Posts Tagged With: Pathfinder

Lump of Clay (CR 5)


 

A statue by the door is holding a lump of clay.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger proximity; Reset none

Effect

The statue begins to shape the clay. Lump of Clay (DC 21 Will Save, or any target capable of summoning an eidolon will be affected. The next time the eidolon is summoned, it will randomly re-allocate its evolution pool); multiple targets (all targets capable of summoning an eidolon)

Transmogrify

 

Categories: CR5, Pathfinder | Tags: | Leave a comment

Swim for It! (CR 2)


 

The chest here is decorated with waves and an ocean motif.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger touch; Reset none

Effect

The chest is also locked (DC 25 Disable Device check) and full of crystal figurines worth 100gp each. Swim for It (DC 16 Fortitude Save or target’s hands develop webs between the fingers and the target’s feet become flippers. While granting a 30′ swim speed and +8 to swim checks, while not in water, the target takes a -4 penalty to all Dex based checks, and their movement speed is halved. This effect lasts for 1 minute)

Touch of the Sea

 

Categories: CR2, Pathfinder | Tags: | Leave a comment

Golden Banana (CR 2)


 

A golden banana sits on a shelf.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger location; Reset none

Effect

The banana is worth 500gp. Golden Banana (The next time the target uses a Dexterity based ability, or makes a Dexterity based check or save, the target loses 1d6+1 Dexterity, but cannot be reduced to less than 1. Also, if the target moves more than half speed, the target falls prone. A DC 16 Fortitude Save halves the Dex penalty and negates the possibility of falling prone. This lasts for 2 rounds. When activated, the banana peels open.)

Touch of Gracelessness

 

Categories: CR2, Pathfinder | Tags: | Leave a comment

Travel Weary (CR 4)


 

Several travel strained cloaks hang on pegs in this mudroom.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger location; Reset none

Effect

The cloaks rustle when the targets leave the room. Travel Weary (DC 19 Fortitude Save, or after 5 hours of travel, no matter what, the target becomes exhausted); multiple targets (all targets that leave room)

Tireless Pursuers

 

Categories: CR4, Pathfinder | Tags: | Leave a comment

Shadow of the Timepiece (CR 2)


 

A sundial casts a long shadow in the courtyard.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger location; Reset none

Effect

The shadow moves to engulf the target as the target gets close. Shadow of the Timepiece (DC 16 Will Save or the next time the target’s opponent fails an attack by 1, the attacker gets a retroactive +1 competence bonus to make the attack succeed. The target must be within 15′ of the sundial to activate the trap.)

Timely Inspiration

 

Categories: CR2, Pathfinder | Tags: | Leave a comment

Fife and Drum (CR 4)


 

A painting is at the end of the hall. It depicts a fife and drum corps.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger proximity; Reset none

Effect

The fifers and drummers march off the painting as ghostly apparitions and begin to play. Fife and Drum (Target takes 5d8 sonic damage and is knocked prone. A DC 19 Fortitude save halves the damage and negates being knocked prone); multiple targets (all targets within 15′)

Thundering Drums

 

Categories: CR4, Pathfinder | Tags: | Leave a comment

Three for Me


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The entire place is filled with portraits, all depicting the same family at various points in their lives. Whenever the party enters a situation where rolls or checks are required, the will turn into either a you adult, adult, or an elderly adult. As the young adult, you gain a +2 enhancement bonus to Dexterity and Constitution, but suffer a -2 penalty to Wisdom. In the adult aspect, you gain a +2 enhancement bonus to Wisdom and Intelligence, but take a -2 penalty to Dexterity. As the elderly aspect, you gain a +4 enhancement bonus to Wisdom and Intelligence, but take a -2 penalty to Strength and Dexterity. The change will change to whatever aspect is least advantageous. For combat, spell casters take on the aspect of a young adult, while melee characters take on the elderly aspect.

Threefold Aspect

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

A Thorny Situation (CR 5)


 

Thorny vines have been carved into the chest.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger touch; Reset none

Effect

The vines animate if the chest is touched. A Thorny Situation (DC 21 Fortitude Save, or the next time the target is damaged, small thorns appear on the target’s body. Any touch spell, including healing, cast on the target automatically inflicts 2d6 + 7 points of damage on the caster. This effect lasts for 7 rounds once activated)

Thorn Body

 

Categories: CR5, Pathfinder | Tags: | Leave a comment

Swarm and Teleport (CR 7)


 

Several offerings lie before a statue of an insect god.

Type: magical; Perception DC 31; Disable Device DC 31

Trigger proximity; Reset none

Effect

The statue gestures towards the target. Swarm and Teleport (DC 24 Fortitude Save or target’s flesh turns into a swarm of army ants, which is then promptly teleported away to a random, explored location within 2 miles. The target’s bones and belogins lie before the statue. The target remains in control of the swarms but can take no other actions until the swarm rejoins the bones.)

Swarm Skin

 

Categories: CR7, Pathfinder | Tags: | Leave a comment

Showroom (CR 3)


 

Several alcoves contain tall glass containers with swirling mist inside of them.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger touch; Reset none

Effect

Showroom (If opened, each container houses a demo, captive eidolon that attacks the party. The eidolon stays for 3 minutes)

Summon Eidolon

 

Categories: CR3, Pathfinder | Tags: | Leave a comment

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