CR10

Crystal Shield (CR 10)


 

Nestled between the sides of two small mountains is a crystal shield that gleams brightly, even though not directly touched by sunlight.

Type: magical; Perception DC 34; Disable Device DC 34

Trigger touch; Reset none

Effect

If the shield is touched (it’s worth quite a bit) the two small mountains crash together, shattering the shield into small, worthless shards, and of course, whoever touched it. Crystal Shield (+13 ranged touch attack for 20d6 of bludgeoning damage and target is knocked prone. A DC 28 Reflex Save is required, or the target will also be buried in rubble as if it were a cave-in. If the attack misses, the target takes 10d6 and is knocked prone, but a DC 28 Reflex save reduces the damage by half and the target is not knocked prone. Any target within 30′ also suffers from this “missed” attack)

Clashing Rocks

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Wishing Well (CR 10)


 

A small well is here, with a sign that says, “1 GP for one wish”.

Type: magical; Perception DC 34; Disable Device DC 34

Trigger touch; Reset none

Effect

If the target throws in a gold piece, it will grant a minor wish, like healing some HP, mending broken equipment, helping find someone or something, etc. However, later on, an an inopportune moment, when someone in the party expresses a wish, it will be granted exactly as worded.

Wish

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Mine! (CR 10)


 

A statue of a child is in the center of the room. In a palm, he holds a shiny ring.

Type: magical; Perception DC 34; Disable Device DC 34

Trigger touch; Reset none

Effect

If the ring is taken, the statue begins to wail. Mine! (After 1 round, if the ring is not put back, the wail becomes a terrible, soul-chilling scream. The wail does 180 total points of damage, starting with the closest creature and moving outwards for 40′. A DC 28 Fortitude Save negates the damage. Targets closest to statue take damage first, remaining damage is applied in order); multiple targets (all targets within 40′)

Wail of the Banshee

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Die and Let Live (CR 10)


 

A large sarcophagus dominates the chamber. The lid depicts as plate mail clad human brandishing a holy symbol to a long forgotten god.

Type: magical; Perception DC 34; Disable Device DC 34

Trigger touch; Reset none

Effect

Inside the sarcophagus is the dusty remains of a long dead war cleric. The gleaming armor, shield, mace and holy symbol are intact. If any of it is disturbed, the cleric (20th level cleric) comes to life and fights the party. He has full abilities, spells and hit points.

True Resurrection

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The Dungeon That Time Remembered (CR 10)


 

A chest full of jeweled, arcane items is in the middle of the room.

Type: magical; Perception DC 34; Disable Device DC 34

Trigger touch; Reset none

Effect

If the target touches any of the items, time stops for 1d4+1 rounds. During this time, the owner collects the items and runs away, placing them in another chest where the same thing happens. If the owner has time, he may lock doors and/or place obstacles in the way.

Time Stop

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Pet Statue (CR 2-10)


 

A display case boasts several small jade animal statues.

Type: magical; Perception DC 26-34; Disable Device DC 26-34

Trigger ; Reset none

Effect

There are 9 statues, and each one corresponds to a random ally, with each one corresponding to CR 2-10. The statue will animate and attack for the target, but will only attack targets that are not immediately hostile. In order to get rid of the statue, a Dispel magic with a DC 11-21 must be made, or remove curse, wish, or limited wish.

Summon Nature’s Ally

Categories: CR10, CR2, CR3, CR4, CR5, CR6, CR7, CR8, CR9, CRvaries, Pathfinder | Tags: | Leave a comment

Rope Pull (CR 2-10)


 

The door has a rope pull attached to a bell.

Type: magical; Perception DC 26-34; Disable Device DC 26-34

Trigger touch; Reset none

Effect

When the rope is pulled, a random monster guardian is summoned that fights the target. The monster is based on the CR of the trap, and uses the summon monster tables.

Summon Monster

Categories: CR10, CR2, CR3, CR4, CR5, CR6, CR7, CR8, CR9, CRvaries, Pathfinder | Tags: | Leave a comment

Rainbow Gold (CR 10)


 

A pot of gold sits at the end of a rainbow in a narrow ravine.

Type: magical; Perception DC 34; Disable Device DC 34

Trigger touch; Reset none

Effect

The ravine is narrow and limits mobility. Dex based checks and saves are at a -1 penalty. Movement is limited to normal speed and it requires a DC 15 Climb check to climb up or down the ravine walls. If the pot of gold, which contains 2,000gp is disturbed, black storm clouds roll in and thunder cracks. Rainbow Gold (DC 28 Fortitude Save or target is deafened for 1d4x10 minutes, Round 2, all targets take 1d6 damage from acid rain, Round 3, each target takes 10d6 electricity damage from a lightning bolt strike, DC 28 Reflex Save for half damage, Round 4, all targets take 5d6 bludgeoning damage from hailstones, and finally, in rounds 5-10, violent rain reduces all visibility to 5 feet, granting concealment (20% miss chance) to all creatures 5 feet away. Creatures farther away have a 50% miss chance and cannot be targeted by sight. Speed is reduced by 3/4, and all spells require a Concentration check with a DC of 28+spell level.); multiple targets (all targets within 360′ of gold)

Storm of Vengeance

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No Healz For You (CR 10)


 

Several glyphs are carved into the floor.

Type: magical; Perception DC 34; Disable Device DC 34

Trigger proximity; Reset none

Effect

When the trap is triggered (by being within 10′ of a glyph) everyone is briefly bathed in purple light. No Healz (DC 28 Will Save or target gains immunity to all healing spells. The total duration of the immunity is 180 minutes, divided evenly among targets that fail their save); multiple targets (all targets within 60′)

Spell Immunity

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Soul Heir (CR 10)


 

Under a pile of coins is the most magnificent black gem you’ve ever seen.

Type: magical; Perception DC 34; Disable Device DC 34

Trigger touch; Reset none

Effect

The trap is triggered by touching the gem. Soul Heir (DC 28 Fortitude Save or target is killed, and the soul is trapped in the gem. The soul cannot be returned by any means until either the gem is destroyed, or the spell is dispelled with a DC 29 dispel magic check. Either way, the target is still dead, and must be revived)

Soul Bind

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