Knife Lever

A lever controls the portcullis up ahead.

Mechanical Trap


The lever has a long concealed blade in it that comes out when the lever is pulled.

The lever is 20 feet away from the portcullis ahead. A DC 12 Wisdom (Perception) check reveals a long, thin slit running down the length of the lever.

When the lever is pulled, which requires a DC 8 Strength check, the blade comes out. The target must make a DC 14 Dexterity saving throw or take 2d4+2 slashing damage and drop the lever. Once the blade is discovered, a target may choose to fail the save. The target must then make a DC 12 Constitution saving throw to hang on and open the portcullis, otherwise, they let go.

The blade can be disabled by placing thick leather of metal over the slit. This causes the Strength check to open to be at disadvantage.

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Blog at

%d bloggers like this: