Weak Wall with Ladder


Iron rungs are attached to the side of this brick wall.

Mechanical Trap

 

The bricks near the top are not secured well. Using one of the rungs causes the rung to come out.

A DC 12 Wisdom (Perception) check detects that the mortar between bricks is different around the top 3 rungs.

A DC 14 Intelligence (Investigation) check reveals that the top 3 rungs are attached to bricks that are not securely installed in the wall.

When any of the 3 rungs is used, it pulls the bricks from behind it free, causing a small avalanche of bricks to cascade down. All targets in a 10′ columns under the bricks must make a DC 12 Dexterity saving throw or take 2d6 bludgeoning damage.

The target that pulls the rung free must also make a DC 14 Dexterity saving throw. On a failure, they fall, taking 2d6 falling damage as well

Bypassing the 3 rungs requires a DC 16 Strength (Athletics) check. Failure cause the trap to trigger.

The bricks can be repaired, but this requires te correct materials to make mortar, and at least an hour to set.

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Blog at WordPress.com.

%d bloggers like this: