Heated Press Room


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The floor and ceiling of this room are made of smooth iron.

When a target reaches the center of the room, the ceiling falls down. All targets in the room may make a Dexterity saving throw, whose difficulty is based on their distance to the exit.

Those that fail take heavy bludgeoning damage and are trapped. Trapped targets can move at 1/4 speed with a successful Strength (Athletics) check with a hard DC.

However, once the ceiling falls, the iron floor and ceiling begin to heat up. Trapped targets take escalating fire damage at the start of their turn each round.

 

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