Axe Corridor

The long hallway ends in a cork-covered wall.

Mechanical Trap


There is a door at the end of the hall. When it is opened, and axe is launched from the other side.

A DC 8 Wisdom (Perception) check detects the outline of a door in the cork.

A DC 14 Intelligence (Investigation) check reveals that the wall under the cork is hollow in one spot.

A DC 14 Wisdom (Perception) check detects a square outline in the stone wall at the other end of the hallway.

When the door is opened, a compartment opens up on the stone end and launches an axe down the hallway, end-over-end.

The nearest target in a line suffers a +8 ranged melee attack for 2d8 slashing damage. On a miss, the axe travels to the next target in line and does the same attack. This continues until either a target is struck, or the axe reaches the cork wall where it embeds itself in the wall.

The trap can be disabled by removing the cork from the wall, and cutting the wire in the hollow spot. No check is required.

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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