Trap Door Stairs


A free standing staircase goes upwards, covered in a carpet runner.

Mechanical Trap

 

The 2nd to top stair has a trap door covered by a separate piece of carpet.

The stairs are somewhat bigger than normal.

A DC 12 Wisdom (Perception) check detects that on the 2nd to last stair, the carpet is separated from the rest of the carpet.

When the 2nd to last stair is stepped on, the entire stair swings downwards. The target must make a DC 14 Dexterity saving throw or fall, taking 2d6 damage.

Since the stairs are large, it requires a DC 8 Dexterity (Acrobatics) check to step over the stair. If the target is smaller than size Medium, this check is at disadvantage. Faulure means the target steps on the stair.

The stair can also be nailed into place with a hammer and nails, and a successful DC 12 Intelligence (Investigation) check.

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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