Wrong Way Nails


The wooden floor here looks old.

Mechanical Trap

 

The floorboards all sink slightly when walked on, exposing the sharp nails underneath.

A DC 12 Intelligence (Investigation) check notes that there are no nails holding the boards in place. A followup DC 14 Wisdom (Perception) check finds that the boards are littered with small nail holes, that, due to the wood, have swollen shut.

When the floor is stepped on, it depresses about an inch, exposing the nails from underneath. The target must make a DC 14 Dexterity saving throw on each movement action spent on the floor. On a failure, they take 1 hp of piercing damage, and must make a DC 14 Constitution saving throw or become poisoned for 1 day.

Laying down any material at least 1 inch thick over the walking area prevents the nails from striking the target.

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Blog at WordPress.com.

%d bloggers like this: