CR3

Shield Maiden (CR 3)


 

A very large fresco of a warrior maiden is painted in bright, but fading colors on the wall. Her kite shield, however, is real and hangs on the wall.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger touch; Reset none

Effect

The shield is a normal masterwork heavy steel shieldIf it is removed from the wall, the fresco slower begins to peel and flake from the wall. The paint flecks swirl in the air and disappear. Shield Maiden (The next time the target makes an attack of opportunity, the shield maiden appears as a flaking but colorful 2d image that intercepts the attack. The maiden attacks the target with a melee attack at +2. On a successful hit, there is no damage, but the attack of opportunity automatically misses. The shield maiden stays with the target and only leaves after she makes 3 attacks, whether they are successful or not)

Protective Spirit

 

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A Pox on You (CR 3)


 

An old sarcophagus is covered in dust. There is a slightly raised carving on the lid, but it is hard to make out with all the dust.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger touch; Reset none

Effect

The dust swirls about if disturbed, revealing a carved jester. A Pox on You (DC 18 Fortitude Save or target is inflicted with a painful, itching rash. The target is sickened and takes a -4 penalty to Dexterity, but not lowering below 0. The target can spend a move action scratching to remove the sickened condition until the start of its next turn. This lasts for 3 minutes.)

Pox Pustules

 

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Pool Table (CR 3)


 

An ornate pool table is centered in this room. The cues are inlaid with silver and gold, and the billiard balls appear to be made from ivory.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger touch; Reset none

Effect

The table is trapped, anyone touches or plays on the table triggers the trap. Pool Table (DC 18 Will Save, or for the next 30 minutes, Sense Motive or Perception checks against the target get a +5 competence bonus)

Perceive Cues

 

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Sacrifice (CR 3)


 

The doors are engraved with the image of a suffering monk.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger touch; Reset none

Effect

The target feels a brief remorse as he opens the door. Sacrifice (DC 18 Fortitude Save or the next time the target’s opponent is damaged, the target instead takes that damage as if the attack hit the target.)

Paladin’s Sacrifice

 

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Give Me a Beat! (CR 3)


 

Several denden-daikos lay around the room.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none

Effect

The little pellet drums all begin to play in perfect synchronization once combat starts. Give Me a Beat (DC 18 Will Save, or attacker using natural weapons gets a cumulative +1 bonus to damage rolls on each successful hit, topping out at +5. A miss resets the bonus to +0); multiple targets (all targets that can hear the drums)

Natural Rhythm

 

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Cuddly (CR 3)


 

Several bright plants flank the narrow forest path.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none

Effect

The plants release small spores when a target gets close. Cuddly (DC 18 Fortitude Save or when target is attacked by a creature with natural attacks, that creature gains the grab ability, including the +4 CMB to start or maintain a grapple. Once activated, this effect lasts for 3 rounds.); multiple targets (all targets within 5′ of a plant)

Lockjaw

 

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Who Turned on the Lights (CR 3)


 

A glint of shiny metal can be seen underneath the leaves of the forest floor.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger touch; Reset none

Effect

A buried cache of weapons and armor has been hidden here. Who Turned on the Lights (If any of the weapons or armor is disturbed, the lance immediately glows, creating bright light in a 90′ radius. Over the next two rounds, the lance shoots a bright light into the air, which is visible for 4 miles, then the lights turn off. If it is dark outside, those within 90′ must make a DC 18 Fortitude Save, or take a -4 penalty on sight-based checks for 1d4 rounds once the light turns off.)

Light Lance

 

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Peephole (CR 3)


 

The door has a small peephole.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger touch; Reset none

Effect

The peephole shows a hallway, which is empty. Peephole (DC 18 Will Save, or for the next 30 minutes, the target gains no benefit from concealment provided by fog, mist, blur, displacement, invisibility or similar effects. Also, opponents receive a +20 competence bonus on perception checks to locate the target. Darkness still provides concealment, however.)

Hunter’s Eye

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Vinegar Tongue (CR 3)


 

The drink at this tavern, although a bit sour, is very strong!

Type: magical; Perception DC 27; Disable Device DC 27

Trigger touch; Reset none

Effect

The drink has been slightly enchanted. Vinegar Tongue (DC 18 Fortitude Save, or for the next 30 minutes, every time the target makes an opposed check for Diplomacy, the target rolls twice and takes the lower result. Alternatively, for non-opposed checks, the target receives a -5 penalty. If a Diplomacy check is low enough to reduce the attitude by a step, then the opponent will know that somehow the target is using magical manipulation)

Honeyed Tongue

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Graceless (CR 3)


 

A large statue if a tripping fool is at the far end of the room.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none

Effect

The first target to pass within 15′ of the statue triggers the trap. Graceless (DC 18 Will Save, or the next time the target is within range of an opponent, the target triggers an attack of opportunity, even if one would not normally be allowed)

Grace

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