Several pies line the shelves here.
|The shelves are spring loaded to fire the pies at the center of the room. A pressure plate by each door causes a delayed reaction.
A DC 12 Wisdom (Perception) check allows a creature to notice springs underneath the pastry shelves.
A DC 14 Wisdom (Perception) check reveals that the floor in front of each door is less worn than the rest of the floor.
A DC 16 Wisdom (Perception) check reveals that some of the pastries are clever fakes.
When a pressure plate is stepped on, it activates a 1 round timer. 1 round later, the shelf of pies is launched towards the center of the room. Any creature more than 5′ from the door must make a DC 12 Dexterity saving throw or be struck by a pie. Those struck by a normal pie take no damage, however, there is a 1 in 4 chance that the pie is fake. This pie is filled with a noxious substance that deals 2d4 acid damage, and 1d4 acid damage every round for 1d4 rounds.
The springs can be disabled with a DC 14 Dexterity check with thieves’ tools. Failure launches the pies.
The pressure plates are easily avoided with a DC 5 Dexterity (Acrobatics) check. They can be disabled with a DC 12 Dexterity check with thieves tools. Failure on either of these checks sets off the trap 1 round later.