Posts Tagged With: Grimtooth

Rock and an Ethereal Place


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

As you get near the end of the long tunnel, a huge rock rolls your way. While the rock is easy to outrun, about 50 feet down, there is a circle that’s nearly impossible to see etched on the floor. When this circle is stepped on, it teleports the target 1 foot in front of the rock, facing it. Unless they make a really hard reflex save, the rock is going to roll right over them.

Teleportation Circle

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Treasure Room


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The treasure room is on the top of a very tall stone tower. However, opening the door triggers the base of the tower to begin to violently vibrate, causing the tower to collapse in 1d4+1 rounds.

Sympathetic Vibration

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Fear the Other Way


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Every time a trap is bypassed, another trap lies in wait just ahead. This trap is a symbol that causes anyone that sees it and does not make a Will Save to become panicked, and flee back through the trap they just bypassed. Problem is, the trap is reset/re-armed this time…

Symbol of Fear

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Strings Attached


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Every time the target goes to grab something from a bag or container, like a scroll, potion, arrow, or even a sheathed sword, he ends up with a musical instrument, which he must drop and then get the correct item on the 2nd attempt. Also, when grabbing for something like a rope, ladder, etc, a musical instrument will also appear.

Summon Instrument

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Who Farted?


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

It smells bad in here. Every time a character exerts himself (attack, physical skill check, etc) they must make a Fortitude Save, or become nauseated for 1d4+1 rounds.

Stinking Cloud

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World Wide Web


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Most of the surfaces in the inner chambers are vertical, with narrow horizontal passageways. It seems that everyone in here can easily climb to and fro, except you, of course.

Spider Climb

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I See Dead People


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Every time an intelligent opponent is killed, it babbles to the target. The target must make a Will Save or take 1d2 Wisdom damage. This occurs all throughout this particular area or dungeon.

Speak with Dead

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Snary A Safe Spot


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The docks are covered in coils of rope, with loose ends everywhere. Every single piece of rope is actually a magical snare.

Snare

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A Quiet Place


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Every target that enters this dungeon has a silence effect centered on them. The only way to counter it is to have no overlap of silence effects, i.e. each target must be at least 40 feet away from the other targets.

Silence

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Lawful Dungeon


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Everything in this dungeon is protected from chaos. Every creature and object gets a +4 deflection bonus to AC and a +4 resistance bonus to saves vs. effect/attacks from chaotic creatures, as well as being granted SR 25 and immunity from possession and mental influence. Also, a successful melee attack from a chaotic being slows (as per the slow spell) the attacker for 5 rounds, unless the attacker makes a DC 27 Will save. This applies to attacks from characters whose alignment has “chaotic” in it.

Shield of Law

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