A lever controls the portcullis up ahead. |
Mechanical Trap |
The lever has a long concealed blade in it that comes out when the lever is pulled. The lever is 20 feet away from the portcullis ahead. A DC 12 Wisdom (Perception) check reveals a long, thin slit running down the length of the lever. When the lever is pulled, which requires a DC 8 Strength check, the blade comes out. The target must make a DC 14 Dexterity saving throw or take 2d4+2 slashing damage and drop the lever. Once the blade is discovered, a target may choose to fail the save. The target must then make a DC 12 Constitution saving throw to hang on and open the portcullis, otherwise, they let go. The blade can be disabled by placing thick leather of metal over the slit. This causes the Strength check to open to be at disadvantage. |