Trap Door Holder


At the top of the tower, a trap door can be removed.

Magical Trap

 

The trap door has to be removed to be opened. To prevent having to repair it all the time, if it’s dropped and not put in the holder, it teleports back to the top again.

A DC 8 Wisdom (Perception) check detects a spot on the wall that holds the trap door when removed.

The trap door requires a DC 5 Dexterity (Acrobatics) check to remove and another to place in the holder. A failed check on the first fails to open it, and on the second causes the holder to drop the door.

If the trap door is dropped, it immediately appears just above the target. The target must make a DC 14 Dexterity saving throw. On a failure they take 1d6 bludgeoning damage from the door, and 3d6 falling damage from the fall.

A detect magic detects an aura of conjuration on the trap door.

A dispel magic removes the teleport effect from the trap door.

Categories: 5e, Dungeons and Dragons, magical | Tags: , | Leave a comment

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