Pathfinder

Help Me Out Here (CR 3)



A barber’s pole is on the wall.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none

Effect

When a party member is injured, the target is compelled to help them out. Help (DC 18 Will Save or target must aid injured ally via spells or heal checks until fully treated or 3 rounds pass)

Categories: CR3, Pathfinder | Tags: | Leave a comment

Nauseous Surface (CR 1/2)



Everything in here is covered in a thin dust.

Type: mechanical; Perception DC 19; Disable Device DC 18

Trigger touch; Reset none

Effect

The dust is nauseous if touched. Dust ( DC 16 Fortitude save or gain the nauseated condition for 1d6+3 rounds)

Categories: CR0.5, Pathfinder | Tags: | Leave a comment

Vanity Mirror (CR 2)



An ornate mirror is along the far wall.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger proximity; Reset none

Effect

The target is compelled to look at his own reflection. Vanity Mirror (DC 16 Will Save or target must stare at mirror for 2 rounds. While staring at the mirror, all creatures gain concealment from the target’s attack. If the target loses LOS, he becomes blinded for 1 round and the effect ends)

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Lava Cake (CR 7)



A huge chocolate cake sits on the table, with several burning candles on it.

Type: mechanical; Perception DC 19; Disable Device DC 21

Trigger touch; Reset none

Effect

If the candles burn down (1d4+1 rounds) or the cake is cut, it explodes, sending super-heated chocolate everywhere. Lava Cake ( 10d6 fire damage, DC 21 Reflex Save for half damage); multiple targets (all targets in 30′ radius)

Categories: CR7, Pathfinder | Tags: | Leave a comment

Tripping Curtains (CR 1/2)



The archways here are covered with heavy curtains.

Type: mechanical; Perception DC 18; Disable Device DC 16

Trigger touch; Reset none

Effect

The curtains have hooks near the bottom, causing the target to trip. Curtains (DC 18 Reflex save or be knocked prone)

Categories: CR0.5, Pathfinder | Tags: | Leave a comment

Firearm Detector (CR 3)



A sign outside advises the party to not bring weapons into the building.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset 1 hour

Effect

Anyone who passes the threshold who is carrying a firearm has that firearm suddenly discharge, loaded or not. Detector (DC 18 Will save or firearm discharges, causing the bearer to be flat-footed until the start of his next turn)

Categories: CR3, Pathfinder | Tags: | Leave a comment

Loop Holes (CR 2)



This building has several loop holes for firing outside.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger proximity; Reset 1 hour

Effect

If a firearm tries to fire through the loophole, the powder becomes damp and automatically misfires. Loop Hole (DC 16 Fortitude save or firearm automatically misfires)

Categories: CR2, Pathfinder | Tags: | Leave a comment

Toxic Wallpaper (CR 5)



The walls in this building are covered in bright green wallpaper.

Type: mechanical; Perception DC 24; Disable Device DC 27

Trigger proximity; Reset none

Effect

After one hour of exposure, the wallpaper begins to sicken the target. Wallpaper (DC 19 Fortitude save or take 1d6 Con damage, must make a save every hour); multiple targets (all targets in building)

Categories: CR5, Pathfinder | Tags: | Leave a comment

Potion on a High Shelf (CR 2)



A potion sits on the back of a tall shelf.

Type: mechanical; Perception DC 22; Disable Device DC 17

Trigger touch; Reset auto

Effect

Small blades sit, just out of sight, in front of the potion bottle. Blades (+8 vs. AC for 1d4+1 damage)

Categories: CR2, Pathfinder | Tags: | Leave a comment

You Said What? (CR 3)



Several statues appear to be in mid conversation.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none

Effect

Any speech in this room is amplified and translated to the waiting ambushers by the statues. This gives the ambushers a +10 init bonus, and a +2 circumstance bonus to Dexterity based checks and saves.

Categories: CR3, Pathfinder | Tags: | Leave a comment

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