CR5

Oh, The Droids (CR 5)


 

A sign outside the tavern says “Outsiders not welcome”.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger location; Reset auto

Effect

Any eidolon that crosses the threshold into the bar, or is summoned into the bar is affected. On, The Droids (Target eidolon must make DC 21 Will Save or is teleported 680 feet away in a random direction. For 1d4 rounds, the eidolon suffers no hit point loss due to distance; after that hit point loss and possible sending back to home plane is as normal. Also, during the 1d4 rounds, the life bond ability does not function)

Unfetter

 

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Mimicry (CR 5)


 

You have entered an eloquent parlor, but an end table has been smashed.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger touch; Reset none

Effect

The furnishings are lavish and expensive. The owner did not like just anyone using his parlor, and used to punish servants for touching them. To get even, a departing servant enchanted the room, affecting everyone but the owner. Mimcry (DC 21 Will Save or when any of the furnishings are touched, the target will believe the furnishing is a mimic, and that it is attacking. The furniture does no damage and is easily destroyed, but is likely to incur the wrath of the owner)

True Form

 

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Treasure Curtain (CR 5)


 

A black curtain hangs in the doorway.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger touch; Reset 1 day

Effect

The curtain glows when touched. Treasure Curtain (DC 21 Fortitude Save or up to 1,000 gp of valuables on the target is transferred to the curtain as a 2d representation on the fabric. Due to the faulty nature of the curtain, the 2d representation disappears after 24 hours. Once taken, the treasure cannot be recovered)

Treasure Stitching

 

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Lump of Clay (CR 5)


 

A statue by the door is holding a lump of clay.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger proximity; Reset none

Effect

The statue begins to shape the clay. Lump of Clay (DC 21 Will Save, or any target capable of summoning an eidolon will be affected. The next time the eidolon is summoned, it will randomly re-allocate its evolution pool); multiple targets (all targets capable of summoning an eidolon)

Transmogrify

 

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A Thorny Situation (CR 5)


 

Thorny vines have been carved into the chest.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger touch; Reset none

Effect

The vines animate if the chest is touched. A Thorny Situation (DC 21 Fortitude Save, or the next time the target is damaged, small thorns appear on the target’s body. Any touch spell, including healing, cast on the target automatically inflicts 2d6 + 7 points of damage on the caster. This effect lasts for 7 rounds once activated)

Thorn Body

 

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Do You Really Want to Hurt Me (CR 5)


 

The door is carved with a single monk, gesturing with open arms.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger touch; Reset none

Effect

When the door opens, the monk closes his arms. Do You Really Want to Hurt Me (DC 21 Will Save, or the next time the target makes an attack, the target is unable to make it, and the action is wasted. On a successful save, the target may attack, but is at a -5 penalty. Whether or not the save was successful, for the next 6 rounds, the target takes a -2 penalty to attacks)

Stay the Hand

 

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Healing Spite (CR 5)


 

The door is carved with the visage of a with who is mocking you.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger touch; Reset none

Effect

When the door opens, the witch laughs. Healing Spite (DC 21 Will Save or targets gains a small tattoo. The next time the target is healed by an ally, the tattoo activates, and casts Pain Strike at CL 7 onto the healer. The Fortitude save for the pain strike is DC 21)

Spite

 

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Gruumsh Door (CR 5)


 

Several orc statues flank the door, which has a carving of Gruumsh in it.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger touch; Reset none

Effect

When the door opens, one of the statues animates. Gruumsh Door (statue attacks one target per round, +8 melee for 1d10+2 force damage. The statue cannot be damaged, but can be affected by dispel magicdisintegratesphere of annihilation, or a rod of cancellationThe CL is 7. For targets with SR, the statues must make a caster level check against the SR or be dispelled. Once the SR fails though, that attack and all subsequent attacks bypass SR.)

Spiritual Ally

 

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Sleepy Door (CR 5)


 

The door is engraved with the images of soft, fluffy clouds.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger touch; Reset none

Effect

The door opens silently. Sleepy Door (DC 21 Will Save, or the next time the target is asleep, the target will get up and move towards the nearest pit or trap. Note – a pit or trap should be conveniently close by. The target gets no Reflex save vs the trap, but gets a saving throw to wake up should it take damage, If the target does not wake up, if practical, the target will move to another trap)

Sleepwalk

 

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Don’t Make Us Angry (CR 5)


 

The door is flanked by two sets of shelves, all holding porcelain figurines.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger touch; Reset none

Effect

Unless a DC 21 Acrobatics check is made while opening the door, the vibration will cause the shelves to shake, dumping the figurines onto the ground, breaking them all, which triggers the trap. If the figurines are examined (subject to the above Acrobatics check if touched) the target will notice that some of the figurines look like the party. Don’t Make Us Angry (DC 21 Will Save, or during the next combat, all opponents will receive a +2 morale bonus on attack rolls and weapon damage rolls. Additionally, the targets receive a +2 morale bonus on caster level checks to overcome spell resistance against the targets. This effect lasts for 7 minutes, or until the combat is completed.); multiple targets (all targets within 30′ of broken figurines)

Shared Wrath

 

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