 13th level wizard, with a +6 Int bonus. Guardian (DC 32 Will Save if image is interacted with to disbelieve)

Project Image

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Hidden Safe (CR 8)


 

A portrait of a beautiful women with green eyes and flowing blonde hair hangs on a wall.

Type: magical; Perception DC 32; Disable Device DC 32

Trigger touch; Reset none

Effect

Hidden behind the portrait is a safe. (DC 20 Perception, DC 25 Disable Device to open). If the portrait is moved to provide access to the safe, the picture of the woman turns into a picture of a medusa that screeches once and switches back. Hidden Safe (Target suffers blindness, the duration of which depends on target’s current HP total, 50 or less – permanent, 51-100 – 1d4+1 minutes, 101-200 – 1d4+1 rounds, 201 or greater has no effect)

Power Word Blind

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Hall of Planes (CR 8)


 

The long hallway has many doors on either side.

Type: magical; Perception DC 32; Disable Device DC 32

Trigger touch; Reset none

Effect

Each of the doors leads to another plane. Planes (DC 25 Will Save or target is transported to a random plane when the door is opened, as well as any creatures ii physical contact with the target. Each creature gets a save. Once activated, the doorway becomes inert, and leads to a small, 5×5 closet.)

Plane Shift

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Phase Floor (CR 8)


 

The area ahead is very dark.

Type: magical; Perception DC 32; Disable Device DC 32

Trigger proximity; Reset none

Effect

The area ahead is under a darkness effect that even a light spell has trouble removing. But, if tested, it appears the floor is solid wood. However, if someone steps onto the floor, it is actually an ethereal passageway through the floor, and into the space below. Phase Floor (DC 25 Reflex Save or target falls, taking 10d6 damage. Only a dispel magic vs. CL 14 can dispel the darkness. If the darkness is dispelled, the ethereal passage can be easily seen)

Phase Door

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Sword Door(CR 8)



Crossed swords have been carved into the wooden door.

Type: magical; Perception DC 32; Disable Device DC 32

Trigger touch; Reset none

Effect

If the door is opened, a magical sword of force attacks the target (+21 melee for 4d6+3 damage, 19-20 crit range) for 14 rounds. The sword cannot be harmed physically, but dispel magicdisintegrate, a sphere of annihilation, or a rod of cancellation affects it.

Mage’s Sword

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Nice House (CR 8)



The safe door is locked.

Type: magical; Perception DC 32; Disable Device DC 32

Trigger location; Reset none

Effect

Once the party enters the safe, the door shuts behind them, placing them in a large mansion. The door to exit is hidden somewhere in the mansion. Probably guarded.

Mage’s Magnificent Mansion

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The Sky’s the Limited (CR 8)



A dusty bottle lays on the corridor.

Type: magical; Perception DC 32; Disable Device DC 32

Trigger touch; Reset none

Effect

If the bottle is picked up, it glows and magic runes appear on it that say, “Speak your wish and it shall be granted”. Whatever the target wishes for, the opposite will happen. So if he wishes for riches, he will be poor. If he wishes for a spell effect, the opposite will happen (damage instead of healing, penalty instead of bonus, etc). For effects that cause damage or penalties that would normally have a saving throw, the DC of the saving throw is DC 24.

Limited Wish

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