Pull My Finger

A statue sits next to the door. Its arm is outstretched and has one finger pointing down the hall.

Magical Trap


The finger open the door, but also sets off a magical trap.

A DC 12 Intelligence (Investigation) check reveals that the door can be opened by pulling the finger of the statue.

When the finger is pulled, that target takes 7d8+30 necrotic damage, with a DC 17 Constitution saving throw halving this damage.

If a target is killed by the damage, their soul becomes trapped inside the statue. The statue must be destroyed to release the soul, using a disintegrate spell.

A detect magic detects an aura of necromancy on the statue.

A dispel magic (DC 17) negates the trap for 10 minutes. Only a disintegrate destroys the trap permanently.

Categories: 5e, Dungeons and Dragons, magical | Tags: , | Leave a comment

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