Posts Tagged With: Grimtooth

Contact Poison


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Every surface in this dungeon is coated with a deadly poison. Targets are fine until they are injured. Then they must make saves or lose 1d6 Con. It should take 1d2+1 consecutive successful saves to cure.

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Covered Lens


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

In the corner of this room is a huge golden frame. A large, velvet cloth holds what it supports. If it is removed, it is a giant lens, which currently has light focused on it from behind. This light blasts the room, doing major fire damage each round until covered. The first thing to burn is the cloth, of course…

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Midas Untouch


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

A large pile of treasure is hidden in the bowels of the castle. If it is touched, it turns out to be fake gold and worthless. However, the person taking it is not cursed. Anything that he touches that is made of a non-magical precious metal turns to a worthless metal. This has to be removed via remove curse or some similar effect.

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Check Your Alignment


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

There is a field in this area that randomly changes the alignment of wielded weapons every hour. For every “alignment step” the weapon is from the wielder’s alignment, he takes a cumulative -2 penalty to all dice rolls on that weapon. Diametrically opposed alignment make the weapon unwieldable.

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Contact Explosives


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The minerals in the walls of these caverns explode if struck. Missed arrows, spells, or hitting the wall with an object causes a random explosion of between 30 and 60 feet radius, and 6d6-20d6 strength. Targets take half damage with a reflex save, the save DC is higher for higher damage explosions.

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Simple Bad Luck


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The party encounters a string of bad luck in here. Dropped objects bounce and roll away to inconvenient places. Feet trip on loose tiles. Bow strings break. Practically speaking, rolls of 1-2, or 1-3 or even more are an automatic failure. Additionally, the targets must roll multiple dice (at least 2, more for worse luck) and use the lowest result.

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Treasure in the Well


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

A shallow well is in this cave. There looks to be a pile of coins and gems at the bottom. If the pile is disturbed – it is actually a pile of coins and gems – a large stone column falls from the ceiling directly down the shaft, completely filling the shaft and flattening anything in it.

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Lava Flows


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The passages in here have lava running down through them, coming from a central place with several vents. These vents can be easily stopped, as the lava slowly oozes from them. However, if all the lava vents are blocked, the pressure builds up. After 1d6+4 rounds, it explodes, creating a 5 foot tall wave of lava that washes through the complex.

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No Retreat


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

When targets move in this area, a small wall of force (5′ wide) moves behind them, physically stopping them from directly retreating into the space behind them.

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Pendulum Bridge


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

A suspension bridge hangs over the deep chasm. When somebody hits the halfway mark, a large, spiked pendulum, weighing several tons and spanning the width of the bridge, swings down along the length of the bridge, shortening as it travels so it is always 1 inch above the bridge surface.

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