Distracting Presence


A “keep out” sign hangs from the door.

Magical Trap

 

The door is enchanted such that anyone that enters gets a presence that follows them, doing small things to distract them.

When a target walks through the doorway, they must make a DC 14 Wisdom saving throw. On a failure, for the next 24 hours, an invisible presence follows them around. This presence interferes in small ways with the target’s actions. This causes all skill checks to be made at disadvantage.

A detect magic or similar spell detects an aura of conjuration on the doorway.

dispel magic  disables the trap, or removes the presence from one target.

Categories: 5e, Dungeons and Dragons, magical | Tags: , | Leave a comment

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