Pathfinder

A Pox on You (CR 3)


 

An old sarcophagus is covered in dust. There is a slightly raised carving on the lid, but it is hard to make out with all the dust.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger touch; Reset none

Effect

The dust swirls about if disturbed, revealing a carved jester. A Pox on You (DC 18 Fortitude Save or target is inflicted with a painful, itching rash. The target is sickened and takes a -4 penalty to Dexterity, but not lowering below 0. The target can spend a move action scratching to remove the sickened condition until the start of its next turn. This lasts for 3 minutes.)

Pox Pustules

 

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Planar Adjustment (CR 7)


 

A glowing chest sits in the middle of the cave.

Type: magical; Perception DC 31; Disable Device DC 31

Trigger touch; Reset none

Effect

Glowing, swirling gas comes out of the chest. Planar Adjustment (DC 24 Will Save or target becomes vulnerable to a random energy type. Also, the target’s environment becomes toxic to him. Each hour, the target must make a DC 24 Fortitude Save or take 1d6 damage. This effect lasts for 12 hours); multiple targets (all targets within 30′ of chest)

Planar Adaptation

 

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Floating Bagpipes (CR 7)


 

Several bagpipes hang from the walls.

Type: magical; Perception DC 31; Disable Device DC 31

Trigger proximity; Reset none

Effect

One of the sets of bagpipes begins to play and wander down the hall. Floating Bagpipes (DC 24 Will Save or target follows bagpipes down the hall at 30′ per round. Target gets a new save each round. If no creatures are following bagpipes, the bagpipes stop and return towards more eligible targets.) multiple targets (all males within 90′)

Pied Piping

 

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Web of Lies (CR 6)


 

Tattered banners hang from the ceiling, brushing the floor in places.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger proximity; Reset none

Effect

The banners begin to swirl about. Web of Lies (DC 22 Will Save or target suffers the effect of a web for 8 rounds. Since it is an illusion, the target cannot destroy the web or move out of it, although freedom of movement negates the movement obstruction. It also provides concealment but not cover. Those that fail also see their comrades encased in webs, and each round must make a DC 22 Fortitude Save, or become nauseated by the swarming spiders); multiple targets (all targets in room)

Phantasmal Web

 

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Avenging Mirror (CR 8)


 

A large mirror hangs on the exit door.

Type: magical; Perception DC 32; Disable Device DC 32

Trigger vision; Reset none

Effect

The first target to see his reflection in the mirror is targeted by this trap. Avenging Mirror (The target sees his reflection fade into the slain figure of the boss the party recently killed. Once this happens, a ghostly shape comes forth from the dead boss and targets the PC that served up the killing attack. Once this ghost reaches the target, the target must make a DC 25 Will Save. If it fails, the illusion attacks. The target then takes 140 points of damage, A DC 25 Fortitude save reduces this damage to 5d6 + 14)

Phantasmal Revenge

 

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Pool Table (CR 3)


 

An ornate pool table is centered in this room. The cues are inlaid with silver and gold, and the billiard balls appear to be made from ivory.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger touch; Reset none

Effect

The table is trapped, anyone touches or plays on the table triggers the trap. Pool Table (DC 18 Will Save, or for the next 30 minutes, Sense Motive or Perception checks against the target get a +5 competence bonus)

Perceive Cues

 

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Sacrifice (CR 3)


 

The doors are engraved with the image of a suffering monk.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger touch; Reset none

Effect

The target feels a brief remorse as he opens the door. Sacrifice (DC 18 Fortitude Save or the next time the target’s opponent is damaged, the target instead takes that damage as if the attack hit the target.)

Paladin’s Sacrifice

 

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Life is Pain (CR 4)


 

The doorpull is in the shape of an extended hand.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger touch; Reset none

Effect

The hand shocks the target. Life is Pain (DC 19 Fortitude Save or the target takes 1d6 points of nonlethal damage per round for the next 5 rounds. Also, any Intimidate checks against the target are at +5 for the duration of the effect)

Pain Strike

 

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Cathedral (CR 5)


 

The nave of this cathedral is magnificent.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger location; Reset none

Effect

The opponents in this cathedral receive a +5 profane bonus to AC and saving throws, and DR 10/good vs. any target that they do not attack. Once they attack a target, the bonuses against that target go away.

Oath of Peace

 

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Did I Bathe? (CR 2)


 

A bathtub, full of suds is the main feature in this room.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger touch; Reset none

Effect

If any of the sudsy water touches the target, the trap is activated. Did I Bathe? (DC 16 Fortitude Save, or the next time the target becomes smelly for any reason, the smell will not go away for 1 hour, no matter what the target does)

Negate Aroma

 

Categories: CR2, Pathfinder | Tags: | Leave a comment

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