CR8

Big Hug (CR 8)



A picture of a lonely wizard is on the wall. A small caption under the portrait says “I will love and hold you”.

Type: magical; Perception DC 32; Disable Device DC 32

Trigger proximity; Reset none

Effect

A huge hand grasps the target. Hug (+24 vs CMD to grapple target, hand has a CMD of 34 to escape. The hand holds the target for 13 rounds)

Grasping Hand

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Pointing Statue (CR 8)



A statue stands here, pointing a finger outward. A pouch dangles from the finger.

Type: magical; Perception DC 32; Disable Device DC 32

Trigger proximity; Reset none

Effect

Whether or not the pouch is disturbed, the finger shoots a ray out at the first target to pass by. Pointing Statue (130 damage, DC 25 Fortitude save reduced this to 3d6 + 13)

Finger of Death

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Ethereal Shaft (CR 8)



The hallway is made of dressed stone.

Type: magical; Perception DC 32; Disable Device DC 32

Trigger location; Reset none

Effect

About halfway down the hallway, a 10’x10′ section of floor disappears, dropping the target into a shaft. The target becomes ethereal, and falls through the bottom of the 40′ pit, traveling another 30′ before becoming solid again. When the target becomes solid, they are moved 10′ further down, where there is another shaft that goes down 100 feet. Shaft (DC 25 Reflex Save or target falls. Once inside the floor, target takes 2d6 damage, and then falls an additional 100 feet for 10d6 damage); multiple targets (all targets on 10′ square)

Ethereal Jaunt/Etherealness

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Proclamation (CR 8)



An official looking document sits atop a podium.

Type: magical; Perception DC 32; Disable Device DC 32

Trigger Visual; Reset none

Effect

If the target sees the scroll, he reads it aloud. Proclamation (Targets takes following effects:

HD Effect
Equal to caster level Deafened
Up to caster level –1 Staggereddeafened
Up to caster level –5 Paralyzedstaggereddeafened
Up to caster level –10 Killed, paralyzedstaggereddeafened

The effects are cumulative and concurrent. A successful DC 25 Will save reduces or eliminates these effects. Creatures affected by multiple effects make only one save and apply the result to all the effects.

Deafened: The creature is deafened for 1d4 rounds. Save negates.

Staggered: The creature is staggered for 2d4 rounds. Save reduces the staggered effect to 1d4 rounds.

Paralyzed: The creature is paralyzed and helpless for 1d10 minutes. Save reduces the paralyzed effect to 1 round.

Killed: Living creatures die. Undead creatures are destroyed. Save negates. If the save is successful, the creature instead takes 3d6 points of damage + 1 point per caster level (maximum +25).)

multiple targets (all targets with 40′ of reader, excluding the reader)

Dictum

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Combination Lock of Destruction (CR 8)



The chest is secured by a combination lock.

Type: magical; Perception DC 33; Disable Device DC 33

Trigger touch; Reset auto

Effect

If the wrong combination is entered, the lock blasts the target with necrotic energy. Combination lock (140-210 points of damage, DC 27 Fortitude save reduces this damage to 10d6. If target is killed and didn’t make save, his remains are utterly consumed, and only a true resurrection, or a wish followed by miracle or resurrection will bring him back. The failed save damage depends on what the last number of the failed combination that is dialed in, and ranged from 14-21)

Destruction

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Fireball Curtain (CR 8)



Strings of beads hang in the doorway.

Type: magical; Perception DC 32; Disable Device DC 32

Trigger touch; Reset none

Effect

A target that moves through the curtain incurs a chance of having a bead break off and become lodged somewhere on the target, where it detonates later. Fireball Curtain (+11 vs CMD or bead becomes stuck on target. 5 rounds later it detonates causing 13d6 fire damage to all targets within 20′, DC 25 Reflex Save for half damage);

Delayed Blast Fireball

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Tunnel of Doom (CR 8)



The sewers narrow down to a small tube. Progress can only be made by crawling.

Type: magical; Perception DC 32; Disable Device DC 32

Trigger proximity; Reset none

Effect

About halfway down the tube (100 ft) scratching noises can be heard coming from both ends. 4 centipede swarms2 at each end, descend upon the target. The centipede swarms each have 60 hp and deal 4d6 damage. A DC 25 Fortitude save is required to resist poison and distraction effects. These effects are only applied once, even if in multiple swarms. The swarms last for 13 rounds.

Creeping Doom

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Breezy Bridge (CR 8)



A rope bridge crosses the deep chasm, gently swaying in the breeze.

Type: magical; Perception DC 32; Disable Device DC 32

Trigger proximity; Reset none

Effect

When a target steps on the bridge, the wind begins to pick up a bit. By the time they hit the middle of the bridge, strong wind gusts buffet the bridge. Breezy Bridge (+10 vs. CMD to knock target off bridge; target takes 10d6 falling damage); multiple targets (all targets on bridge)

Control Weather

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May I Help You (CR 8)



Several undead, dressed in tuxedos, stand at attention in this room. There are some chests and cabinets here.

Type: magical; Perception DC 32; Disable Device DC 32

Trigger touch; Reset none

Effect

If any of the chests or cabinets are touched, the undead (which are intelligent) will animate. One will ask the party, “How may I help you?”. If the party decides to loot the room, the undead will politely carry the goods out of the room for them and follow. However, 15 minutes after leaving the room, the undead will drop the goods and attack the party.

Control Undead

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Idol of the Blasphemer (CR 8)



A golden idol of a twisted, evil god sits on a pedestal.

Type: magical; Perception DC 32; Disable Device DC 32

Trigger proximity; Reset none

Effect

If the idol is disturbed, is blasphemes against the targets. Idol (DC 24 Will Save or targets within 40′ suffer the effects of the blasphemy spell. The CL of the spell is 11)

Blashpemy

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