CR5

I Think You Wanted to Open This Door (CR 5)



A locked door blocks the way.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger touch; Reset none

Effect

Before any other trap effects happen, the target and his closest ally swap places. Door (DC 21 Will Save, from both targets, or target and closest ally within 40′ swap places, and any adverse additional trap effects happen to the swapped target)

Categories: CR5, Pathfinder | Tags: | Leave a comment

Loose Nails (CR 5)



Several loose nails stick out of the door frame, likely catching on anyone passing through.

Type: mechanical; Perception DC 23; Disable Device DC 22

Trigger touch; Reset none

Effect

The nails are hooked into explosives in the door frame. If they are hammered in, or removed, the doorframe explodes. Loose Nails (6d6 damage plus 1d6 bleed damage, DC 22 Reflex Save for half damage); multiple targets (all targets within 30′). Note that if a target goes through the doorframe, it requires a DC 22 Acrobatics check to avoid catching a nail on clothing and having it pulled out.

Categories: CR5, Pathfinder | Tags: | Leave a comment

Holy Water Fountain (CR 5)



A fountain of water is before you, spraying out from a center column. The basin is full of gold coins. There is a small inscription on the lip.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger touch; Reset none

Effect

The inscription reads “Health above greed”. If the target touches the gold coins, he is changed into a shadow, which is not being showered with holy water from the fountain. Fountain (DC 21 Will Save or target becomes a shadow, as the physical body drops to the water. The shadow is tethered to the body and cannot move unless the coin is removed from the comatose body’s hand. Removing the coin cannot be done by the shadow, it must be done by another physical being. The shadow returns to the body in 7 hours, or when reduced to 0 or fewer HP. If the shadow is killed, it returns to the body immediately, and the target has -1 HP and the dying condition. While a shadow, the target has the same Hit Dice and hit points as the character, but otherwise acts as a shadow, but does not have the create spawn ability. While in the fountain the shadow takes 4d6 holy damage per round.)

Categories: CR5, Pathfinder | Tags: | Leave a comment

Safety Net (CR 5)



A dropoff is before you, but a safety net has been secured below.

Type: mechanical; Perception DC 22; Disable Device DC 22

Trigger touch; Reset none

Effect

The net breaks the fall, but ensnares the target. Safety Net (DC 27 Reflex Save or target becomes entangled in net, requiring a DC 27 Escape Artist check or DC 35 Strength check. The net can also be cut through. It has 10hp and hardness 2. However, if cut, a DC 20 Reflex Save is required or the target falls 60 feet for 6d6 damage)

Categories: CR5, Pathfinder | Tags: | Leave a comment

Glass?! (CR 5)



The floor is made of a smooth, black substance.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger alarm (magic); Reset none

Effect

If anyone casts a spell, a 20′ burst radius around the target becomes molten glass. Glass (3d6 fire damage plus target becomes entangled, requiring a DC 21 Strength or Escape Artist as a full round action to free oneself. A DC 21 Reflex Save halves the damage and negates the entanglement. The area become difficult terrain, and increases Acrobatics checks by 5. Running or charging requires a DC 15 Acrobatics check. Those that fail fall and take 1d6 damage)

Categories: CR5, Pathfinder | Tags: | Leave a comment

Time is of the Essence (CR 5)



There is a stout wooden door, which has gears on it, blocking the way. Lit candles provide illumination.

Type: mechanical; Perception DC 22; Disable Device DC 18

Trigger proximity; Reset none

Effect

The candles are filled with a flammable gas. When they burn down, they explode. Candles (After 1d4+4 rounds; DC 22 Reflex Save or take 6d6 fire damage); multiple targets (all targets in room)

Categories: CR5, Pathfinder | Tags: | Leave a comment

Treasure Chest With Button Lock (CR 5)



The lock on the chest has a button to open.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger touch; Reset none

Effect

One round after the button is pushed the lock explodes. Lock (7d6 fire damage, DC 21 Reflex Save for half damage); multiple targets (all targets within 15′; all targets within 30′ take half damage)

Categories: CR5, Pathfinder | Tags: | Leave a comment

Tilt-a-Stair (CR 5)



A tall stairway goes up and ends in a door.

Type: mechanical; Perception DC 21; Disable Device DC 22

Trigger location; Reset Repair

Effect

When more targets are on the stairway past the middle point than below it, the staircase abruptly tilts down. Tilt-a-Stair (DC 18 Reflex Save or fall, taking anywhere between 1d6 and 5d6 damage depending on target location); multiple targets (all targets on stairway)

Categories: CR5, Pathfinder | Tags: | Leave a comment

Saturated Path (CR 5)



The ground on this path that runs along the hillside is very wet and soft.

Type: mechanical; Perception DC 21; Disable Device DC 24

Trigger location; Reset none

Effect

One spot on the path collapses when trod upon. Collapse (DC 17 Reflex save or slide down hill, taking 1d6 falling and 2d6 crushing damage. It requires a DC 27 Strength, Escape Artist or CMB check to escape, and a DC 28 Climb check to climb back on path. The hole created requires a DC 10 Jump check to cross. Those that fail take damage as above); multiple targets (all targets within 5′)

Categories: CR5, Pathfinder | Tags: | Leave a comment

Power Up (CR 5)



A small chasm is in front of you, easily jumped.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger location; Reset none

Effect

A few feet in front of the chasm is a spot which teleports the target to the center of the chasm. Power Up (DC 21 Will Save or target is teleported above chasm, adding +10 to the DC of the jump check; the teleport is only triggered by someone running up to the chasm to jump)

Categories: CR5, Pathfinder | Tags: | Leave a comment

Blog at WordPress.com.