Author Archives: pfworks

Ring Finger (CR 7)



A statue of a tall elf stands in front of the entryway. It’s index finger is pointed at it. Below the statue is a basket of colored rings. Some kind of runes have been written on the base of the statue.

Type: magical; Perception DC 31; Disable Device DC 31

Trigger proximity; Reset none

Effect

The runes are written in draconic, and say, “The spectrum that you can see is your key”. In the basket, there are colored rings. (Red, Orange, Yellow, Green, Blue, Indigo and Violet). These must be placed on the finger in order (either front to back or back to front). If they are misplaced, or if target doesn’t put the rings and and walks through. The finger shoots a multi-colored beam. Ring Finger (+7 ranged touch for 11d6 damage, DC 22 Fortitude Save reduced this to 5d6. Creatures reduced to 0 HP are completely disintegrated, leaving behind a pile of dust; equipment is unaffected)

Disintegrate

Categories: CR7, Pathfinder | Tags: | Leave a comment

Look In Vain (CR 2)



A small mirror is next to the entrance.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger visual; Reset none

Effect

If the target looks at himself in the mirror for longer than a glance, he is changed to by a little uglier and fatter. Mirror (DC 16 Will Save or target has a -2 penalty on all Charisma based rolls for the next 5 minutes)

Disguise Self

Categories: CR2, Pathfinder | Tags: | Leave a comment

I Know Where You Are


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The boss, BBG, whatever, knows exactly where the party is at all times as soon as they enter the dungeon, and plans accordingly.

Discern Location

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

Lie Detector (CR 5)



A large gong sits in the middle of this plush office.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger proximity; Reset none

Effect

If a target speaks a lie while in this room, the gong sounds, loudly. Gong (DC 21 Will Save or gong sounds if target tells a lie); multiple targets (all targets in room)

Discern Lies

Categories: CR5, Pathfinder | Tags: | Leave a comment

Died On The Vine (CR 4)



The well can be descended into on the vines that grow down the sides.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger proximity; Reset none

Effect

The vines shrink to about one third their size, causing them to break off the wall. Vines (DC 21 Reflex Save or fall, taking 1d6 damage per 10 feet. On a successful save, the vine must make a DC 15 Fortitude Save with no bonus. On a failure, the vine breaks, and the target falls anyway); multiple targets (all targets on vine)

Diminish Plants

Categories: CR4, Pathfinder | Tags: | Leave a comment

Bridge 9 – 3/4 (CR 9)



A broken bridge crosses the chasm. The middle of the bridge is missing, leaving a 100 foot gap. A small portal is at the edge of each side of the bridge.

Type: magical; Perception DC 33; Disable Device DC 33

Trigger touch; Reset none

Effect

Any testing will reveal that entering one portal causes one to exit on the other side. So objects will appear on the other side, if a hand is stuck through, it will be seen on the other side. However, if someone tries to enter fully, they will be dimensionally blocked and will fall off the edge of the bridge. Bridge (DC 27 Reflex Save or target falls, taking 20d6 damage)

Dimensional Lock

Categories: CR9, Pathfinder | Tags: | Leave a comment

Anchor Chain (CR 5)



A vortex opens up in front of you, as a chain whips through it.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger proximity; Reset none

Effect

The vortex opens up to another dimension. Tailing at the end of the chain is a large anchor. Anchor (+11 vs CMD or target is hit by anchor, causing 3d6 damage and is pulled into the vortex by the anchor. The vortex then closes. While the anchor is on top of the target, which requires a DC 21 Strength, Escape Artist or CMB check to escape, the target is anchored into the dimension, and cannot leave by any means)

Dimensional Anchor

Categories: CR3, Pathfinder | Tags: | Leave a comment

Swinging Dimension Door (CR 5)



The door in front of you is covered in spikes

Type: magical; Perception DC 29; Disable Device DC 29

Trigger touch; Reset none

Effect

When a target goes through the door, it is teleported to the other side, facing the other way. The door then swings into the target. Swinging Dimension Door (DC 21 Reflex save or target takes 8d6 piercing damage)

Dimension Door

Categories: CR5, Pathfinder | Tags: | Leave a comment

Proclamation (CR 8)



An official looking document sits atop a podium.

Type: magical; Perception DC 32; Disable Device DC 32

Trigger Visual; Reset none

Effect

If the target sees the scroll, he reads it aloud. Proclamation (Targets takes following effects:

HD Effect
Equal to caster level Deafened
Up to caster level –1 Staggereddeafened
Up to caster level –5 Paralyzedstaggereddeafened
Up to caster level –10 Killed, paralyzedstaggereddeafened

The effects are cumulative and concurrent. A successful DC 25 Will save reduces or eliminates these effects. Creatures affected by multiple effects make only one save and apply the result to all the effects.

Deafened: The creature is deafened for 1d4 rounds. Save negates.

Staggered: The creature is staggered for 2d4 rounds. Save reduces the staggered effect to 1d4 rounds.

Paralyzed: The creature is paralyzed and helpless for 1d10 minutes. Save reduces the paralyzed effect to 1 round.

Killed: Living creatures die. Undead creatures are destroyed. Save negates. If the save is successful, the creature instead takes 3d6 points of damage + 1 point per caster level (maximum +25).)

multiple targets (all targets with 40′ of reader, excluding the reader)

Dictum

Categories: CR8, Pathfinder | Tags: | Leave a comment

Bring Me Your Undead!


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

A device here allows the target to search for undead. He simply asks the device to detect a specific type of undead from a list of powerful undead types, and it will tell him how many and how close. However, these undead are not there until the device is asked. The device conveniently summons the undead for the target.

Detect Undead

Categories: exTRAPaganza | Tags: , , , , | Leave a comment

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