CR6

Ohm (CR 6)


 

Several technical books lay open on the desk.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger touch; Reset none

Effect

The trap is triggered if any of the books are touched. Ohm (DC 22 Will Save or the next opponent the target casts a spell on is granted SR 20)

Spell Resistance

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Ghostly Quartet (CR 6)


 

Ghostly music comes from a string quartet, barely recognizable as misty apparitions.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger proximity; Reset none

Effect

When the target gets within 30′, the music changes to a fugue. Quartet (DC 22 Will Save or target has a 50% chance each round of attacking the nearest target, ignoring unconscious targets. This lasts for 9 rounds, as the music crescendoes, then dies out); multiple targets (all targets within 20′)

Song of Discord

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Gygax Button (CR 6)


 

The door has a red and blue button on it.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger touch; Reset none

Effect

Either button unlocks the door; either button sets off the trap. Gygax Button (12d6 + 9 damage, DC 22 Fortitude Save for 3d6 +9 damage)

Slay Living

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No, the Other One! (CR 6)


 

A mirror is hung precariously on the door.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger proximity; Reset none

Effect

As the target approaches the door, the floor begins to shake. If nothing is done, the mirror falls off and shatters when the target gets within 5 ft. of it. No, the other one! (DC 21 Will Save, or when the next combat/encounter happens, all the enemies will look exactly like the target)

Seeming

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Secret Treasure (CR 6)


 

A large chest is in the middle of this room.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger location; Reset none

Effect

The chest opens to reveal a ladder that goes down 10ft, onto a pile of gold and gems. Secret Treasure (If a target descends, the lid closes and the target is trapped inside a cramped chest with the treasure on the ethereal plane for 60 days. A DC 21 Reflex Save allows the target to escape the chest)

Secret Chest

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Icy Lake (CR 6)


 

A chest seems frozen to the top of the lake.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger proximity; Reset none

Effect

As the target approaches the chest, they suddenly double in height. Icy Lake (DC 21 Fortitude Save or target doubles in size and becomes 8 times heavier. This causes the target to fall through the ice. While in the icy water, target takes 2d6 cold damage per round. Due to the weight, the target cannot climb back onto the ice, but must break their way to shore. The target can swim under the ice and break through the ice near the shore by making a DC 30 Survival check each round to move in the right direction. Otherwise, target must make a DC 20 Swim check each round to either move 15′ under the ice, or move 5′ by breaking the ice. If the check fails, the target does not move and sinks 15′ Next round the target may use their swim movement to resurface)

Righteous Might

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Raised Coffin (CR 6)


 

An ornate coffin sits on a raised dais.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger touch; Reset none

Effect

If the coffin is opened, the skeleton gasps, “Why do you disturb my rest” and crumbles into dust. The target that opened the coffin, or nearest target, is cursed. The next opponent damaged by the target rises again after death, with 2 negative levels and all temporary conditions removed and fights again.

Raise Dead

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There is No Eye in Team (CR 6)


 

The chest is decorated with many eye symbols.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger touch; Reset none

Effect

Several eyes appear around the target. Eyes (1d4+9 small eyes briefly appear around the target, and then they scatter. An hour later, the eyes begin to return, one every hour. They relay horrific visions to the target. Each vision requires a DC 17 Will Save or the target takes 1d2 Will damage, on a successful save, the target is merely shaken for 1d4 rounds. The eyes, when returning can be spotted with a DC 28 Perception check. If spotted, they may be attacked. They have 1 HP and AC 18.)

Prying Eyes

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Rats! (CR 6)


 

Small furry creatures scurry around the door.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger touch; Reset none

Effect

If the door is opened, the creatures transform into 3d6 dire rats. The creatures still have the stats of mice and are mostly harmless, but look menacing.

Polymorph

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Mower (CR 6)


 

A large blade comes down from the ceiling, slowly chasing you.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger proximity; Reset none

Effect

The blade comes down 30′ in front of the party and moves 15′ per round. At the same time, all of the party is turned into clumps of grass. Mower (DC 22 Will Save or target becomes a clump of grass for 9 minutes. While being a clump of grass, that target gets +2 to Con and AC (natural armor) but can only move 5′ per round. The mower has reach 0 and is large. It attacks with +12 melee for 4d6 damage. It moves in a straight line and does not backtrack for 1 minute); multiple targets (all targets in area)

Plant Shape

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