Posts Tagged With: Grimtooth

Staff Meeting


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

A beautiful oaken staff hangs on the wall. It is carved exquisitely into a motif of trees and leaves. If this staff is disturbed, it immediately turns into a 24 foot tall (Huge) treant. Not only does it attack the party, but the growth spurt collapses the ceiling, causing rocks and rubble to rain down on the party.

Changestaff

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Hand Holds


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The party finds themselves stuck in the middle of a sheer cliff that is covered in marble hands. These can be used to climb or descend. However, each set of hands, when touched, shoots out flame.

Burning Hands

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Reflection/Echo Chamber


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

There are several mirrors and alcoves in here. The mirrors reflect the viewer, and the alcoves cause any sounds the target makes to echo. Seeing or hearing any of these causes blindness or deafness respectively.. with a Fortitude save, of course… and a Will Save to avoid seeing or hearing in the first place.

Blindness/Deafness

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Manga Library


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

There are many books in this library, all graphic novels. When they are opened, however, black tentacles, as per the spell, spring forth from each book.

Black Tentacles

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Don’t Sneeze


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The chambers here are filled with a fine dust that causes sneezing. Every so often (1d10 rounds, 1d10 minutes, up to you) the targets must make a Fortitude save or sneeze. When one of the targets sneeze, they hear a voice in the background say, “Curse, you” and for 1 minute, all targets suffer a -1 penalty to attack rolls and saves vs. fear.

Bane

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I See Things


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Your vision is seemlessly replaced with the vision of a remote arcane eye. You think you’re seeing a dungeon that looks like yours, it just doesn’t have the traps, pits and other dangers in it. I suppose a Will save to prevent this from happening would be in order.

Arcane Eye

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Warehouse


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

This warehouse is full of strange, exotic and valuable goods. However, it is protected by magic. If any objects are removed, once they reach the edge of the warehouse, they animate, along with 1d100 other small object (or their equivalent) in the warehouse which attack.

Animate Objects

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Altercation


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Every time the target interacts with another person, they change into a humanoid that the person they are interacting with hates, dislikes or would otherwise act awkwardly around. This interaction, of course, suffers penalties to about any check that matters.

Alter Self

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Contact Poison


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Every surface in this dungeon is coated with a deadly poison. Targets are fine until they are injured. Then they must make saves or lose 1d6 Con. It should take 1d2+1 consecutive successful saves to cure.

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Covered Lens


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

In the corner of this room is a huge golden frame. A large, velvet cloth holds what it supports. If it is removed, it is a giant lens, which currently has light focused on it from behind. This light blasts the room, doing major fire damage each round until covered. The first thing to burn is the cloth, of course…

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