The floor is made from checkered tile. |
Mechanical Trap |
The tile in front of the far door opens up to reveal a small pit, and blades snap shut. A DC 14 Wisdom (Perception) check detects that the tile in front of the door is slightly depressed and has a thin line in the middle. When this tile is stepped on, the target must make a DC 14 Dexterity saving throw. On a failure, their foot falls into a small hole, and then a blade from each side slices into the leg, causing 8d4+8 slashing damage. The target is then restrained and taked 1d4+1 slashing damage at the start of their turn each round until freed. In order to free oneself, the target needs to push the blades open with either a DC 12 Strength check, or a DC 12 Dexterity check with thieves’ tools. Either way requires an action. The staircase is one huge saw, with each stair a blade. The trap can be disabled with a DC 14 Dexterity check with thieves’ tools. |