Finger Pointing

A statue stands next to a desk, pointing at the spot where the chair would be.

Magical Trap


The desk has valuables in the locked drawer. The statue curses those who open it.

The drawer requires a DC 12 Dexterity check with thieves’ tools to open.

If the drawer is opened without using the special key, the target must make a DC 16 Wisdom saving throw. On a failure, they are cursed. Whenever someone or something is using a Charisma-based skill against the target, they do so at advantage.

A detect magic detecs an aura of necromancy on the statue.

A dispel magic (DC 16) neutralizes the statue, but does not remove any existing curses. Only a remove curse or similar can do that.

Categories: 5e, Dungeons and Dragons, magical | Tags: , | Leave a comment

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