Force Stairway

A spiral staircase leads to the next floor, 100 feet up.

Magical Trap


The stairway is magical, made of force energy.

A DC 14 Intelligence (Arcana) check detects that the stairway is made of force energy, and likely not permanent.

Once a target steps foot on the stairway a 3 round timer starts. At the end of this timer, the stairway simply vanishes.

Those near the top landing may make a DC 16 Dexterity saving throw. On a success, they can make a Strength (Athletics) check at disadvantage to jump to the landing. The DC of this check is 2 x distance in feet.

Otherwise, the targets fall, taking the appropriate falling damage.

A detect magic or similar spell detects an aura of evocation on the stairs.

Only a disintegrate can destroy the stairs. However, a DC 18 Intelligence (Arcana) check can extend the duration by 10 rounds.

Categories: 5e, Dungeons and Dragons, magical | Tags: , | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Blog at

%d bloggers like this: