Several pies sit on a shelf. |
Mechanical Trap |
When a pie is removed, it causes the center pie to fly into the face of the target. A DC 12 Wisdom (Perception) check detects that each pie is slightly elevated, as if they are resting on something. When any pie is moved, it causes the center pie to fly into the face of the target. This pie is filled with lye and other stuff. The target must make a DC 14 Dexterity saving throw. On a failure, the pie hits the target in the face, causing 1 hp of acid damage, and blinding the target for 1d4 minutes. The shelf can be disarmed by lifting it slightly and cutting a wire. This requires a DC 12 Dexterity check. Failure causes the pie to launch. A pie could also be moved from the side with a stick or something, and the pie will fly harmlessly away. |