Weak Wall with Ladder

Iron rungs are attached to the side of this brick wall.

Mechanical Trap


The bricks near the top are not secured well. Using one of the rungs causes the rung to come out.

A DC 12 Wisdom (Perception) check detects that the mortar between bricks is different around the top 3 rungs.

A DC 14 Intelligence (Investigation) check reveals that the top 3 rungs are attached to bricks that are not securely installed in the wall.

When any of the 3 rungs is used, it pulls the bricks from behind it free, causing a small avalanche of bricks to cascade down. All targets in a 10′ columns under the bricks must make a DC 12 Dexterity saving throw or take 2d6 bludgeoning damage.

The target that pulls the rung free must also make a DC 14 Dexterity saving throw. On a failure, they fall, taking 2d6 falling damage as well

Bypassing the 3 rungs requires a DC 16 Strength (Athletics) check. Failure cause the trap to trigger.

The bricks can be repaired, but this requires te correct materials to make mortar, and at least an hour to set.

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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