Ghost Candles


Flickering candles in this room make you uneasy.

Magical Trap

 

The candles create an aura that causes all targets in the room to feel uneasy.

A DC 12 Intelligence (Arcana) check reveals that the flames are magic in nature and are likely the source of the uneasiness.

All targets within sight of the lit candles must make a DC 14 Wisdom saving throw. On a failure, all skill checks are at disadvantage due to the uneasiness.

The flames on the candles are easily extinguished. Once they are all put out, the uneasiness goes away. However, the smoke from each candle then coalesces into a shadowy form above each candle. One of these shadows then approaches each target within sight and turns into the most frightening image that target has ever seen. The target must make a DC 16 Wisdom saving throw. On a failure the target becomes frightened. At the end of each of the target’s turns, they must succeed on a DC 16 Wisdom saving throw or take 4d10 psychic damage. The spell ends for that target when the succeed on their saving throw.

A detect magic detecs an aura of illusion on the candles.

A dispel magic puts out the candles, triggering the shadow effect. The shadows are immune.

Re-lighting the candles also ends the shadow effect.

Categories: 5e, Dungeons and Dragons, magical | Tags: , | Leave a comment

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