CR4

Fetch (CR 4)



A stick flies out from around the corner, landing far away down the hall.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger proximity; Reset none

Effect

If the party has any animal companions or mounts, a random one is forced to go chase after the stick until it is retrieved, and bring it back to the spot it vacated. Fetch (DC 19 Will Save or animal flees for 2 rounds)

Dominate Animal

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A Little to the Left (CR 4)



A petrified creature sits on the edge of small ledge, an easy jump across.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger proximity; Reset none

Effect

The petrified creature has been displaced, and is actually about 2 feet away from where it seems. The DC to jump across is easy, DC 5. However, if a target jumps to an empty spot, they’ll strike the petrified creature. Left (DC 19 Reflex Save or fall, taking 6d6 damage)

Displacement

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Died On The Vine (CR 4)



The well can be descended into on the vines that grow down the sides.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger proximity; Reset none

Effect

The vines shrink to about one third their size, causing them to break off the wall. Vines (DC 21 Reflex Save or fall, taking 1d6 damage per 10 feet. On a successful save, the vine must make a DC 15 Fortitude Save with no bonus. On a failure, the vine breaks, and the target falls anyway); multiple targets (all targets on vine)

Diminish Plants

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Lights On (CR 4)



The light in this warehouse is dim.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger location; Reset none

Effect

Anyone that passes through an internal door triggers this trap. Lights On (+4 vs. touch AC or target begins to shine, causing the light within 60′ of him to be normal. The light lasts for 50 minutes)

Daylight

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Supply Cache (CR 4)



A cache of supplies has been hidden under this outcropping of rocks and bushes.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger proximity; Reset none

Effect

When the target gets close, the food that he is carrying is replaced. Supply Cache (DC 19 Fortitude Save or target’s food is replaced by conjured food, which becomes inedible after 24 hours); multiple targets (all targets within 60′)

Create Food and Water

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Beggar Statue (CR 4)



A life-like statue of a beggar sits in front of the entrance. Pooled next to him is a small pile of coins.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger proximity; Reset 1 day

Effect

If the target passes by without donating, or takes any of the coins, the statue reaches out and touches the target. Beggar (+4 melee touch to contract leprosy. DC 19 Fortitude negates)

Contagion

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The Best Laid Plans (CR 4)



There is a hidden entrance under a pile of leaves.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger touch; Reset none

Effect

Anyone who opens the entrance becomes linked, enabling the owner to hear everything they say. Plans (Target and those around can be heard for 5 hours. The listener gets a +2 circumstance bonus to any skill checks, saves or attack rolls when encountered.

Clairaudience/Clairvoyance

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Lightning Ladder (CR 4)



A shaft leads upwards, with metal rungs on one side forming a ladder.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger touch; Reset none

Effect

The shaft is 30′ high. When a target gets to the top and opens the grate, a bolt of lightning shoots down the shaft. Lightning (3d6 damage, DC 19 Reflex Save for half damage); multiple targets (all targets in 30′ vertical line)

Call Lightning

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Don’t Blink (CR 4)



A flash of light fills the room as you strike the opponent.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger proximity; Reset none

Effect

The target is affected by some of the qualities of the blink spell. (DC 19 Will Save or the following effects happen on the target, the target gains a 20% miss chance on attacks, and healing spells have a 50% miss chance)

Blink

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Rats! (CR 4)



Piles of tiny bones lie around a golden idol.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger touch; Reset none

Effect

If the idol is touched, the skeletons, which are rats, animate, essentially becoming 6 undead rat swarms. These are like a normal rat swarm, but with the same undead qualities as skeletons.

Animate Dead

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