Pathfinder

Mosaic Maze (CR 3)



The floor is a mosaic maze.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset auto

Effect

While walking on the floor, the target attacks random targets with melee attacks. Maze (DC 18 Will save or target’s melee attacks target a random target)

Categories: CR3, Pathfinder | Tags: | Leave a comment

Fireman Pole (CR 5)



A pole leads down to the next level.

Type: mechanical; Perception DC 22; Disable Device DC 17

Trigger touch; Reset Auto

Effect

The pole only goes down a few feet before a gap appears, but the surrounding area is cleverly painted to make it appear as if it goes down to the floor, where the other part of the pole sticks up in a sharp spike. Pole (DC 27 Reflex Save or become impaled on pole below, taking 4d6 bleed damage)

Categories: CR5, Pathfinder | Tags: | Leave a comment

Spider Mirror (CR 6)



A large mirror covers an entire wall.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger proximity; Reset none

Effect

When a target looks into the mirror, he sees himself trapped in a web crawling with spiders. Mirror (DC 22 Will save or target believes he is trapped in a web, as per web spell for 9 rounds (CL 9), but also believes he is swarming with spiders, requiring a DC 22 Fortitude save at the beginning of each round or target is nauseated for one round); multiple targets (all targets in visual range of mirror)

Categories: CR6, Pathfinder | Tags: | Leave a comment

Broken Glass Shards and Gold (CR 1)



A chest full of irregularly shaped gold pieces is here.

Type: mechanical; Perception DC 18; Disable Device DC 17

Trigger touch; Reset none

Effect

Several pieces of sharp glass are in with the gold pieces. Glass (+8 vs. AC for 1d6 damage plus 1 bleed damage)

Categories: CR1, Pathfinder | Tags: | Leave a comment

Droning Orator (CR 2)



A small statue is spouting boring poetry.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger proximity; Reset none

Effect

The first target to get within 30′ of the statue becomes bored and his senses are dulled. Droning Orator (DC 16 Will Save or take a -4 penalty on Init checks and Reflex Saves for 1 minute)

Categories: CR2, Pathfinder | Tags: | Leave a comment

Painted Window (CR 1)



The only window in the room looks out upon a small courtyard.

Type: mechanical; Perception DC 21; Disable Device DC –

Trigger touch; Reset auto

Effect

The window is actually a small recess, cleverly painted to look like a courtyard. Those jumping through the window get stuck in a small alcove. Window (DC 19 Reflex save or get stuck in space behind window, requiring a full round action in order to extricate oneself, while in the window, the target is considered pinned)

Categories: CR1, Pathfinder | Tags: | Leave a comment

Dismount! (CR 4)



Your horse suddenly stands up on its hind legs.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger proximity; Reset none

Effect

The first passing horse is transformed into a bipedal creature, and stands up. (+8 melee touch against horse AC. If successful, the horse stands up, requiring a DC 25 Ride check to not be thrown from the horse, taking 1d6 damage and being knocked prone. The horse is unable to be ridden for 5 hours after this takes effect)

Categories: CR4, Pathfinder | Tags: | Leave a comment

Loose Cobblestones (CR 1/2)



The street is pretty steep.

Type: mechanical; Perception DC 18; Disable Device DC 18

Trigger location; Reset Auto

Effect

Several of the cobblestones are loose and sticking up, creating a tripping hazard. Cobblestones (DC 18 Reflex Save or fall prone, make a new check for each 30′ moved. A DC 18 Acrobatics check will allow a PC to move up to 60′ per round freely)

Categories: CR0.5, Pathfinder | Tags: | Leave a comment

Shale Cliff (CR 8)



The shale cliff looks to be easily climbable.

Type: mechanical; Perception DC 22; Disable Device DC 22

Trigger location; Reset none

Effect

The cliff has been rigged to fracture when a climber hits a certain point. Shale Cliff (DC 27 Reflex Save or fall, taking 6d6 falling and 3d6 bludgeoning damage); multiple targets (all targets on cliff face)

Categories: CR8, Pathfinder | Tags: | Leave a comment

Screeching Harpies (CR 4)



Foes leap out to attack you in the courtyard.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger proximity; Reset none

Effect

The rooftops are lined with harpy statues that screech as soon as the attack starts. Screech (DC 19 Fortitude Save or target provokes an attack of opportunity); multiple targets (all targets within 30′)

Categories: CR4, Pathfinder | Tags: | Leave a comment

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