Corroding Chest

A wooden chest is here.

Magical Trap


The lock has a small rune on the inside of it.

The lock requires a DC 14 Dexterity check with thieves’ tools to open.

A DC 14 Wisdom (Perception) check detects the small rune inside the lock. If the lock is opened, the rune activates. The target must make a DC 14 Wisdom saving throw. On a failure they are enchanted for 24 hours. Any gold, silver or platimum they touch in that time turns into copper.

A detect magic detecs an aura of transmutation on the lock (rune).

A dispel magic destroys the rune. However, in the process of being destroyed, any target within 10′ of the rune must make a DC 14 Constitution saving throw. On a failure, all gold, silver or platinum carried by the target turns to copper.

Categories: 5e, Dungeons and Dragons, magical | Tags: , | Leave a comment

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