Garderobe Hatch


A thick stone hatch has been installed in the ceiling.

Mechanical Trap

 

This hatch is used to empty the garderobe above. It has not been opened for some time.

A DC 8 Wisdom (Perception) check detects the faint smell of sewage from above.

A DC 12 Intelligence (Investigation) check detects that the stone plug has been lined with some kind of material that acts as a waterproof seal.

The hatch can be opened by spinning the wheel on it until it clicks twice, then it falls open. However, when this happens, raw sewage pours into the room. All targets in a 20′ circle under the hatch must make a DC 16 Dexterity saving throw. On a failure, they are covered in sewage. They must make a DC 11 Constitution saving throw. On a failure, they contract sewer plague. Also, on a success or failure, the target becomes poisoined until they spend at least 5 minutes with 1 gallon of water to clean up.

The first click sets up the hatch to be opened from the garderobe above. Once this first click happens, a wheel can be turned in the garderobe above to open the hatch safely.

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Blog at WordPress.com.

%d bloggers like this: