Slide and Hoop (CR 4)



 A dark hole is in the wall.

Type: mechanical; Perception DC 22; Disable Device DC 22

Trigger proximity; Reset repair

Effect

The floor falls out from beneath the hole, exposing a metal slide. At the bottom is an iron hoop. Slide and Hoop (DC 21 Reflex Save or character slides down slide. A 2nd Reflex Save of DC 21 should be made to avoid falling while sliding, if it fails, the target takes 3d6 damage from hitting the hoop. If it succeeds, the target must make a third DC 21 Reflex Save to avoid the hoop, failing caused 1d6 non lethal damage, cause the target to be knocked prone, and causes 2 Dexterity damage)

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