Bead Curtain

A small room, full of valuables, is blocked off by a bead curtain hanging from the top of the doorframe.

Magical Trap


Each bead is a small bead that explodes with force energy.

A DC 14 Intelligence (Arcana) check identifies the beads as a device that stores force energy.

When the curtain is moved aside, several of the beads knock against each other, causing them to explode, which, in turn, causes them all to explode.

All targets within 30′ take 10d6 force damage, with a DC 16 Dexterity saving throw halving this damage.

A detect magic or similar spell detects an aura of evocation on the beads.

A dispel magic destroys a single bead. There are 100 beads.

Only an effect that nullifies magic in an area, such as antimagic field can completely disable all the beads while active.

The beads can also be taken down. This requires a DC 16 Dexterity (Sleight of Hand) check per strand. There are 10 strands. Failure causes the beads to explode. Each strand deals 1d6 damage, so if any strands have been removed more than 30 feet away, they do not explode.

Categories: 5e, Dungeons and Dragons, magical | Tags: , | Leave a comment

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