Tapered Shaft


A shaft leads upwards into the darkness.

Mechanical Trap

 

The shaft is very tall and slightly tapered. A round, flat stone falls when entered, and because of the tapering, is hard to detect.

A DC 12 Intelligence (Investigation) check reveals that the shaft going upwards tapers in slightly.

A DC 14 Wisdom (Perception) check detects that the middle of the floor is slightly discolored from the rest of the floor.

When the middle of the floor is stepped on, it depresses slightly. This causes a round, flat stone 100 feet up to fall. A DC 16 Wisdom (Perception) check detects the slight sound of the stone scraping against the shaft.

Looking up, a DC 12 Wisdom (Perception) check detects that the “ceiling” of the shaft is getting closer. Succeeding on this check grants advantage to the saving throw to avoid the stone.

The target must make a DC 14 Dexterity saving throw or be struck by the stone, taking 6d6 bludgeoning damage.

The pressure plate in the middle of the floor can be disabled with a successful DC 14 Dexterity check with thieves’ tools. Failure sets off the trap.

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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