Pathfinder

Mimicry (CR 5)


 

You have entered an eloquent parlor, but an end table has been smashed.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger touch; Reset none

Effect

The furnishings are lavish and expensive. The owner did not like just anyone using his parlor, and used to punish servants for touching them. To get even, a departing servant enchanted the room, affecting everyone but the owner. Mimcry (DC 21 Will Save or when any of the furnishings are touched, the target will believe the furnishing is a mimic, and that it is attacking. The furniture does no damage and is easily destroyed, but is likely to incur the wrath of the owner)

True Form

 

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Treasure Curtain (CR 5)


 

A black curtain hangs in the doorway.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger touch; Reset 1 day

Effect

The curtain glows when touched. Treasure Curtain (DC 21 Fortitude Save or up to 1,000 gp of valuables on the target is transferred to the curtain as a 2d representation on the fabric. Due to the faulty nature of the curtain, the 2d representation disappears after 24 hours. Once taken, the treasure cannot be recovered)

Treasure Stitching

 

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Lump of Clay (CR 5)


 

A statue by the door is holding a lump of clay.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger proximity; Reset none

Effect

The statue begins to shape the clay. Lump of Clay (DC 21 Will Save, or any target capable of summoning an eidolon will be affected. The next time the eidolon is summoned, it will randomly re-allocate its evolution pool); multiple targets (all targets capable of summoning an eidolon)

Transmogrify

 

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Swim for It! (CR 2)


 

The chest here is decorated with waves and an ocean motif.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger touch; Reset none

Effect

The chest is also locked (DC 25 Disable Device check) and full of crystal figurines worth 100gp each. Swim for It (DC 16 Fortitude Save or target’s hands develop webs between the fingers and the target’s feet become flippers. While granting a 30′ swim speed and +8 to swim checks, while not in water, the target takes a -4 penalty to all Dex based checks, and their movement speed is halved. This effect lasts for 1 minute)

Touch of the Sea

 

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Golden Banana (CR 2)


 

A golden banana sits on a shelf.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger location; Reset none

Effect

The banana is worth 500gp. Golden Banana (The next time the target uses a Dexterity based ability, or makes a Dexterity based check or save, the target loses 1d6+1 Dexterity, but cannot be reduced to less than 1. Also, if the target moves more than half speed, the target falls prone. A DC 16 Fortitude Save halves the Dex penalty and negates the possibility of falling prone. This lasts for 2 rounds. When activated, the banana peels open.)

Touch of Gracelessness

 

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Travel Weary (CR 4)


 

Several travel strained cloaks hang on pegs in this mudroom.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger location; Reset none

Effect

The cloaks rustle when the targets leave the room. Travel Weary (DC 19 Fortitude Save, or after 5 hours of travel, no matter what, the target becomes exhausted); multiple targets (all targets that leave room)

Tireless Pursuers

 

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Shadow of the Timepiece (CR 2)


 

A sundial casts a long shadow in the courtyard.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger location; Reset none

Effect

The shadow moves to engulf the target as the target gets close. Shadow of the Timepiece (DC 16 Will Save or the next time the target’s opponent fails an attack by 1, the attacker gets a retroactive +1 competence bonus to make the attack succeed. The target must be within 15′ of the sundial to activate the trap.)

Timely Inspiration

 

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Fife and Drum (CR 4)


 

A painting is at the end of the hall. It depicts a fife and drum corps.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger proximity; Reset none

Effect

The fifers and drummers march off the painting as ghostly apparitions and begin to play. Fife and Drum (Target takes 5d8 sonic damage and is knocked prone. A DC 19 Fortitude save halves the damage and negates being knocked prone); multiple targets (all targets within 15′)

Thundering Drums

 

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A Thorny Situation (CR 5)


 

Thorny vines have been carved into the chest.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger touch; Reset none

Effect

The vines animate if the chest is touched. A Thorny Situation (DC 21 Fortitude Save, or the next time the target is damaged, small thorns appear on the target’s body. Any touch spell, including healing, cast on the target automatically inflicts 2d6 + 7 points of damage on the caster. This effect lasts for 7 rounds once activated)

Thorn Body

 

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Swarm and Teleport (CR 7)


 

Several offerings lie before a statue of an insect god.

Type: magical; Perception DC 31; Disable Device DC 31

Trigger proximity; Reset none

Effect

The statue gestures towards the target. Swarm and Teleport (DC 24 Fortitude Save or target’s flesh turns into a swarm of army ants, which is then promptly teleported away to a random, explored location within 2 miles. The target’s bones and belogins lie before the statue. The target remains in control of the swarms but can take no other actions until the swarm rejoins the bones.)

Swarm Skin

 

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