Darkness Candles

Flickering candles light the room.

Magical Trap


The candles plunge the room in to darkness.

A DC 12 Wisdom (Perception) check detects that the candles provide very little illumination outside of being able to see the flame.

A DC 14 Intelligence (Arcana) check detects that the light on the candles is magical.

When a target comes within 30′ of a candle, the entire room in plunged into magical darkness as per the spell.

Additionally, any non-magical light sources are extinguished, and any magical effects that provide sight or light that are 4th level or lower are ended. Innate abilities are suppressed as well for the duration.

The darkness lasts 10 minutes, and can’t be reset for an hour.

A detect magic or similar spell detects an aura of evocation on the candles.

A dispel magic destroys the effect on a single candle only. There are 6d6 candles in the room.

Categories: 5e, Dungeons and Dragons, magical | Tags: , | Leave a comment

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