CR6

Gotta Run (CR 6)



A large chest is in the center of the room. It is wrapped in chains.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger touch; Reset none

Effect

If a target touches the chest, the chest speaks, and tells the target to “Leave the dungeon and go outside.”. Gotta Run (DC 22 Will Save or target must immediately make their way towards the dungeon entrance and go outside. They can’t return for 9 days)

Dominate Person

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Dispelling Sphere (CR 6)



A sphere floats up ahead, changing colors.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger proximity; Reset none

Effect

If a target tries to pass the sphere, it attacks, randomly changing colors. The sphere changes between blue, black, white and yellow. It will attack the closest target that matches it’s color. Blue – chaotic, black – good, white – evil, yellow – lawful. The sphere will make a +5 touch attack against the target. On a successful hit, the target will lose a single magical enchantment, and creature of an opposite alignment characteristic will get a +4 deflection bonus to AC for the next 1 hour. The sphere attacks for 6 rounds before dissipating. It moves 60′ per round.

Dispel Chaos, Dispel Evil, Dispel Good, Dispel Law

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Planar Door (CR 6)



The doorway is a large wheel, partitioned in several arcs. Each arc is filled with runes. A pointer type symbol is at the top. The center of the wheel is a brass button.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger touch; Reset none

Effect

The runes in each arc are in celestial, and each has the long name of a plane. To open the door, the wheel must be turned and the button pushed. The wheel will swing aside, and it will be a portal to the plane on the wheel. If the current plane is chosen, it will just be a door. However, to travel through the door, a DC 21 Will Save must be made, or the target will be returned to his or her home plane. On a failure, there is also a 20% chance that the target will be returned to a random plane on the wheel.

Dismissal

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Fire Pit (CR 6)



The floor here is made from iron grates. Fires burn below 60′ down.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger proximity; Reset none

Effect

When a target gets about halfway across the room, a huge wind updraft comes from below, bringing flames with it. Updraft (12d6 fire damage, DC 22 Reflex Save for half damage. Also target takes 1d6 fire damage for the next 1d6 + 1 rounds while on grating area); multiple targets (all targets on grate)

Control Winds

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Pay Phone (CR 6)



A wooden box hangs on the wall. A banana shaped device hangs from it. It begins to make a ringing noise.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger proximity; Reset none

Effect

If the device is picked up, an unearthly voice will ask, “What do you want?” PayPhone (DC 10 Intelligence check or Int and Cha reduced to 8 for 2 weeks); multiple targets (all targets within 60′)

Contact Other Plane

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Bocca della Verità (CR 6)



A face, with an open mount has been carved into the stone door. The handle lies within the mouth.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger proximity and touch; Reset none

Effect

If the target puts his hand in the mouth, it sets off the trap. Also, anyone telling a lie also sets off tha trap. Bocca della Verità (9d6 cold damage, DC 22 Reflex Save for half damage); multiple targets (all targets in 60′ cone)

Cone of Cold

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Freak of Nature (CR 6)



A tree speaks softly to you.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger proximity; Reset none

Effect

The target, if it answers the tree will be given general knowledge of the surrounding area, minus some key details. For example, some plants may be poisonous or deadly, but the target will think them benign. Or perhaps the ground is unstable, but the target will think otherwise.

Commune with Nature

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God Crystal (CR 6)



A crystal shines brightly on a table. It speaks, “Ask me anything”.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger voice; Reset none

Effect

The target may ask up to 9 questions. The yes or no answers, especially answers that pertain to the current environment will be wrong. For example, if there are 2 ways to cross a chasm, it will tell the target to use the way that is trapped, or will collapse, etc. If the trap is disarmed, the questions will be answered truthfully.

Commune

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Pull My Finger (CR 6)



A statue points down the hall. On the pointing finger is a ring.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger touch; Reset none

Effect

If the ring is removed, the statue lets out a gas cloud. Pull My Finger (Creatures of 3 HD or less are killed, 4-6HD must make DC 22 Fortitude Save or die, a successful save causes 1d4 Con damage, 6+HD take 1d4 Con Damage, DC 22 Fortitude Save for half damage); multiple targets (all targets within 20′. the 20′ diameter, 20′ high cloud moves away from the statue at 10′ per round for 9 minutes)

Cloudkill

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Fresh Breeze (CR 6)



Several guards protect a stout chest.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger touch; Reset none

Effect

If the chest is touched, the target’s foes are healed as a gentle wind passes through the room. Fresh Breeze (Slain opponents gain 5d8 + 9 hit points if trap is activated within 5 rounds of their death); multiple targets (all opponents within 15′ of chest)

Breath of Life

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