Altar Chamber

Gold and other valuables adorn the altar as gifts.

Magical Trap


The altar has an enclosed chamber underneath. When someone steals from the altar, they are teleported to the chamber.

A DC 14 Intelligence (Insight) check detects that, due to the dust pattern, none of these objects have been moved in quite some time.

When an object is picked up, the target must make a DC 17 Constitution saving throw. On a failure, they are teleported to the chamber underneath the altar. 

The chamber under the altar is made from 5′ thick stone blocks. The only real way out is through dimensional travel.

A detect magic or similar spell detects an aura of conjuration on the altar.

A dispel magic (DC 17) dispels teleport effect from the altar, but any trapped creatures remain trapped.

Categories: 5e, Dungeons and Dragons, magical | Tags: , | Leave a comment

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