CR8

The Sky’s the Limited (CR 8)



A dusty bottle lays on the corridor.

Type: magical; Perception DC 32; Disable Device DC 32

Trigger touch; Reset none

Effect

If the bottle is picked up, it glows and magic runes appear on it that say, “Speak your wish and it shall be granted”. Whatever the target wishes for, the opposite will happen. So if he wishes for riches, he will be poor. If he wishes for a spell effect, the opposite will happen (damage instead of healing, penalty instead of bonus, etc). For effects that cause damage or penalties that would normally have a saving throw, the DC of the saving throw is DC 24.

Limited Wish

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Vanishing Death (CR 3,8)



A laughing idol guards the entrance.

Type: magical; Perception DC 27,32; Disable Device DC 27,32

Trigger proximity; Reset auto

Effect

As each target passes the idol to enter the caves, it tells the target a joke. Idol (DC 18 or DC 25 Will Save or target laughs. Also, if the save failed, the next time the target is reduced to 0 HP, they turn invisible. Unless searched for, someone trying to target the downed PC (friend or foe) must make a DC 40 Perception check, unless they physically locate the target)

Invisibility

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Summon To Love (CR 8)



A small idol is in a corner. In front of it is a small altar, with a white-hot symbol on it.

Type: magical; Perception DC 32; Disable Device DC 32

Trigger proximity; Reset none

Effect

The idol steals items. Idol (DC 24 Will Save or item in hand or random item appears on the altar, where it is seared with the mark. At any time after this, the item may disappear as it is summoned to the mark’s owner. The mark may be removed with dispel magic at DC 24)

Instant Summons

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Different Results (CR 8)



Several doors lead out of the central chamber.

Type: magical; Perception DC 32; Disable Device DC 32

Trigger touch; Reset see below

Effect

Most of the doors are false doors. The second time or more that a false door is searched, unlocked and opened, the trap triggers each and every time. Different Results (DC 25 Will Save or target becomes permanently confused; Only Greater Restoration, heal, limited wish or wish can remove the effect)

Insanity

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The Oxford Comma (CR 8)



The seamless stone door has various runes and symbols on it.

Type: magical; Perception DC 32; Disable Device DC 32

Trigger Word; Reset none

Effect

If the targets can read Draconic, Abyssal or Celestial, the runes say, “Speak Friend and Enter”. Otherwise, the runes say “Speak Friend, and Enter”. If the PC’s say “Friend and Enter” the door harmlessly swings open. If they say “Friend” only, they are blasted with unholy energy. Comma (Up to Level 3, targets must make DC 24 Will save or they are killed, if save is made, then the are paralyzed for 1 round, and blinded for 1d4 rounds, Up to Level 8, targets are deafened for 1d4 rounds (save negates), blinded for 2d4 rounds (save reduces to 1d4 rounds), and paralyzed for 1d10 rounds (save reduces to 1 round), Up to Level 12 targets are blinded for 2d4 rounds (save reduced to 1d4 rounds) and deafened for 1d4 rounds (save negates), Lvl 13 targets are deafened for 1d4 rounds (save negates), Lvl 14 and higher are not affected); multiple targets (all targets within 40′)

Holy Word

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Stop Sign (CR 8)



A small signaling post is next to this bridge.

Type: magical; Perception DC 32; Disable Device DC 32

Trigger proximity; Reset none

Effect

If a target gets within 10′ of the bridge, one of the signaling arms comes down. It’s red and says, “Stop”. Stop Sign (DC 25 Will save or target becomes paralyzed for 13 rounds. A new save, as a full round action, is allowed each round. When the spell duration ends, the stop sign raises and a green sign comes down that says, “Go”); multiple targets (all targets within 30′ of each other)

Hold Person

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Big Hug (CR 8)



A picture of a lonely wizard is on the wall. A small caption under the portrait says “I will love and hold you”.

Type: magical; Perception DC 32; Disable Device DC 32

Trigger proximity; Reset none

Effect

A huge hand grasps the target. Hug (+24 vs CMD to grapple target, hand has a CMD of 34 to escape. The hand holds the target for 13 rounds)

Grasping Hand

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Pointing Statue (CR 8)



A statue stands here, pointing a finger outward. A pouch dangles from the finger.

Type: magical; Perception DC 32; Disable Device DC 32

Trigger proximity; Reset none

Effect

Whether or not the pouch is disturbed, the finger shoots a ray out at the first target to pass by. Pointing Statue (130 damage, DC 25 Fortitude save reduced this to 3d6 + 13)

Finger of Death

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Ethereal Shaft (CR 8)



The hallway is made of dressed stone.

Type: magical; Perception DC 32; Disable Device DC 32

Trigger location; Reset none

Effect

About halfway down the hallway, a 10’x10′ section of floor disappears, dropping the target into a shaft. The target becomes ethereal, and falls through the bottom of the 40′ pit, traveling another 30′ before becoming solid again. When the target becomes solid, they are moved 10′ further down, where there is another shaft that goes down 100 feet. Shaft (DC 25 Reflex Save or target falls. Once inside the floor, target takes 2d6 damage, and then falls an additional 100 feet for 10d6 damage); multiple targets (all targets on 10′ square)

Ethereal Jaunt/Etherealness

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Proclamation (CR 8)



An official looking document sits atop a podium.

Type: magical; Perception DC 32; Disable Device DC 32

Trigger Visual; Reset none

Effect

If the target sees the scroll, he reads it aloud. Proclamation (Targets takes following effects:

HD Effect
Equal to caster level Deafened
Up to caster level –1 Staggereddeafened
Up to caster level –5 Paralyzedstaggereddeafened
Up to caster level –10 Killed, paralyzedstaggereddeafened

The effects are cumulative and concurrent. A successful DC 25 Will save reduces or eliminates these effects. Creatures affected by multiple effects make only one save and apply the result to all the effects.

Deafened: The creature is deafened for 1d4 rounds. Save negates.

Staggered: The creature is staggered for 2d4 rounds. Save reduces the staggered effect to 1d4 rounds.

Paralyzed: The creature is paralyzed and helpless for 1d10 minutes. Save reduces the paralyzed effect to 1 round.

Killed: Living creatures die. Undead creatures are destroyed. Save negates. If the save is successful, the creature instead takes 3d6 points of damage + 1 point per caster level (maximum +25).)

multiple targets (all targets with 40′ of reader, excluding the reader)

Dictum

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