Fire Wreath (CR 3)


 

A red wreath hangs on the door.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger touch; Reset none

Effect

If the door is opened, or the wreath touched, flames jet out from the wreath to envelop the target. Fire Wreath (Target is wreathed in flames, and is entangled and cannot move. This effect lasts for 3 rounds, or 1 round if the target makes a DC 18 Reflex Save)

Fire of Entanglement

Categories: CR3, Pathfinder | Tags: | Leave a comment

Dragon Statue (CR 3)


 

A marble dragon stands next the archway.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none

Effect

The statue breathes fire when the archway is entered. Dragon Statue (Each time a target passes, the statues breathes fire in a 15′ cone. This happens three times for 3d6, 2d6 and 1d6 damage. A DC 18 Reflex Save halves this damage); multiple targets (all targets in 15′ cone)

Fire Breath

Categories: CR3, Pathfinder | Tags: | Leave a comment

Fire and Ice (CR 10)


 

A chest is half buried in ice on top of this glacier.

Type: magical; Perception DC 34; Disable Device DC 34

Trigger touch; Reset none

Effect

When the chest is opened, a huge gust of wind sweeps through the area, and sheets of ice peel off the side of the glacier. Fire and Ice (The target’s body is transformed into living flame, which causes the surface ice around the target to melt a little. While the target and equipment are immune to fire damage, and actually heal 1 pt per 3 pts of fire damage taken, they take 150% damage from cold. See spell below for other resistances and bonuses. However, for 18 minutes, each round everyone, including the target in a 60′ radius must make a DC 28 Reflex Save or fall prone and begin to slide down the ice towards the lake below. The fiery target dazzles all who see him, so those saves are at -1. While sliding, targets take 1d4 cold damage per round, and must make a DC 28 CMB attack to stop sliding. After 4 rounds of sliding, targets enter the water, where they take 2d6 cold damage each round. The original target also takes an additional 2d6 damage from water.)

Fiery Body

Categories: CR10, Pathfinder | Tags: | Leave a comment

Boiling Pits (CR 3)


 

Underneath the grated floor, green slime burps and bubbles.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger location; Reset auto

Effect

Each round, the spot under each PC bubbles. Boiling Pits (Roll a d10, on a 1-8, the boiling liquid strikes one of the 8 adjacent squares, while on a 9 or 10, the liquid strikes the target. Those that are splashed gain SR 15 vs any effects restore hit points or grant temporary hit points. Effects that ignore SR are halved. This lasts for 3 rounds, or 1 round if the target makes a DC 18 Fortitude Save); multiple targets (all targets on grated floor)

Fester

Categories: CR3, Pathfinder | Tags: | Leave a comment

Feather in Your Cap (CR 2)


 

The floor is covered in feathers.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger location; Reset none

Effect

The feathers on the floor allows opponents to ignore adverse effects of difficult terrain and also allows them to make 5-foot steps in difficult terrain. A PC can spend a standard action to clear a 5 foot square of feathers, negating the effect.

Feather Step

Categories: CR2, Pathfinder | Tags: | Leave a comment

Campfire Ashes (CR 3)


 

The glint of gold can be seen in the ashes of this old campfire.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger touch; Reset none

Effect

The bits of gold turn out to be old holy symbols. A DC 28 Knowledge Religion check reveals them to be from an ancient god of pestilence and hunger. Campfire Ashes (If the idol(s) are picked up, the ashes swirl about the target. The target must make a DC 18 Fortitude Save, or be cursed with an unnatural hunger for 8 days. The target begins to starvewhich no amount of eating can counter. If the target eats anything, they must make a DC 12 Fortitude save or become nauseated for 1 round. Any effects from ingesting potions or poisons still affect the target. This can only be removed via break enchantment, limited wish, miracle, remove curse or wish, at DC 15. The effects still need to be healed by normal means.)

Feast of Ashes

Categories: CR3, Pathfinder | Tags: | Leave a comment

An Expendsive Dungeon


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The complex is very ornate. It looks like Louis XIV lived here.

Each time the targets have an encounter, each target uses up 1 of their supernatural of spell-like abilities that have a limited number of uses per day. The ability has no effect and is just used up. Magic items are not affected.

Expend

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Door Pit (CR 2)


 

The floors here are earthen and slightly uneven.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger touch; Reset none

Effect

When the door is opened, a 5 foot pit appears beneath the target, and dust is thrown up in the air. Door Pit (DC 16 Reflex Save or target falls prone in the 5 foot pit. Otherwise, target may be in pit standing up, or in an adjacent square. Additionally, any creature in the pit square or an adjacent square is granted concealment for 1 round)

Expeditious Excavation

Categories: CR2, Pathfinder | Tags: | Leave a comment

Darwin Damage (CR 3)


 

A door stands behind a marble statue.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger touch; Reset none

Effect

The statue can be bypassed with a DC 30 Escape Artist check. Otherwise, it must be moved or destroyed. Moving it requires a DC 30 Strength check, and to destroy it, requires doing 50 HP of damage to it. (Hardness 10). If it is moved or destroyed, the trap springs. Darwin Damage (DC 18 Will save, or the next time the target strikes an eidolon, the eidolon receives an evolution of 2 points or less)

Evolution Surge

Categories: CR3, Pathfinder | Tags: | Leave a comment

Peace Out Weapon Rack (CR 9)


 

Several polished swords and polearms are neatly arranged in a rack.

Type: magical; Perception DC 33; Disable Device DC 33

Trigger touch; Reset one charge per weapon

Effect

The weapons are all masterwork quality, and decorated with precious gems. As such, each weapon is worth 5x their normal value. Weapon Rack (The next time the target starts an encounter, whether melee or other, the target enters a state of euphoria for 16 rounds. While in this state, the target moves at half speed, may not attack or cast spells, and will be helpful to those around him. If the target is attacked, the target may make a DC 27 Will Save. On success, the target may act normally for one round. On a failure, the target moves away from the attacker at half speed)

Euphoric Tranquility

Categories: CR9, Pathfinder | Tags: | Leave a comment

Blog at WordPress.com.