Soul Stairs


A set of marble stairs leads upwards to a balcony above the foyer.

Magical Trap

 

The stairs leach life from the target.

A DC 14 Intelligence (Arcana) check detects the faint presence of ghostly tendrils on the stairs that slowly move.

After a target moves on the stairs, they must make a DC 10 Constitution saving throw or have their HP max decreased by 10 for every 5 feet of movement. The hp max is restored after a long rest. If the max HP total reaches 0, the target dies and their soul becomes trapped in the stairs.

In order to free the soul, additional hp equal to the original maximum of the trapped soul must be “sacrificed” to the stairs. Until this happens, the soul is trapped, making the target unable to be resurrected.

A detect magic or similar spell detects an aura of necromancy.

The stairs may only be destroyed by freeing all of the souls. At present, there are 6d100 hp worth of souls stored. Should a target die, their hp total is added to this amount.

Categories: 5e, Dungeons and Dragons, magical | Tags: , | Leave a comment

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