CR6

Pay Phone (CR 6)



A wooden box hangs on the wall. A banana shaped device hangs from it. It begins to make a ringing noise.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger proximity; Reset none

Effect

If the device is picked up, an unearthly voice will ask, “What do you want?” PayPhone (DC 10 Intelligence check or Int and Cha reduced to 8 for 2 weeks); multiple targets (all targets within 60′)

Contact Other Plane

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Bocca della Verità (CR 6)



A face, with an open mount has been carved into the stone door. The handle lies within the mouth.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger proximity and touch; Reset none

Effect

If the target puts his hand in the mouth, it sets off the trap. Also, anyone telling a lie also sets off tha trap. Bocca della Verità (9d6 cold damage, DC 22 Reflex Save for half damage); multiple targets (all targets in 60′ cone)

Cone of Cold

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Freak of Nature (CR 6)



A tree speaks softly to you.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger proximity; Reset none

Effect

The target, if it answers the tree will be given general knowledge of the surrounding area, minus some key details. For example, some plants may be poisonous or deadly, but the target will think them benign. Or perhaps the ground is unstable, but the target will think otherwise.

Commune with Nature

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God Crystal (CR 6)



A crystal shines brightly on a table. It speaks, “Ask me anything”.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger voice; Reset none

Effect

The target may ask up to 9 questions. The yes or no answers, especially answers that pertain to the current environment will be wrong. For example, if there are 2 ways to cross a chasm, it will tell the target to use the way that is trapped, or will collapse, etc. If the trap is disarmed, the questions will be answered truthfully.

Commune

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Pull My Finger (CR 6)



A statue points down the hall. On the pointing finger is a ring.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger touch; Reset none

Effect

If the ring is removed, the statue lets out a gas cloud. Pull My Finger (Creatures of 3 HD or less are killed, 4-6HD must make DC 22 Fortitude Save or die, a successful save causes 1d4 Con damage, 6+HD take 1d4 Con Damage, DC 22 Fortitude Save for half damage); multiple targets (all targets within 20′. the 20′ diameter, 20′ high cloud moves away from the statue at 10′ per round for 9 minutes)

Cloudkill

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Fresh Breeze (CR 6)



Several guards protect a stout chest.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger touch; Reset none

Effect

If the chest is touched, the target’s foes are healed as a gentle wind passes through the room. Fresh Breeze (Slain opponents gain 5d8 + 9 hit points if trap is activated within 5 rounds of their death); multiple targets (all opponents within 15′ of chest)

Breath of Life

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Mouse Traps (CR 6)



Mouse traps with cheese in them are scattered around a dais, which contains a small, golden statue.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger touch; Reset none

Effect

If the statue is disturbed, the target gets changed into a mouse. Mouse (DC 22 Fortitude Save or target is turned into a mouse. Then A DC 22 Will Save must be made or target loses its abilities and ability to case spells, and Intelligence, Wisdom and Charisma become that of the mouse. If the second save fails, the target must then make a DC 15 Wisdom save for each trap in the room. There are 1d10+5 traps. For each failure, the target must then make a DC 22 Reflex Save or take 6d6 points of damage)

Baleful Polymorph

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Annoying Vines (CR 6)



The ceilings in this cavern complex are covered in mossy vines.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger proximity; Reset none

Effect

The vines become sentient, and begin to talk to the target. A lot. Chatterbox. Vines (-2 to skill checks and concentration checks due to distraction)

Awaken

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Setting the Atonement (CR 6)



A large statue is before you, blindfolded and holding 2 scales.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger proximity; Reset none

Effect

If the target has done anything to violate his alignment or deity’s principles, he is punished by the statue. Fortunately, the statue can help to fix the situation. Setting the Atonement (target’s alignment is changed to a new alignment, or he loses class abilities or spells. The statue will intercede with a 2,500 gp donation, restoring the original alignment, class or spells)

Atonement

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Dismount (CR 6)



There is a small bridge in front of you that crosses a deep gorge.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger location; Reset none

Effect

About halfway across, the target’s mount becomes enlarged, twice its and eight times its weight, this causes the rider some distress, and also causes the bridge to collapse the next round. Dismount (DC 15 Ride check or fall out of saddle. Falling out of saddle or being on the bridge when it collapses requires a DC 21 Reflex Save or target falls in gorge, taking 10d6 damage)

Animal Growth

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