Shackle Lock


The locking mechanism to the door is inside a large cylindrical cut-out.

Mechanical Trap

 

When a target opens the lock, an iron ring closes.

A DC 14 Intelligence (Investigation) check reveals that the inside of the cylinder is fitted with an articulated iron band.

The lock requires a DC 14 Dexterity check with thieves’ tools to open. When opened, the target must make a DC 14 Dexterity saving throw. On a failure, the iron ring closes around their arm, trapping them.

The target is restrained. Getting out requires a DC 16 Dexterity check with thieves’ tools. The target that is restrained takes disadvantage on this check if they perform it.

The ring can also be pried open with a DC 18 Strength check. Advantage is granted if a lever, like a small pry bar, is used.

The ring can be disabled prior to unlocking with a successful DC 16 Dexterity check with thieves’ tools, however, failure sets off the trap.

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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