Here is another installment of exTRAPaganza, our Thursday over-the-top trap series.
The entire place is filled with portraits, all depicting the same family at various points in their lives. Whenever the party enters a situation where rolls or checks are required, the will turn into either a you adult, adult, or an elderly adult. As the young adult, you gain a +2 enhancement bonus to Dexterity and Constitution, but suffer a -2 penalty to Wisdom. In the adult aspect, you gain a +2 enhancement bonus to Wisdom and Intelligence, but take a -2 penalty to Dexterity. As the elderly aspect, you gain a +4 enhancement bonus to Wisdom and Intelligence, but take a -2 penalty to Strength and Dexterity. The change will change to whatever aspect is least advantageous. For combat, spell casters take on the aspect of a young adult, while melee characters take on the elderly aspect.