CR5

Quantum Effect (CR 5)



A statue is ahead, and speaks to the party. “Ask me a single question.”

Type: magical; Perception DC 29; Disable Device DC 29

Trigger proximity; Reset none

Effect

The statue will answer truthfully any one question regarding a specific event, goal or activity that will occur within 1 week. However, when answered, either the specifics or the timing of the event will change.

Divination

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Lie Detector (CR 5)



A large gong sits in the middle of this plush office.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger proximity; Reset none

Effect

If a target speaks a lie while in this room, the gong sounds, loudly. Gong (DC 21 Will Save or gong sounds if target tells a lie); multiple targets (all targets in room)

Discern Lies

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Swinging Dimension Door (CR 5)



The door in front of you is covered in spikes

Type: magical; Perception DC 29; Disable Device DC 29

Trigger touch; Reset none

Effect

When a target goes through the door, it is teleported to the other side, facing the other way. The door then swings into the target. Swinging Dimension Door (DC 21 Reflex save or target takes 8d6 piercing damage)

Dimension Door

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Paranoid (CR 5)



You feel like you are being watched.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger proximity; Reset none

Effect

You feel like you are being watched, you see magical sensors everywhere. Paranoid (DC 21 Will save or target feels like he is being watched, and thinks that the scrying sensors are everywhere. He will spend time rummaging through the area, trying to destroy them. This will cause all reactions with NPC’s to start out as unfavorable.)

Detect Scrying

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Ward of Death (CR 5)



Harmless energy pulses through the doorway.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger touch; Reset Auto

Effect

Any target that passes through is hit with a Ward of Death. Ward of Death( DC 21 Will save or target gets a -4 save to death effects and magic, and becomes vulnerable to negative energy attacks)

Death Ward

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Sad Songs (CR 5)



A player piano is in the center of the room. A tip jar sits atop the piano.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger proximity; Reset none

Effect

When the target enters the room, a ghostly apparition appears and begins to play the piano. He plays a short song, then stops. If the target does not tip, he plays a sad song. Only 1 tip is required per party per visit. Sad Song (DC 21 Will Save or target takes a -2 penalty on attack rolls, saving throws, ability checks, skill checks and weapon damage rolls for 7 minutes); multiple targets (all targets in 30 ft. cone in front of piano)

Crushing Despair

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Spiky Pool (CR 5)



Water pools up in places on the floor.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger proximity; Reset none

Effect

One of the floor tiles is an illusion. Stepping on it drop the target down into a pool of water, which turns into a whirlpool, dragging the target onto the spikes on the side. Pool (DC 21 Reflex Save or fall in water. While in water target takes 1d4 damage each round for 700 rounds. Escaping the whirlpool requires a CMB check with a DC of 21)

Control Water

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Confucious Say… (CR 5)



The table has a bowl of fortune cookies.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger touch; Reset none

Effect

If any of the cookies are broken, the pieces scatter in a 15 ft radius. The fortune in the cookie cannot be read, except by magical means, like a comprehend languages. If read that way, it simply says, “Confucious say that you shouldn’t steal cookies” Confucious Say… (DC 21 Will Save or target is confused for 7 rounds); multiple targets (all targets in 15′ radius)

Confusion

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Autoforge (CR 5)



Several hammers are pounding away at nearly finished swords. The hammers are animated by themselves, there is no smith wielding them.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger touch; Reset none

Effect

If any of the unfinished swords are touched, one of the hammers strikes down, releasing a blinding, multi-colored flash of light. Autoforge (3d8 damage and target is slowed for 1d6 rounds, DC 21 Will Save for half damage and negate slow effect) multiple targets (all non-chaotic targets within 20′ of primary target)

Chaos Hammer

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As You Were (CR 5)



You enter an empty dressing chamber, with mirrors and space to hang clothes.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger proximity; Reset none

Effect

When the targets leave the room, any magical enhancements are negated. As You Were (All magical enhancements up to caster level 14 are negated); multiple targets (all targets within 30′)

Break Enchantment

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