Pathfinder

Bubble Wrap Floor (CR 2)



The floor has warped, leaving many bubbles.

Type: mechanical; Perception DC 19; Disable Device 26

Trigger location; Reset None

Effect

It requires a DC 18 Acrobatics check per move action to not step on a bubble. If a bubble is stepped on, it makes a very loud noise.

Categories: CR2, Pathfinder | Tags: | Leave a comment

Studded Floor (CR 3)



The stone tiles on the floor are covered in small, sharp studs.

Type: mechanical; Perception DC 22; Disable Device 19

Trigger location; Reset None

Effect

Several of the tiles tilt when stepped on. Studded Tile (DC 21 Reflex save or take 1d6 bleed damage and fall prone)

Categories: CR3, Pathfinder | Tags: | Leave a comment

Uneven Carpet (CR 1/2)



The carpet here is old and worn.

Type: mechanical; Perception DC 16; Disable Device 16

Trigger location; Reset None

Effect

Anyone walking on the carpet can trip. Trip (DC 12 Acrobatics check per movement or trip)

Categories: CR0.5, Pathfinder | Tags: | Leave a comment

Old Brick Wall (CR 2)



A door is set into an old brick wall.

Type: mechanical; Perception DC 19; Disable Device 19

Trigger touch; Reset None

Effect

The door is supporting the wall, if it is opened, the wall collapses. Wall (DC 18 Reflex save or take 2d6 damage); multiple targets (all targets within 10′ of wall)

Categories: CR2, Pathfinder | Tags: | Leave a comment

Air Injection (CR 4)



A small, iron-bound chest sits in the corner of this room.

Type: mechanical; Perception DC 21; Disable Device 19

Trigger touch; Reset repair

Effect

A small needle is attached to an air pump, and injects a large amount of air into the target. Injection (DC 19 Reflex save avoids, otherwise, DC 21 Fortitude Save or take 2d6 Con damage)

Categories: CR4, Pathfinder | Tags: | Leave a comment

Mandolin Slide Stairs (CR 7)



A set of smooth metal stairs descends downwards.

Type: mechanical; Perception DC 22; Disable Device 23

Trigger location; Reset repair

Effect

When a target gets 20′ down the stairs, they turn into a slide. However, the stair edges are sharp, and not quite flush. Stairs (6d6 damage + 1d6 bleed damage, DC 22 Reflex save for half damage and no bleed damage); multiple targets (all targets on stairs)

Categories: CR7, Pathfinder | Tags: | Leave a comment

Beauty is in the Eye of the Beholder (CR 6)



A large portrait of a beholder, framed with a solid gold frame, dominates this small study.

Type: magical; Perception DC 30; Disable Device 30

Trigger touch; Reset None

Effect

If anyone tries to take the frame, one of the eyes on the beholder flashes. Beholder Eye (DC 22 Will Save or target’s Charisma and Intelligence scores drop to 1, arcane spell casters take -4 to save, as the feeblemind spell)

Categories: CR6, Pathfinder | Tags: | Leave a comment

Poisoned Crenellations (CR 10)



Crenellations top this 20′ high stone wall.

Type: mechanical; Perception DC 28; Disable Device 19

Trigger touch; Reset repair

Effect

The crenellations have had a poison applied to them in such a way that if a PC latches onto them with a grappling hook, poison begins to run down the hook and down the rope or chain at the rate of 10′ per round. Poison (DC 20 Fort Save or lose 1d6 Str per round for 6 rounds, 2 Saves needed to cure)

Categories: CR10, Pathfinder | Tags: | Leave a comment

Crackling Torches (CR 3)



The torches here flicker wildly; pieces of ash drift from a few of them.

Type: mechanical; Perception DC 21; Disable Device 18

Trigger location; Reset Repair

Effect

Embers float from the torches and land on PCs. During each movement phase, there is a 50% chance that an ember will land on a PC. Ember (DC 18 Reflex save or take 1d2 fire damage per round and gain the shaken condition. A standard action removes the ember); multiple targets (all targets in room)

Categories: CR3, Pathfinder | Tags: | Leave a comment

Tiny Door (CR 5)



A solid wooden 3′ high door is at the end of the room.

Type: magical; Perception DC 29; Disable Device 29

Trigger touch; Reset None

Effect

If the door is opened, everyone shrinks. Shrink (DC 22 Fortitude save or be affected per the reduce person spell); multiple targets (up to 7 targets within 30′)

Categories: CR5, Pathfinder | Tags: | Leave a comment

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