Posts Tagged With: 4e

Snow Boulder


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

A giant snowball comes crashing down the hillside. It is easily dodged, but it hits a patch of icicles along the way, spraying them out in a deadly barrage of razor sharp daggers in all directions!

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Sodium Bridge


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

A stone bridge crosses a deep river. The bridge collapses and falls into the water when a few people are on it. The coating quickly wears off, exposing sodium, which explodes. Like 50d6 exploding.

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Molasses


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

A large batch of molasses in this cave complex boils over, sending a 10ft wave of molasses thru the caves. Anyone stuck in the molasses immediately begins drowning, and it takes a pretty hefty check to escape, and subsequently move, without getting stuck again.

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Valve Room


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

This enormous room has a wall full of valves. All over the room, steam escapes from nozzles on the floor. The steam is hot and burns. Each wall valve closes a nozzle. However, if more than half of the nozzles are closed (required to safely traverse the room without damage), the pressure build up below cause the floor to explode in 1d4 rounds.

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Fragile Caves


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The walls, ceiling and floors in this cavern complex are very unstable. Any activity that causes force on the walls, such as breaking doors built into the walls, or certain effects that cause AoE damage, such as flaming oil or fireballs, cause localized collapses.

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Boulder Door


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

A boulder is blocking the entrance to a cave. If it is moved or destroyed, the entire mountain slides down onto the party.

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Poison Oak


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Everything in here is dry and covered in dust. The dust is old, decayed poison oak. Those that disturb the dust must make Fortitude saves, and depending on the degree of failure, effects range from being merely distracted, to incapacitated, blindness, or even death.

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Lava Pool


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The ground here is made up of volcanic rock, and is warm to the touch. Huge boulders hand off the hillsides all around. If too much motion happens, one of the boulders will fall, and the weight will crash through the ground and into the lava lake below, causing lava to geyser up and spread out everywhere, coating the area.

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Trippy


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Everything here causes PC’s to trip. Nails protrude from the floor, boards shift, puddles of oil mysteriously appear. Every time a PC takes a move action, he must make a Reflex Save or trip and fall prone.

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Wax and Bane


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The entire area is under a bane-like effect. While in the area, all targets take a -1 penalty on attack rolls. For each failed attack that happens, this penalty increases by one. There is no upper limit. The bane effect wears off 1d4 hours after the target leaves the area.

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