Bamboo Catches


A featureless door is here.

Mechanical Trap


The opening mechanism is hidden and protected with bamboo slivers.

A DC 14 Wisdom (Perception) check detects that one of the wooden planks on the door is more worn than the rest.

A DC 14 Intelligence (Investigation) check reveals that this piece of wood can be tilted slightly, revealing a mechanical device underneath that looks like it could open the door.

Further investigation requires a DC 18 Intelligence (Investigation) check which reveals a small, spring-loaded device inside full of bamboo slivers.

Operating the device requires a DC 16 Dexterity (Sleight of Hand) check. If gloves are worn, this check is at disadvantage.

If gloves are not worn, when the target tries to open the mechanism, they must make a DC 16 Dexterity saving throw. On a failure, small slivers of bamboo embed themselves underneath the target’s fingernails.

This imparts a disadvantage to all Dexterity-based rolls that require the target’s hands.

This condition can be removed with a DC 15 Intelligence (Medicine) check or any magical healing.

The trap can be disarmed with a DC 18 Dexterity check with thieves’ tools to remove the bamboo from inside. Failure means that some of the bamboo was missed, and the trap acts normally.

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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