Temple of the Viper

Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

At the center of this temple is a courtyard. A massive emerald is surrounded by hundreds of viper statues. If the gem is moved, the vipers briefly animate and strike, all at once.

The target must make a very hard Dexterity saving throw or be struck by the vipes, taking heavy piercing damage. If damage is taken, the target must also make a very hard Constitution saving throw or die within 1d10 + 10 minutes.

The poison can only be removed via a greater restoration, protection from poison or similar.


Categories: exTRAPaganza | Tags: , , , , | Leave a comment

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